
Conglomerate 451 is a grid-based, dungeon crawling first-person RPG with roguelike elements set in a cyberpunk world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
About

Conglomerate 451 is a grid-based, dungeon crawling first-person RPG with roguelike elements set in a cyberpunk world.
You are the CEO of a Special Agency, instructed by the Senate of Conglomerate city to restore the order in sector 451, where corrupted corporations have established their turfs. Thanks to the last constitutional decree, you are allowed to create human clones. Build your own team, manipulate DNA, train your agents, equip them with high-end weapons, choose what cyberlimbs to implant, and send the squad to the field with only one goal: eradicate crime and restore order at any cost.

Manage your resources - Make use of your own personal R&D department to research advanced technology, unlocking new features, powers and options for progression
More than just body mods - In addition to upgrading weapon and armor proficiencies, augment your body with interchangeable cyber implants that completely change your agent’s skills and utility
Pain and Trauma system - Even the smallest wounds can have a lasting impact. By taking damage in combat, agents risk generating permanent Traumas that will follow them between missions
Story or Endless Mode - It's your choice. The Story Mode brings you in a world filled by events and a war with corrupted Corporations and their propaganda. In the Endless Mode, the game will create endless content for you
Perks and Mutations - Your agents can acquire special skills (Perks) and obtain Mutations
Drugs and Disorders - buy synthetic drugs to temporarily empower your agents, with the risk that they develop Mental Disorders
Procedural cyber dungeons - Experience the dungeon crawling you love, mixed with future technology as you take on procedurally-generated dungeons and missions
If you die in the game... - Each mission could be your last thanks to agent permadeath. Consider every move, because if an agent dies in battle, they will be lost forever
Hack the world - Enter cyberspace mid-mission and hack your way ahead of the competition to get crucial intel and give yourself the advantage
Collectables and Achievements - find collectibles around the dungeons and bring them to the Collector to discover the truth
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 242reviews | 64% | — | $76.2K |
| $2.99−85% | 47ratings | 66% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bad game, cant free look only left right so nah 20 bucks too much for it but the quality is not bad:)
Got a cat here. Friends passing by can touch her and click Like to pet her once. Award for good luck, Take My Points for infinite pets :) ⠀⠀⠀⠀⠀⠀⠀⠀⠀ __ /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ_ヽ)__) \二つ
Funktioniert gut und tut was es soll. Macht auf jeden Fall Spass. Die einen jammern es ist zu leicht, anderen ist es ist zu schwer. Haben wohl den Schwierigkeitsschalter nicht gesehen.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Hungarian, Russian, Simplified Chinese*languages with full audio support
| $19.99 |
| — |
| 65%* |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Conglomerate 451 é um jogo de RPG tático desenvolvido pela RuneHeads e publicado pela 1C Entertainment. Lançado em 2019, o jogo oferece uma mistura intrigante de elementos de RPG, combate tático por turnos e ambientação futurista. Nesta análise, exploraremos os principais aspectos do jogo e forneceremos uma análise crítica, destacando os pontos positivos que o tornam uma recomendação. Ambientação Futurista e Atmosférica: Conglomerate 451 se passa em um futuro cyberpunk distópico, onde megacorporações controlam a cidade de Conglomerate e as ruas estão cheias de perigos e conspirações. A ambientação futurista é ricamente detalhada, com visuais e trilha sonora que ajudam a criar uma atmosfera imersiva. Os elementos de cyberpunk, como implantes cibernéticos e tecnologia avançada, adicionam uma camada adicional de profundidade à experiência de jogo. Combate Tático Por Turnos: O combate em Conglomerate 451 é baseado em turnos, onde os jogadores controlam uma equipe de agentes especiais em batalhas táticas contra inimigos variados. Cada agente possui habilidades únicas, que podem ser aprimoradas e personalizadas à medida que avançam no jogo. A estratégia desempenha um papel fundamental nas batalhas, com opções de cobertura, uso de habilidades especiais e trabalho em equipe sendo essenciais para a vitória. Sistema de Progressão Profundo: O jogo apresenta um sistema de progressão profundo, permitindo que os jogadores personalizem suas equipes de agentes de acordo com seu estilo de jogo preferido. É possível desbloquear novas habilidades, atributos e melhorias de equipamentos ao longo do tempo, oferecendo uma sensação de crescimento e evolução constante. A possibilidade de experimentar diferentes combinações de habilidades e estratégias adiciona uma camada adicional de rejogabilidade ao jogo. Narrativa Complexa e Tomada de Decisões: Conglomerate 451 apresenta uma narrativa complexa, com uma série de missões e eventos que se desenrolam ao longo do jogo. Os jogadores são confrontados com escolhas morais e éticas, que afetam o enredo e o mundo ao seu redor. Essas tomadas de decisão adicionam profundidade à experiência de jogo, permitindo que os jogadores moldem o desenrolar da história de acordo com suas próprias escolhas. Pontos Positivos: Ambientação futurista e atmosférica imersiva. Combate tático por turnos estratégico e desafiador. Sistema de progressão profundo e personalizável. Narrativa complexa e tomada de decisões significativas. Pontos Negativos: A curva de aprendizado inicial pode ser íngreme para jogadores novatos em jogos de RPG tático. Algumas mecânicas de jogo podem parecer repetitivas após longas sessões de jogo. Recomendação: Conglomerate 451 é altamente recomendado para os fãs de jogos de RPG tático e ambientação cyberpunk. Sua atmosfera imersiva, combate estratégico por turnos e sistema de progressão profundo oferecem uma experiência envolvente e desafiadora. Embora possa ter uma curva de aprendizado íngreme para novos jogadores, aqueles que apreciam um desafio estratégico encontrarão muita diversão e rejogabilidade neste jogo. Se você está em busca de uma aventura futurista com combate tático emocionante, Conglomerate 451 é uma excelente escolha.
