
Conquest of Elysium 4 is a quick turn based fantasy strategy game with a touch of rogue-like. The game is full of depth, details and monsters. There are also a huge number of factions, each with its own unique gameplay and magic rituals.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Looks like an Excel spreadsheet, but a blast to play. One of my all-time favorite games. The fifth game is out, making this one obsolete, so if you are interested, just grab that one. Some things you can do: -Overwhelm the enemy with a massive army of seemingly harmless woodland creatures -Summon GOD -Turn enemies into trees -Create a sun and scorch the map -Summon OP monsters that will kill half your army with friendly fire because they just do not give a fook Pros: -Many different factions and units. (warlock, witch, and druid were my favorites I think) -The factions have quite different play styles, including some interesting ones that will lead to self-destruction if you don't progress fast enough. -Easily moddable, but you are limited with what you can change. I made some tweaks to my own files to balance factions to my preferences. -Emergent gameplay resulting in some very interesting outcomes. I feel like every session could be turned into an epic novel. -For however many hundreds or thousands of units you have, every single one has their own inventory, stats, spells, and characteristics. Some units can be upgraded or transformed, and most casters can acquire more skills. Cons: -The graphics, I guess, but I don't mind them. -The UI could use some QOL upgrades. -It's a roguelike, and sometimes the RNG will just screw you, especially in the beginning. The neutral units are more dangerous than the AI, but it's so hilarious getting annihilated by a moose early on that I can't even get mad. -This game has a huge assortment of awesome OP summons for the end game, but depending on the faction, there is a chance that the summon will fail (wasting a ton of resources) or the summon will arrive hostile (wasting a ton of resources and also potentially wiping out a chunk of your army). Neutral: -AI isn't very smart, but I mostly play this game to chill, so I'm fine with that. In the harder difficulties, the AI just ends up with larger stacks, but it plays the same way. -This is intended to be a fun, casual strategy game, so I don't think it is really an issue, but factions are not balanced against each other, and this is further compounded by the fact that factions rely on certain resources, and those resources may not be easily available in certain eras, so choosing an era that works for all players is something you have to keep in mind for multiplayer. -Combat is automated. Mostly only an annoyance when weak flying units blaze past your front line only to be killed instantly.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
roguelike or rpg you will love the mechanics regardless
Simple little game yet holds some complexities that make it engrossing. Be prepared to get mobbed because the AI doesn't mess around.
So much fun and the lore is excellent! There is a bit of a learning curve but once you get over that and the 2D graphics, you will find yourself in one of the most immersive 4x games ever! Looking forward to adding more hours into this.
Very amazing game. Highly recommend. Races all play quite differently leaving space for game after game after game
I really love this game. Asynchronous factions! Simple to learn. Hard to master. Also some great mods which add even more faction features and terraforming! I think my hour count says a lot.
Very steep learning curve, I had to look up player-made guides as there is no real tutorial to speak of nor are factions adequately explained, but the game is an absolute gem and I recommend it to anyone who can get past the graphics. Lots of content, anyone who enjoys games like Heroes of Might and Magic would love this.
Actually a great game but the creators support openly racist youtubers like Arch (who's linked on the site for the newer COE). Sad!
good game still very much learning at 50 hours in
It is a fun turn-based single or multiplayer game. It reminds me of Age of Empires in a sense but more enjoyable, especially due to the multiplayer aspect.
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.6M | 2K | 90% | $29.99 | |
| — | 198 | 75% | — | |
| $10M | 12.8K | 80% | $29.99 | |
| $2.7M | 16.2K | 71% | $8.49 | |
| $2M | 25K | 79% | $3.74 | |
| $2.1M | 2.2K | 94% | $39.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $392.7K | 619 | 88% | $19.99 | |
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| $392.7K | 1.7K | 94% | $14.99 | |
| $392.6K | 1.4K | 90% | $19.99 | |
| $392.5K | 838 | 93% | $11.99 | |
| $392.5K | 1.7K | 82% | $9.99 |