
Containment is a turn-based, minimalist strategy game about managing the growth of bacteria. Use antibiotics to keep their power under control as you work towards containment.
Modeled estimate, not a reported figure. How we estimate →
Media

About



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, German*, French*, Spanish - Latin America**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[u]In short:[/u] This is a fun light-weight casual strategy game for a few hours. It has an incredibly polished surface, but lacks a bit in depth. Fortunately this is more than adequatly reflected by the price tag. [u]In long:[/u] The specific [b][u]mechanics[/u][/b] take a while to grok, but the basic gist is that bacteria will spawn and increase in strength on a hexagonal grid. You can either administer doses to certain tiles or pass the turn. Once your turn is over every tile loses 1 strength and every isolated tile dies off, but then the remaining bacteria multiply. If you have doses remaining, they will count towards reasearch, making your antibiotics more powerful. Your [b][u]strategy[/u][/b] lies in balancing your needs. Do you attempt to beat the bacteria down early or do you save up to make each dose hit harder later-on? Overcoming the bacteria is just part of the challenge and usually quite easy. The whole game instead revolves around scoring the highest number of points, partly to achieve a full 3-star-rating and also to get onto the leaderboards. So your goal is actually to keep the bacteria alive for as long as the turn limit allows, so you can score the maximum points off of killing them repeatedly. This is where the game honestly loses me a bit. It took me way too long to wrap my head around the growth mechanic, but that is partly the fault of a now-fixed bug. Worse though, the distribution of bacteria during the growth phase and even during the initial setup of the level is [i]heavily randomized[/i]. While this arguably adds replayability, it feels really bad, that how good your start is and how big of a score you'll be able to get is up to RNG and not skill. This neatly brings us to the [b][u]levels[/u][/b]. The game comes with the original 9 maps, with 5 bonus maps added recently for free. As the reference to heavy RNG has probably already tipped you off, these are not hand-crafted puzzle/challenge levels. Instead the whole game is bascially 1 sandbox level with different pre-set parameters (grid size, growth per turn, doses per turn, etc). At least after beating the 9 original levels the game gives you direct access to said parameters in a so-called "creative mode", which is essentially a level generator. I found the bonus levels to be a lot more interesting, where the developers thankfully decided to mix it up with more interesting map layouts. With respect to the [b][u]difficulty[/u][/b], the game is a bit of a rollercoaster. Some levels are very easy and open-ended score challenges. Others have very tight tolerances that basically require a certain near-optimal strategy just to survive and will necessitate several resets to score well. Overall beating all 14 "pre-made" levels with full 3 stars took me a little more than 4 hours. If you are into highscoring or into experimenting with the level generator, there's a lot more hours to be had for sure. The [b][u]presentation[/u][/b] is done [i]very[/i] well. The game looks slick and polished with good attention to detail. Sound effects are great and the music is good. I'm equally satisfied with the [b][u]technical implementation[/u][/b]. The options left literally nothing to be desired: volume sliders, windowed mode, animation speed slider, ability to turn-off animated backgrounds - I love it! Seriously, this should serve as a shining example for other games' option menus. Two bugs I reported were also fixed within a day, which is quite impressive. In [b][u]conclusion[/u][/b] I can't say much more than that I had fun and that I enjoyed the concept. While I definitely have minor gripes with the game, I had an over-all mostly enjoyable experience. Looking at the price tag, even the developers seem to know that their game is a little shallow, so I can hardly fault them for that. The game is well worth the full price of merely 2 bucks for a few hours of casual fun.
The concepts are easy to grasp but hard to master making for a rewarding challenge. Pleasing sound effects and a minimal soundtrack help create a relaxing atmosphere as you plot your next move. Short, sweet and well worth the asking price.
Containment is a wonderfully engaging puzzle game. The rules are simple, but the game can be very challenging. The art style definitely makes the idea of playing with bacteria not gross. My only critism is the difficulty curve going up too sharply in the middle of the game, but that's not terrible. This a great game, and well worth the cost.
I personally found this less than enjoyable. You are challenged to get big scores by allowing the bacteria to grow to a big size before attempting to curtail it. The act of removing the bacteria however isn't all that fun, so you end up making anti-fun before each level and it can be quite stressful. There are no rpg elements, or different tools/bugs to use.
Nice little puzzle game for the price. The difficulty ramps up quickly but once you get the hang of the mechanics it gets really satisfying to clear the board.
I received a copy of this before release for review, so my play time isn't reflected. Containment has an interesting balance between relaxing and intense. It's a simple concept at first, but quickly becomes more complicated as new elements are introduced. Art, effects, and sound are all solid. This is the type of game that could be used in schools to make learning fun. I'd be interested to see a study of kids playing games like this before being taught mathematical concepts.
So far seems pretty chill. Def worth 2 bucks.
Containment's a game that you can play at your own comfort. The fun comes from the risk-reward you choose as you progress through a stage. Do you push for more points as you let the bacteria grow? Or do you keep safe and minimize how overwhelming they become? The core mechanic of the game is clever and well built upon and if you have the patience to understand it you will be rewarded. On the flip side, because each stage builds upon each other, if you don't challenge yourself to take risks you might not ever receive that "eureka" moment. It's also got a lot of charm, so it's totally worth checking out if you love puzzle games! Disclaimer: I bought my own copy but am a friend of the devs.
Deceptively simple game, it requires putting in some thought before making a move. If you enjoy squeezing your brain a little on single-focus mode (getting rid of those maddening bacteria -_-), you'll probably like this. Cheap and very entertaining.
I don't understand how to play this game, even after several times walking through the tutorial. Very confusing.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Loader | $3.2K | 53 | 49% | $1.99 |
| The Puzzle Room VR ( Escape The Room ) | $3.2K | 53 | 74% | $1.99 |
| Instinct | $3.2K | 111 | 73% | $1.39 |
| Hidden Hijinks: No Cats in the Orgy, Please! | $3.2K | 100 | 98% | $1.99 |
| Colorgrid | $3.2K | 159 | 91% | $0.99 |
| Gabenwood: 99 Hidden Bucks | $3.2K | 187 | 94% | $0.49 |