[h1]Reseña de \Conglomerate 451\: Cuando los Cyborgs No Son Tan Cool Como Pensabas[/h1] [h2]Resumen[/h2] Conglomerate 451 intenta sumergirnos en un mundo de ciberpunk con rascacielos ultramodernos y sótanos oscuros lllenos de enemigos de IA, pero en vez de sentir que estamos en el futuro, a veces parece que hemos vuelto al pasado. ¿El juego es un festín visual seco y sospechosamente similar a un trabajo de oficina? Tal vez. ¿Vale la pena intentarlo? Vamos a hurgar en sus entrañas más a fondo. [h2]Aspectos importantes e interesantes[/h2] El diseño de los niveles tiene su toque interesante, y rayos, ¡qué decir del ambiente ciberpunk! Si eres un fan de la estética de neón y de los tentáculos tecnológicos, aquí podrías encontrar algo de tu gusto. El sistema de habilidades también es bastante amplio, así que si te gustan los RPGs donde puedes perder más tiempo planeando tu próximo upgrade que efetivamente peleandon, este es tu juego. [h2]Aspectos por mejorar[/h2] La IA podría ganar cualquier premio a \El Menos Desafiante del Año\. Los enemigos tienden a repetir patrones como si estuvieran atorados en un loop infinito de los más aburridos 90's. La historia, por otro lado, no es precisamente una novela de Philip K. ♥♥♥♥, más bien parece el guión descartado para una película B de ciencia ficción en VHS. [table] [tr][th]Aspecto[/th][th]Puntuación /10[/th][th]Comentarios[/th][/tr] [tr][td]Jugabilidad[/td][td]6[/td][td]Engancha pero no innova.[/td][/tr] [tr][td]Dificultad / IA[/tr][td]4[/td][td]Desafiante como un juego de ajedrez contra un niño de tres años.[/td][/tr] [tr][td]Contenido[/tr][td]5[/td][td]Tanto potencial, tan poco aprovechado.[/td][/tr] [tr][td]Video / Gráficos[/td][td]7[/td][td]Bonito pero no sorprendente.[/td][/tr] [tr][td]Historia[/td][td]4[/td][td]Si estornudas, te la pierdes.[/td][/tr] [tr][td]Ambientación[/td][td]8[/td][td]Lo mejor del juego.[/td][/tr] [tr][td]Efectos[/td][td]6[/td][td]Decentes pero olvidables.[/td][/tr] [tr][td]Música[/td][td]7[/td][td]No está mal, al menos no distrae.[/td][/tr] [tr][td]Voces[/td][td]5[/td][td]Más monótono que mi profesor de historia en el cole.[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]Apreciable intento, falta ejecución.[/td][/tr] [tr][td]Total Puntuación[/td][td]58[/td][td][/td][/tr] [/table] Si la puntuación total es [b]58[/b]: [h3]¡Cómpralo con descuento![/h3] No es el hotcake del año, pero a un precio reducido podría valer la pena darle una chancita, especialmente si quieres algo que te recuerde vagamente a los días gloriosos del pasado... muy vagamente.
