
Who is hiding behind Mr. X? Still Life 2 reveals the long-awaited ending of Still Life and spells a new investigation for Agent Victoria McPherson. In Fall 2008, Victoria is sent to Maine where Ellen Dunnigan's body has just been found.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Not bad at all, but not as good as the previous entry and has alot more issues. The voice acting is uneven. One character in particular delivers his lines so flatly that it’s jarring though, interestingly, his performance improves later on, which makes me wonder if it was intentional. A handful of minor characters also fall into “mediocre” territory. On the technical side, I managed to get stuck in a stairwell after clicking too quickly while the camera shifted. My character didn’t register in a valid position, which left me soft-locked. More frustrating, though, are the unskippable animations. I appreciate the detail like the protagonist glancing at things you click on but waiting several seconds for her to reset before I could act again wore thin fast. Watching the same “open hatch” animation for the fifth time made me want to yell: “Just leave it open!” The game does provide multiple solutions for some puzzles, which is great, and the inclusion of a CSI kit is a fun touch. Still, clarity issues pop up often. For example, you might deduce that a microscope can be used on clothes in an armoire, then use tweezers to collect a hair sample but not realize the new hotspot is on the folded clothing instead of the hanging ones. Tools can also be mislabeled the rarely used “sniffer” is confusingly listed as “electronic noise.” And luminol use devolves into pixel hunting for invisible hotspots. The inventory system deserves criticism as well. With only 16 slots, it’s clunky and forces tedious backtracking. Dropping items in storage boxes to free up space feels more like padding than gameplay. It’s realistic, perhaps our petite protagonist wouldn’t reasonably carry an archery target, a sledgehammer, lockpicks, cords, and speakers all at once but realism doesn’t necessarily equal fun. I strongly recommend playing with a guide. Like many adventure games, this one has pixel hunt moments and obtuse leaps of logic. A late-game bullet hole, for example, feels nearly impossible to spot without help. Timed danger sequences also become frustrating when you don’t yet know the layout, and one near the end even blocks you from reloading to undo failure unless you restart from the main menu. That borders on punishing design. There’s also an odd puzzle where one character gathers clues, then another character must solve with knowledge she never actually heard or read some of which isn’t even revealed until after. So why do I still rate this highly? Because the writing is fairly strong (melodramatic villains aside), the puzzles are mostly fair, and the multiple solutions kept me engaged even as the challenge ramped up. The story’s twists felt earned, answering questions the clues had seeded earlier rather than pulling cheap surprises. And while the protagonists aren’t written to be instantly likeable, they are competent, respectable, and consistently interesting. Overall, the game’s flaws are forgivable compared to its strengths. With a guide to smooth out the rough edges, it’s a solid and rewarding adventure.
Слишком тесный и не особо интересный особняк, чтобы проводить в нем 95% игрового времени. Повторяющиеся головоломки и необходимость пылесосить локации на предмет улик в то время, как за тобой гоняется маньяк, - какой-то откровенный идиотизм. Эдакая "пила" на минималках, приправленная Heavy Rain или The Devil in me для нищих. Разумеется, это нормальный квест, так что кинца тут поменьше, а проблем с пониманием внеземной логики больше. Интересные находки есть, но необходимость бегать по шкафам в поисках выложенного предмета по причине жестко ограниченного инвентаря я к ним не отношу. Управление тоже дает прикурить, особенно когда надо быстро что-то сделать под таймер. Отдельная история - баги. Самые разнообразные, от полного игнорирования команд до пропадания модельки героини. Как-то раз пропала моделька объекта, с которым надо взаимодействовать, - но ткнуть в него все равно можно. Если знаешь куда. Или наоборот: ты еще ничего не сделал, а взрывчатка под дверь уже уложена и "подключена". Взрывчатки, кстати, хватит, чтобы "взорвать весь дом" (еле взорвали одну дверь в итоге) Несколько дней назад игра обновилась на 2 с лишним гига, что хорошего принесло это обновление - я так и не понял. В общем, упустили шанс сделать что-то действительно толковое.
I chose to ignore the poor reviews given how much I loved the first game. This game had so much potential if it hadn't been riddled with glitches. The game doesn't stop you from progressing to certain events without having completed necessary ones. It is so easy to get stuck, miss things, or complete them in the wrong order which leads to spoilers. I ended up needing to download a save file just to get past a certain point because the game wouldn't run properly and there was no escaping the location I was stuck in. It's also incredibly easy to miss certain things that you are supposed to find. I had to use a walkthrough just to finish the game and even then I was left confused by the plot around the ending. Really disappointing. If you're considering buying this game, I'd suggest just watching a playthrough on Youtube or something. Save yourself the time and the headache.
An already average game gives way to, somehow, an even worse one. Unintuitive awful UI, even worse puzzles, awful voice acting and worse art direction. Grating sound design, with constant crunching, wood creaking, and other random sounds as well as music overpowering the dialogue. No pretty environments like the first game; The entirety of it takes place in one boring house. I enjoyed the cinematography of the pre-rendered cutscenes, and the Saw-esque sections were interesting, but out of place. I didn't care about any character besides Victoria. The side characters felt like cardboard cutouts. What's worse is the fact that there is NO resolution to any of the plot threads that are in the first game. Everything is revealed in rushed flashback sequences. Then, there's a 4 year time skip to an unrelated case. Everything is fine, we're back to status quo. It has no regard for your time as a player. What was the point of anything? Why would you shoehorn in the sequel that hard just to make the first game not matter? Very frustrating. There's plot twists for the sake of plot twists instead of actually writing a compelling narrative. Game-breaking bugs return, unlike the features that made Still Life 1 interesting. Save often because if you do one thing out of order, you won't be able to finish the game. Which was a blessing at this point. I was over it and watched a video of the ending and I'm glad I did. If you want to drag your feet through the broken glass that is this game like Paloma did, just use a walkthrough.
