
Constance is a 2D hand-drawn action adventure featuring a paintbrush-wielding artist, striving to escape from a colorful but decaying inner-world, created by her declining mental health.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Utilize paint-based mechanics to experience a constant state of flow—dive into the ground and walls, slice through the air and enemies!
Become stronger by unlocking new techniques with your brush that aid you in defeating threatening foes, overcoming platform challenges, solving complex puzzles, and advancing your progress.

Explore Constance's non-linear interconnected world and discover countless secrets, abilities, upgrades, characters, side quests, and inspiring moments.
Using your brush techniques will corrupt your Paint. If you become fully corrupted, negative effects await you, so be wary!
Use inspirations that you find on your travels to sketch in your journal. Your sketches enhance and customize Constance's capabilities. By gathering materials, you can upgrade your sketches into even stronger artworks.
Upon death, choose how to continue your journey. Do you want to persevere through the challenge, at a price? Or do you return to a safe point and explore other unbeaten paths?
The inner world is strongly connected to Constance's mental health journey, with each colorful biome and its unique set of enemies and characters representing different aspects of her psyche and personal history.
Experience playable flashbacks about personal struggle, creativity, work-life-balance, and inner purpose. Step into Constance's socks to uncover her past!
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−25% | 3Kreviews | 83% | — | $1.4M |
| $19.99 | 252ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 342 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo incrível, recomendo.
Honestly the difficulty is way overcooked for the main story. Even with options there is no aid for some platforming sequences. I can’t in good conscience recommend
메트로배니아로 추천하기엔 너무 짧은 느낌이고 플랫폼게임으로 추천은 조금 할만한듯 물감을 다쓰면 충전하는동안 물감쓰는 액션을하면 피해를 입는 방식인데 옆길로 안새고 쭉 하는 기준으로는 굳이 넣어야할 시스템인가 싶음 플랫폼 난이도도 게임이 짧다보니 중간난이도가 좀 적다는 기분이 드는거같음 초급단계 통과하셨으니 어려움 응용단계입니다 하는거같았음 [spoiler] 이단점프도 [/spoiler] 구석구석 찾는거아니면 엔딩보고나서도 존재를 모를수있음ㅋㅋ 아마 진행중에 자연스럽게 주면 너무 쉬워져서 안준거같긴함 그리고 스토리와 플레이가 좀 따로인거같음 그럼에도 불구하고 보스전이랑 플랫폼구간이 재미없는건 아니긴해서 추천은할듯 할인할때 해볼만함
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 5/day in the week to Jul 31 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, French, Italian, Spanish - Spain, Polish, Russian, Thai +4 more
| $19.99 |
| 39ratings |
| 90% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 343 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Si te gusta hollow knight y celeste tienes que probar este juegazo, es un juego increible, precioso y que te engancha en su mundo desde el primer minuto, si eres una persona experimentada en este tipo de videojuegos no se os hará muy complicado, a pesar de que tiene algun que otro desafio de plataformeo muy entretenido y algo complicado, pero por lo general el juego es sencillo y con una duración corta pero perfecta, en completar el 100% me ha tardado casi 12 horas mientras que la historia principal unas 8, realmente merece muchisimo la pena probarlo por el precio tan asequible que tiene, es una maravilla
easier silksong with better movement and a more relatable story (so far) (probably overall) (♥♥♥♥ deadlines)
de muita qualidade e inteiramente feito a mão, definitivamente o jogo mais lindo e bem pensado de todos, este é o meu numero 3 dos meus favoritos!!! :)
Save points are way too far apart. They work as checkpoints too. After the first hour of inclining up difficultly that felt smooth and natural you get introduced to a giant area wirh an elevator to fix and one checkpoint at the start. The amount of maneuvers you have to do and enemies you have to fight is absurd. It feels like a mid game area almost immediately wirh no ramp. You have to be very precise to not take damage or fall and have to restart. And enjoy fighting the boss multiple times which you have to run and climb and maneuver all the way back to instead of just starting over. Well, here’s the thing. You CAN restart the boss after losing, but you give it more power when you do. It’s a neat concept, but when I need to fight a boss a few times to learn its patterns move set, I’d prefer not to be punished amd killed so easily. Idk why this felt like a Dark Souls of the Metroidvania for me. But it did.
挺好玩的类银,画风很可爱,战斗手感不错。系统深度较低,流程也不算长,不过作为独立游戏来说,这个定价也算可以了。难度不算高,跳跳乐没那么夸张,稍微练练即可。
Yo me compre este juego por que me gustaba la estetica y la demo me gusto mucho, la musica es buenisima y la historia es bonita No es muy dificil y el 100% es divertido de hacer Yo vine buscando otro metroidvania y encontre un juego muy bueno y divertido
Es muy bueno y unico me gusto mucho
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 1.8K | 83% | $19.99 | |
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| $1.4M | 2.2K | 80% | $21.99 | |
| $1.4M | 987 | 63% | $59.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 3.6K | 90% | $19.99 | |
| $105.2K | 273 | 69% | $14.99 | |
| — |
| 981 |
| 93% |
| — |
| — | 0 | — | — |
| $0 | 0 | — | Free |
| — | 0 | — | — |