
Constance is a 2D hand-drawn action adventure featuring a paintbrush-wielding artist, striving to escape from a colorful but decaying inner-world, created by her declining mental health.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Utilize paint-based mechanics to experience a constant state of flow—dive into the ground and walls, slice through the air and enemies!
Become stronger by unlocking new techniques with your brush that aid you in defeating threatening foes, overcoming platform challenges, solving complex puzzles, and advancing your progress.

Explore Constance's non-linear interconnected world and discover countless secrets, abilities, upgrades, characters, side quests, and inspiring moments.
Using your brush techniques will corrupt your Paint. If you become fully corrupted, negative effects await you, so be wary!
Use inspirations that you find on your travels to sketch in your journal. Your sketches enhance and customize Constance's capabilities. By gathering materials, you can upgrade your sketches into even stronger artworks.
Upon death, choose how to continue your journey. Do you want to persevere through the challenge, at a price? Or do you return to a safe point and explore other unbeaten paths?
The inner world is strongly connected to Constance's mental health journey, with each colorful biome and its unique set of enemies and characters representing different aspects of her psyche and personal history.
Experience playable flashbacks about personal struggle, creativity, work-life-balance, and inner purpose. Step into Constance's socks to uncover her past!
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−25% | 3Kreviews | 83% | — | $1.4M |
| $19.99 | 252ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 342 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muito divertido e bonito, vale a pena.
Хммммм, достаточно неоднозначная игра... Хоть я и прошёл её на процентов 70% в плане закрытия карты и полностью сюжет основной, однако ярого желания возвращаться в игру у меня нет. С одной стороны приятный визуал, анимации, саундтрек, и самое главное - аспект метроидвании: меня порадовало, что после "пролога" игрок волен идти за любой из способностей и получать их в любой последовательности! На самом деле такое далеко не в каждой хайповой и не особо метроидвании есть, так что одназначно балдёёёёёёж. И САМОЕ ПРЕКРАСНОЕ платформинг и джамп пазлы. Они реально хороши, интересны, приятны, но их мало, увы... Однако достоинства игры перевешивают минусы, на котороые во всяком случае я не смог закрыть глаза... В первую очередь боёвка(собственно основная проблема): я без понятия на кой чёрт вменяемого способа хилла не предусмотрел(ну не нравится мне хиллиться от окружающих предметов или атак краски, ну хоть хиллку 1 добавили), это не сильно мешает ибо боссы и особенно мобы зачастую закликиваются быстро. Меня ещё позабавило, что босс, срущий мобами оказывается сложнее финального, хехе. Мобы выступают ещё 1 проблемой: минимум из них требуют адаптации к их мувсету, что делает их скучными из раза в раз.. Следующая проблема на мой взгляд билдострой.. Я за всю игру раза 2 билд менял и игра не мотивирует сменить плейстайл и т.д. с местными амулетами(вдохновением) никак не меняется плейстайл и они скорее для галочки по мне. И самое уморительное - краска. Супер смешная вещь.. Это по идее стамина, чтоб игрок не мешил кисть и деши, но игра даёт вдохновение, дающее возможность игнорить лимиты краски и дешить до долбанного отказа без какого либо штрафа, лол.. Ну хоть кисть мешить не даёт - на том пасибо В заключение я бы хотел сказать, что мб и не так хорошо затыкал игру и не прочувствовал игру, боёвку и прочее, но и сама игра коротка(согласно игре, прохождение заняло 8 часов, хотя стимчик тупит с временем, ибо я в оффлайне с дэка проходил), и тем не менее оставлю положительную оценку исключительно за прекрасный платформинг(эх, сделали бы они платформер, а не метроидванию...). Ну пусть каждый решит сам стоит ли оно того, я же отвечу, что скорее нет. Такие делы, спасибо за прочтение!
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 1.8K | 83% | $19.99 | |
| $1.4M | 3.1K | 72% | $12.99 | |
| $1.4M | 2.6K | 73% | $19.99 | |
| $1.4M | 2.9K | 74% | $19.99 | |
| $1.4M | 2.2K | 80% | $21.99 | |
| $1.4M | 2.2K | 95% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 3.6K | 90% | $19.99 | |
| $105.2K | 273 | 69% | $14.99 | |
| — | 981 | 93% | — | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 5/day in the week to Jul 31 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, French, Italian, Spanish - Spain, Polish, Russian, Thai +4 more
| $19.99 |
| 39ratings |
| 90% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 343 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sad it's no bigger
Obra Prima
Tuff
7時間ほどでストーリークリア 思っていた以上にボリュームはないがメトロイドヴァニアの作品としては良かったので+ たくさんのボスを倒すというよりアスレコースを進む方が割合として大きい お勧めはするが不満点は結構多い MAPはかなり見にくいが、写真を張り付けることで今はいけない箇所を記録して見直しやすかったので良かったり悪かったり ボスの数が本当に少ない 攻撃パターンもパターン通りに繰り返すだけ少し物足りない 即死あり強制スクロールはやめよう、ストレスしか生みません
1000000/10
Very good, compact metroidvania. The next fest demo for whatever reason didn't impress me much, it had some annoying sliding platform section I didn't like. I am not sure if they tweaked the game since or I was just not ready for that section, but I really enjoyed the full game. In hindsight I would have been happy paying full price for it. The art is stunningly gorgeous, the style really hits the spot for me. The gameplay is also very good, pretty challenging but I think it's just the right amount. The icing on the cake is that it has some very powerful messages on creativity, burnout and bottling things up, that also struck a cord with me. It's pretty short, it took me 10 hours to complete the main story, but not every game needs to be a 70+ hour marathon.
Bonne découverte de ce metroidvania avec une da très cool, les combats et biomes sont bien mais la plateforme est peut être trop peu présente pour un jeu qui se voulait inspiré de céleste et le jeu est peut être un peu cours pour le prix, je recommande néanmoins le jeu qui été une bonne découverte indé et qui mérite de la visibilité.
작은 볼륨의 무난한 메트로배니아. 적당히 재밌고 크게 모난 곳 없어서 일반적으로 추천할 만한 게임. 아쉬운 점은 1. 중간중간에 플레이 흐름 끊어먹는 스토리 연출이 몇 번 있는데, 적당히 은유로 넘기는 게 낫지 않았을까 싶음. 특히 그 파트들 패드 조작감이 너무 구려서 마우스 쓰게 만들기까지 함 2. 일부 사이드 퀘스트가 좀 플레이 감각이 별로긴 했음
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.