A disappointing sequel that loses almost everything that made the first game special. The atmosphere is gone, the story is a convoluted mess, and the new protagonist is much less compelling than Victoria McPherson. The puzzles feel more like tedious busywork than clever challenges. It's a classic case of a follow-up that misunderstands why people liked the original. Only hardcore completionists of the series should bother, and even then, lower your expectations way down.
На проходженя цієї гри в мене пішло більше 10 років. Вперше я зловив баг і не зміг пройти далі. В цій грі дуже багато багів і якщо засейвитись не в той момент, можна відразу починати гру з початку. Вдруге я спробував пройти її у 2018 році. Пройшов, мабуть, десь до середини. І ось вчора 22.08.2025 я запустив її знову. В мене вже змінився не один ПК, але жорсткий диск з цією встановленою грою завжди переходив від одного ПК до іншого. За два дні я закінчив гру довжиною у 10 років. Вона дуже складна, в ній легко померти, а автосейви бувають дуже рідко. Тож, той хто пройде її - дійсно пізнає дзен!
[h1]A Sequel That Does Not Feel Like One[/h1] Still Life 2 is the unfortunate answer to a question no one was asking. Instead of meaningfully continuing the story from the first game, it sidelines the original plot and forces a completely new, tonally dissonant killer into the spotlight. In its attempt to chase the gory survival-horror trends of the Saw and Silent Hill era, it abandons the moody, detective-noir charm that made and still makes Still Life 1, a classic. [h3]What this game does well?[/h3] [b]Musical Score[/b]: The soundtrack is genuinely good and atmospheric, even if its implementation in-game can be jarring. [b]An Ending[/b]: For those absolutely desperate for a resolution to the first game's cliffhanger, this game does technically provide one. Even if it feels like a loose end the developers wanted to quickly sweep away. [h3]Why this game fails as a sequel?[/h3] [b]Narrative Bait[/b]: The main plot has almost nothing to do with the first game. The original killer's story is resolved through lazy flashbacks, feeling like a developer's checklist rather than a natural conclusion. [b]Loss of Identity[/b]: The slow-burn, atmospheric detective work is gone, replaced by timed escape-the-room puzzles, frustrating inventory management, and a focus on gruesome spectacle over psychological tension. [b]Tedious and Frustrating Gameplay[/b]: Navigating the killer's house is a chore. The game is bloated with an overwhelming number of items and an absurd number of passwords and codes to remember, many of which require manual entry. A guide is almost mandatory, which is a sign of poor design. [b]Random Plot Twists[/b]: The story's major reveals feel unearned and lack proper foreshadowing or evidence, making them feel arbitrary and unsatisfying. [h1]TL;DR[/h1] This game feels like it was made by a different team with a different vision, and that's because it was. It fails as a sequel to Still Life and isn't strong enough to stand on its own as a survival horror game. I would recommend playing the phenomenal Still Life 1 and simply imagine your own end to the story. That will almost certainly be more satisfying than what Still Life 2 is trying to desperately pursue.
If nothing else, this game is destined to be divisive, and whilst it’s certainly not “Still Life: Part 2”, it does – just barely – do enough good things to deserve to be called Still Life 2.
A good point and click game. better than Still LIfe 1, in the sense that this one you feel more like an actual detective using an FBI kit and more power of deductions. some puzzles i had to go through online help but not too many and not as tedious as SL1 . the plot twist seemed like they were just trying to forcibly extend the game more. but overall give it about a 7/10 rating.
Started the game, character models didn't load in, only teeth and eyes. Restarting did not help and neither did changing the options. After uninstalling and reinstalling it worked. To my shock the models look much worse than the models from the first game. Very lifeless faces. Victorias hair is a shaggy blob. The backgrounds look much worse too. Honestly I thought the first game looked pretty nice and detailed for it's time (besides the NPCs which were really ugly!) but this is overall just ugly and often pixelated. The animations also often stutter. The camera angles are awful, you don't get an indication where you can change the angle and even if you saw from another angle that there is space it does not mean you walk there. You also still don't have any item indicators so good luck scanning your entire screen with your mouse to see if the mouse icon changes. Sound design is super annoying, turned the sound effects waaaaay down almost immediately because there are a lot of random ambience sound effects and they repeat often. UI is horrible, reading the tiny phone screen to navigate is a task for sure. The inventory system is so bad it's kinda offensive. You can carry 16 spaces and each item is a number of spaces big. If your inventory is full you need to put stuff into storage. So essentially, this exists to waste your time and make you run back and forth. Also the first thing my character did was shove an entire mattress into her pocket. She did not tell me why she did it. She did not commented it. She didn't even look at the mattress before. You get thrown into the game, Victoria is on a new case with a new partner, she has been for a while in fact. You get a loooot of text to catch up and there are a lot of names you have never heard of too. It does in fact not pick up where the first game left you! And reading other reviews on this it's not looking good either. There are scenes now in which you can die! Isn't that exciting? You get to replay parts of the game you played moments ago again and again if you are too slow or make a mistake! So awesome. There are times in which I would love for the player character to share their thoughts with me, so I know what in the world they are trying to do. This was a problem in the first game too. What was not a problem were unnecessay stupid comments like when your phone rings (obnoxiously) and the character goes "Oh! It has to be X calling me, I should probably pick up my phone and maybe they can help me!" What in the world, just pick up the damn phone? I only played a bit but I had a bad time the entire time and it's not because the game is old but because it is very badly designed.
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