
Constance is a 2D hand-drawn action adventure featuring a paintbrush-wielding artist, striving to escape from a colorful but decaying inner-world, created by her declining mental health.
Modeled estimate, not a reported figure. How we estimate →
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About

Utilize paint-based mechanics to experience a constant state of flow—dive into the ground and walls, slice through the air and enemies!
Become stronger by unlocking new techniques with your brush that aid you in defeating threatening foes, overcoming platform challenges, solving complex puzzles, and advancing your progress.
Explore Constance's non-linear interconnected world and discover countless secrets, abilities, upgrades, characters, side quests, and inspiring moments.
Using your brush techniques will corrupt your Paint. If you become fully corrupted, negative effects await you, so be wary!
Use inspirations that you find on your travels to sketch in your journal. Your sketches enhance and customize Constance's capabilities. By gathering materials, you can upgrade your sketches into even stronger artworks.
Upon death, choose how to continue your journey. Do you want to persevere through the challenge, at a price? Or do you return to a safe point and explore other unbeaten paths?
The inner world is strongly connected to Constance's mental health journey, with each colorful biome and its unique set of enemies and characters representing different aspects of her psyche and personal history.
Experience playable flashbacks about personal struggle, creativity, work-life-balance, and inner purpose. Step into Constance's socks to uncover her past!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, French, Italian, Spanish - Spain, Polish, Russian, Thai +4 more
Engagement
Hours played at review time, across 52 reviews with recorded playtime.
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
super duper smooth awesome game, fluid moving, fighting. wish it was longer and had more lore to grab me into it more since ending was: "ah okay we won cool", but otherwise peak. why is [spoiler] double jump [/spoiler] so out of the way (even if optional)
Excelente jogo, trilha sonora maravilhosa, chefes ótimos, personagens marcantes e narrativa impecável. Passa uma lição muito importante e que me acertou mais forte do que eu esperava, ótimo jogo para quem trabalha ou ama produções artísticas, e que sem duvidas eu irei jogar diversas vezes. Jogão
7/10 Art so good, gameplay good, but I want more main character's story. Damn it! To dig into some detail: - Bosses are not really combative. Compared to Hollow Knight or HAAK. - I think I like main character's real life story...But it is too little. I still crave more. - Movement mostly smooth - There is only one ending, which makes your question life because you go "That's it??" game too shortttt. I crave more. I want more trauma or character's emotional squeeze :(
Honestly i came into this not thinking much as i though nothing could be as good HK, but wow did this games art style, music, mechanics, and combat surprise me. My only complaint is the bosses feeling more like puzzles than a actual fight. This isn't a bad thing i just prefer fights that take more skill over more attempts. It constantly made me feel like i was lacking in some sort of item cause that's usually what Metroidvanias do. Still a amazing game would recommend. 7.5/10
Divertido, y con un bonito mensaje, en su inicio lo vi como una ""copia"" de Hollow Knight, pero a la hora de jugarlo era completamente distinto, tanto por la historia, como la jugabilidad, y aunque fue fácil, es muy entretenido todo el juego en general, lo único "malo" que le puedo dar al juego es su precio, pues siento que para el tiempo de juego que te da (no explore mucho pero igual pienso platinar el juego) pues leyendo y estando de chill fueron 6 horas de juego tranqui, cosa que con otros juego de ese mismo precio o menos la partida mínima son de 30 horas, pero si se consigue en descuento o te lo regalan es un juego que te da una bonita experiencia
Сама игра мне напомнила Hollow Knight, но очень сокращенную и с обрезанной сложностью. Сама идея и визуал игры меня удивили. Игра на 8/10, из-за маленького геймплея.
im workin on it
THIS GAME IS SO AWESOME DUDE JUST 100% IT I RECOMMEND THIS GAME TO ANY AND ALL METROIDVANIA FANS SERIOUSLY THIS GAME IS PEAK
I like this game a lot. I played it after Hollow Knight, Silksong, and Afterimage and felt right at home here. The best part to me is the movement and platforming. There are many creative platforming challenges that were very satisfying to figure out and master. Many of the boss fights were more than just fights: they required problem solving - often involving creative use of movement abilities - and always felt great to figure out. As other reviews have said, I think the biggest weakness of the game is its small size. I beat it in under 10 hours (60% completion). The areas were very fun to explore and the pacing is great (e.g., even before you get dash, you don't feel ridiculously slow like in HK and Silksong), but after playing the three games mentioned earlier, which are all massive, this one felt more like a very cool demo of something that could be much larger. It's still a good self-contained game, though. I will certainly replay it on higher difficulties and go for 100% completion. Regular enemies are serviceable: not too annoying, but not the focus. If you have your movement abilities down, they are fun to beat. Story is fine (some will like it a lot, even though it's understated), music sets a good tone, art and ambience is lovely.
白癡寇巴大人, 設計非常懶覺的BOSS
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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