
Contagion isn't your average Zombie Shooter but instead takes a more realistic and different approach to the popular genre with unique characters, environments, weapons, items, and a built in system that makes every round completely unpredictable with resources, objectives, and paths ever changing.
Modeled estimate, not a reported figure. How we estimate →
Media

About
"Contagion aims to save the zombie game genre from itself" -GamesBeat
"Contagion does have a small role to play in the great gaming zombie apocalypse. I quite like it." -RockPaperShotgun
"Contagion is a gory, addictive horror game that’s well worth its $20 price tag" -Bloody-Disgusting
"Contagion presents a tense survival based horror game" -Canadian Online Gamers
"Barlowe Square is one of the best levels featured in a multiplayer game" -Hooked Gamers
- Each play through is never the same with our built-in randomization system that changes the game/round each time you play!
- Our advanced gibbing system will immerse you into the game with limbs and organs being blown or hacked off!
- Realistic ambient and sound effects that instantly draw you into the games dark apocalyptic atmosphere!
- Slow moving undead that can only be truly laid to rest with a bullet to the brain or enough wasted lead in their body wasting away the ability to function.
- Over 28 vital pieces of equipment from a large selection of firearms, melee weapons, don't forget explosives, support items, tools, and much more to be added!
- Choose from a multitude of classic and new game-modes that require co-op and survival skills in which you escape, extract civilians or hunt each other! Not to mention our Panic!, Flatline mode and more!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean, Turkish, Italian, Russian, Japanese, Ukrainian, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
In short, this is what No More Room In Hell 2 SHOULD HAVE BEEN, but it has it's own shortcomings. My most dislike is the Melee system, it's confusing and often times gets you killed, it definitely forces you take the time to learn how it works, No More Room in Hell's melee system felt better and more fleshed out, but in Contagion, often times, it forces you to ditch your melee soon as you find a firearm, and when you do get a firearm, the game gets noticeably more easier so long as you are decent at inventory management with your ammuntion. Otherwise? It's a good game, a bit on the dead side but it has it's fun, It's worth trying.
单人战役是依托答辩,不仅没有存档点,死了就要重来还不给血量回满,路上还要经常跑大半段路去找那个勾八的钥匙卡,而且路上经常刷一堆子弹就是不肯高概率刷医疗道具,导致有时候要找很久才能找到血包,还有那沟槽的断线钳,他妈的这作者是不是家里厕所都用铁链锁上,特马勒戈壁经常走一半要找那该死的断线钳,地图指引也不行,很容易迷路或者不知道该去哪。