Игра оказалась посредственной. В начале она вызвала у меня уныние и скуку, так как всё было непонятно, а движок на Unity выглядел убогим. Графика тоже не впечатляла. Однако, по мере того как я разобрался с механиками, игра стала немного интереснее, но затем снова стало скучно из-за однообразия уровней и врагов. Всё свелось к фарму одних и тех же локаций, а ближе к концу игры я просто хотел пропускать дни до её завершения. Система прокачки в игре существует, но она не имеет смысла. За время прохождения сюжета (75 недель) я не смог прокачать ни одного бойца до полковника, не завершил все исследования и не установил все импланты на бойцов. Это связано с тем, что геймплей убогий, и для продвижения по сюжету необходимо постоянно выполнять задания. Можно начинать их как в основном уровне, так и в предбаннике, где можно пострелять по отрядам, купить/продать/зафармить, найти лифт и спуститься на основной уровень. Предбанник всегда одинаковый — дождливый город, с уже знакомыми торговцами и отрядами. Основные уровни состоят из 4-5 локаций, которые повторяются, и всё там предсказуемо. Мы играем за отряд из трёх агентов, перемещаясь от первого лица. Когда приближаемся к врагам, начинается бой, напоминающий XCOM. Бой пошаговый, бойцы умирают часто, враги всегда наносят критический урон и накладывают дебафы. Кроме того, твои бойцы могут промахиваться, что делает ход бесполезным. В итоге я понял, что проще брать трёх солдат и использовать гранаты, чтобы быстрее пропускать эти скучные бои. В игре около 7 классов, но они все бесполезны. Цена игры неоправданна, ей красная цена 100 рублей. Могли бы создать что-то действительно интересное, ведь пошаговые подземелья — это интересно, но здесь всё сделано некачественно.
If you specifically want jank, this isn't a bad experience for a few dollars. However, things it is not: Star Crawlers, Grimrock, X-Com, Darkest Dungeon, polished, good. You generate soldiers and send them on missions in the same six blobber maps with minor variations in features. Each soldier can have four skills, and has a variety of gear slots to drop modular bonuses into. Everything is upgradeable, but resources are always tight. Characters can take persistent debuffs, and if you don't take them out of active duty to treat them, they become permanent. It's like a mix of Star Crawlers and Darkest Dungeon, but only on the surface. Everything is ramshackle, nothing is implemented well. For example, there's a lack of context on a lot of important things. Swapping a module onto a weapon erases the old module. The only way to find that out is by doing it. Vision is a stat that maybe controls accuracy, but then what does Attack do? It's different from damage. One boss flags as difficulty level one, but is absolutely 3+. Making matters worse, the music, writing, and aesthetic are bad. The game has like six comedy barks that it rotates through after combat, and they're all wooden and poorly written. There's very little worldbuilding, and the cyberpunk themes are skin deep. The game's tooltips suggested using combat drugs for benefits in combat, so I bought one, and got a "just so you know, drugs are unethical" bark from the game. The canonical reason the game's setting is grungy is because cryptocurrency crashed so doctors took to the streets to protest. Honestly that makes it sound cooler than it is. Beyond this, gameplay is monotonous. Enemies are spongy, and you have to hit them again after you kill them in order for them to die. Combats are also frequent, and non-combat blobber stuff like item hunting is basically absent. There are a few minigames you can play to open doors early or get to small amounts of treasure, but they use battery. Battery is a finite per-mission resource that you can also spend for out-of-turn buffs and debuffs in combat, and it's honestly more optimal just to sell your battery-powered abilities than to waste your time on area scans and non-equipment, non-ability research. I've played thirteen hours because I wanted something mind-numbing, but there are better mind-numbing games out there. If my description hasn't turned you away, you might still enjoy it. Try it on sale. But if you want a janky punk blobber that doesn't feel half-finished, try Vaporum instead. Edit: Cleared all corporate bosses, game state isn't advancing, not sure if bugged or just more jank. This is as far as I'm playing, I guess.
흥미로운 배경 스토리, 멋진 사이버펑크 도시의 모습 거기에 어울리지 않는 불편한 조작감과 턴제전투, 불쾌한 골짜기를 자극하는 이상한 얼굴의 오퍼레이터. 좀 더 잘 만들 수 있었을텐데...이게 최선인가?
another dungeoncrawler style with turnbased combat
個人非常喜歡這種迷宮探索式玩法的遊戲~~ 這款算是少數以槍械為主的(其他多數魔法&劍),遊戲內的畫質不得不說真的好,進入遊戲有被其細緻度驚艷到! 但其遊戲的玩法上...總覺得應該是被翻譯害到,很多東西看不懂,照理說職業分類、武器類別、裝備MOD插件、駭客能力、克隆能力...等等,應該要在更淺顯易懂的讓人馬上理解,但玩了5場戰鬥,依舊看不懂有啥差異......變得如同其他玩家所講的,全程選傷害就好了。 整體是有一定吸引力的遊戲,但內容物難以長期遊玩。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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