
Constance is a 2D hand-drawn action adventure featuring a paintbrush-wielding artist, striving to escape from a colorful but decaying inner-world, created by her declining mental health.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Utilize paint-based mechanics to experience a constant state of flow—dive into the ground and walls, slice through the air and enemies!
Become stronger by unlocking new techniques with your brush that aid you in defeating threatening foes, overcoming platform challenges, solving complex puzzles, and advancing your progress.

Explore Constance's non-linear interconnected world and discover countless secrets, abilities, upgrades, characters, side quests, and inspiring moments.
Using your brush techniques will corrupt your Paint. If you become fully corrupted, negative effects await you, so be wary!
Use inspirations that you find on your travels to sketch in your journal. Your sketches enhance and customize Constance's capabilities. By gathering materials, you can upgrade your sketches into even stronger artworks.
Upon death, choose how to continue your journey. Do you want to persevere through the challenge, at a price? Or do you return to a safe point and explore other unbeaten paths?
The inner world is strongly connected to Constance's mental health journey, with each colorful biome and its unique set of enemies and characters representing different aspects of her psyche and personal history.
Experience playable flashbacks about personal struggle, creativity, work-life-balance, and inner purpose. Step into Constance's socks to uncover her past!
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−25% | 3Kreviews | 83% | — | $1.4M |
| $19.99 | 252ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 342 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这游戏也就美术了,其他的纯折磨。 糟糕的战斗设计,为什么不能上攻击, 糟糕的死亡诅咒设计 导致死过一次和没死的状态就是2个游戏 糟糕的跳跃手感,平台边缘无法起跳,空中变轨手感一坨
great game
Great art, great music, fun platforming. Not the best metroidvania I've ever played, but nothing was really frustrating and it doesn't overstay its welcome. There's better value for twenty bucks, but definitely worth a sale price if you like the genre.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5/day in the week to Jul 31 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, French, Italian, Spanish - Spain, Polish, Russian, Thai +4 more
| $19.99 |
| 39ratings |
| 90% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 343 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
몰입하고 싶어도 잘 이해되지 않는 스토리에, 플레이에 도움이 되지 않는 지도 구성이 이해가 되지 않습니다. 보스들이 특색있게 만들어지긴 했는데 공략이 정해져 있어서 그부분도 애먹었습니다. 다른 메트로베니아 게임 다 하고 할거 없을때 구매하세요.
There's a lot Constance does right, and also a lot it does wrong. You can tell that there was an immense amount of passion behind the visual and auditory design; the graphics are charming and pleasant, while the music is great and helps support the general charm this game has. The boss designs are fairly good as well. They mostly have unique designs and attacks, and most of them are at least somewhat to fight, and not too difficult to beat after a little practice on each. I do like the fact that you can choose to spawn in the room that you died in, essentially allowing the player to choose between a longer runback or having no i-frames. A unique challenge for sure. My main gripe is the game's exploration design philosophy. Most metroidvanias that I've played typically have the player explore areas THEN find mobility boosts that help them reexplore and discover previously inaccessible areas with the promise of rewarding finds. Constance instead gives the player the ability shortly after entering a new area, and then has you explore the new area with your new ability. This heavily disincentivizes exploration, as the main new goal of exploring an area is the new ability that grants you more mobility. By straight up being given all the mobility you need to progress, there is a lot less opportunity and reason to actually explore. On my initial run through, I never even unlocked the double jump, never got any paint or health upgrades, and didn't complete most of the side quests because there genuinely wasn't a reason to. There was nothing to stop me from rushing progression, so why wouldn't I choose progression? The game's level and reward design shouldn't present exploration as a choice; it should make exploration a necessity to smoothly progress through the game. Still, despite that large overarching issue, Constance is still a short and enjoyable metroidvania, that I honestly enjoyed a lot more on my second run through (for speedrun/100% achievements)
i personally enjoyed this game and 100 % one run i would recommend it to anyone who liked hollow knight or celeste while still being unique and it has a great story although its movement can be too tight and requires more skill that the average player may not have
Even though some bosses are really annoying, it's a good game.
This game is just so pretty. The hand drawn graphics are gorgeous and so is the really awesome music. They just create a really cool atmosphere for the game as a whole.
RELAXANTE E DIVERTIDO
Sistema complexo para passar por certos lugares do game sem necessidade. Chefes não apresentam dificuldade.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 3.6K | 90% | $19.99 | |
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| — | 981 | 93% | — | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 1.8K | 83% | $19.99 | |
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| $1.4M | 2.6K | 73% | $19.99 | |
| $1.4M | 2.9K | 74% | $19.99 | |
| $1.4M | 2.2K | 80% | $21.99 | |
| $1.4M | 2.2K | 95% | $24.99 |