《Contagion》 用現在3A大作的標準看,它畫面確實很老舊了,但這遊戲真正的價值從來不是畫質,而是非常完整的戰術生存系統。 如果你玩過與《Ready or Not》此類關於CQB、SUT小隊形戰術運動的硬核射擊遊戲,熟悉CQB推進、角度控制、房間搜索、隊形協作,那你會很快理解傳染病玩法的的核心之一。因為它本質上不完全是喪屍射擊,而是: 在低資訊、低容錯、資源受限下的喪屍末日背景環境進行小隊推進與風險管理。 ━━━━━━━━━━ 一、核心玩法 節奏偏慢,但不是輕鬆,而是謹慎。 玩家主要是在: 搜索區域、控制角度、維持隊形、逐步推進。 只要有完整搜索且沒有額外噪音,清過的區域基本就是安全的。 真正的風險通常來自: 搜索不完整、製造噪音、推進過快、隊形失控。 它畫面感有點像惡靈勢力(Left 4 Dead series),但玩起來明顯不那麼隨便。同樣是闖關推進,在高難度下更偏重戰術與資源管理,而不是一路衝的爽game。 二、喪屍總量與戰術 每一關的地圖存在喪屍總量上限,並依玩家數量等比例增加。 例如最高難度下,假設1人150隻 ,那麼2人就是約莫300隻 ,3人就是450隻左右。 看起來很多對吧?但注意,我們通關不代表一定得全殺死。透過潛行、分工、區域分割與提前清理遊蕩屍群,很多時候能避免大規模交戰,因為關鍵仍然在於通關,而非清理喪屍獲得更高分數(專門清喪屍的玩法則有另外的模式)。 當然,假如我們具有人數優勢、資源優勢也能反過來利用於前期發動強攻,提早消耗總量,降低後期壓力,這樣即便在後面因警報觸發屍潮圍剿,也只會出現零散屍群,甚至相當稀少的喪屍量,在火力與人員充足情況下根本不具威脅。 不論玩家怎麼選擇,都會有需要面對的結果和成本。 所以,玩家其實是在決定: 戰鬥壓力要發生在前面還是後面。 三、合作系統 以2013年的遊戲來說,遊戲很罕見的支援16人共同合作,當然,這也可以解釋成與CS相同的8v8系統,純粹只是套用過來而已。 16人合作玩法會從小隊變成真正的大型戰術協同;能分組搜索、警戒、清路、控制撤離點,甚至交互掩護與火力輪替。但混亂也會同步放大,因為這不是英雄遊戲,沒人能穩定單刷屍潮。 真正重要的是: 控場、協調、資訊共享與資源分配。 四、4格物品系統 每人只有4格物品欄,這迫使玩家得進入合作的狀態,因為玩家不可能同時帶滿火力、醫療、工具與功能裝備,所以隊伍會自然分工。 不過這套系統也是相當具有爭議的地方,因為東西無論大小都算一格;有些小東西像鑰匙卡、鑰匙、攜帶式手電筒這類小工具其實獨立出欄位會更合理,或者乾脆就直接給予背包系統。另外彈藥則不佔格數,系統是以彈藥類型的備彈量上限計算。 五、感染機制 當感染後感染後玩家會出現: 視覺退化、聽覺扭曲、心跳加速,任意一個成立即為感染。 感染其實不是最令人頭痛的,而是抗病毒血清極度稀缺,高難度尤其明顯,這會迫使團隊高機率進入減員狀態。 因為感染死亡後的玩家可以變成喪屍反過來獵殺玩家,以及指揮屍潮攻擊再繞背伏擊玩家,整體難度將在減員後大幅飆升。 六、照明與視野 很多場景非常昏暗,沒有燈光幾乎等於失去應對能力,跟瞎掉沒兩樣。有槍燈能自主推進;沒燈的人,尤其使用近戰的玩家,沒有隊友打光真的會什麼都看不到(除非玩家自主調整伽馬值破壞遊戲平衡)。 七、戰鬥與傷害 以下以「噩夢難度」為基準。 對喪屍而言,一般抓傷約削減1/3血量,感染率50%;背後撲咬則是100%感染;聲響與高調戰鬥會逐步聚集屍潮。 若有玩家扮演感染者,更能主動指揮屍群圍獵玩家。 聚集型屍群壓迫感極強,但能用爆裂物快速清除,也能用硬幣等聲音道具引走。 離散型屍群單體較好處理,但會迫使玩家分散火力;一旦配合失誤,很容易遭到包夾,進而感染減員。 對倖存者而言,友軍誤擊可能直接致命;命中喪屍頭部幾乎必死,且同時存在致殘系統。例如打斷腿後,喪屍會改為爬行;雖然速度下降,但依然具備50%感染風險。致殘能很有效拖慢壓力,但不代表已解除威脅。 八、遊戲體感 這遊戲非常適合戰術玩法;逐步推進、控角、彈藥管理、確認安全區域時,沉浸感很強。 缺點也明顯,畫面與操作感偏老,就畫質黨而言這絕對是一大缺點。 它不是所有人都吃得下的遊戲。但如果你喜歡戰術合作、生存壓力與CQB節奏,它到現在仍然很有特色。
联机体验就跟作者的屁眼一样糟糕
It’s a good zombie survival game. I just wish there were more people playing this.
W Game
really not worth any price considered how bad and buggy this game is. everything you do in this game is just janky in a way that doesn't make any sense or realistic. like: • doors that keep closing when being opened if anything's on its way including you so you have to wait for it to fully open before you cross them. • 4 inventory slots, yeah everything including weapons and key item are taking them, not realistic just making you frustrated and wasting your time. a way to avoid this is to have a proper inventory system or separate key items slots and weapon slots instead. bad game design all and all. people will convince you that it forces players to strategize what to bring and it's for "muh realizm". brother, aint no way a bunch of key or a card takes as much space as a rifle. • buggy campaign and sequence breaking stuff. got stuck on objectives due to triggered doors not open and stuff like that, they never fix it so they didn't care. • overall just janky ass game design. why do i have to look at my phone to see what i need to do? dont give me an excuse about having a proper hud or objective menu for "immersion", this game have health bar, stamina bar and ammo counter. NMRiH doesn't have those and did a lot better in many ways. theres a reason why NMRiH have an alive community and this doesn't. though there's no reason why this game is paid while NMRiH is free. not worth every penny and time of yours. play NMRiH, BB2 or L4D2 instead.
只要在一个空服务器等一段时间,就会有伺机而动的玩家加入
it just works
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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