
As always, another ordinary day riding the train home. Yet what awaits beyond the door is a world of chaos, far removed from common sense. Your phone suddenly begins ringing like mad...
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's.
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Aug 31, 2026. Before then readings were taken at different times of day, spanning 0 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| approximately $21K | 172 | 90% | $7.99 | |
| approximately $0 | 16 | 56% | Free | |
| approximately $880.5K | 5.6K | 94% | $9.99 | |
| approximately $86.7K | 225 | 87% | $15.99 | |
| approximately $28.5K | 261 | 93% | $6.99 |