
CompactO is an addicting idle game where you create colorful squares on a plane. Dominate the 3D Realm and infuse your planes into complex shapes to buy tons of upgrades!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Decent idle game, you'll get your money's worth chasing all the achievements. Not a lot to do after that point though. Check out this creator's game Idle Research for a better experience IMO, and as of this writing it's still in active development.
It's alright, but is not worth it's price.
There's nothing to actually do in this game As soon as you unlock the automation (which was a matter of minutes) there's nothing else to do until much later in the game. Open the game, get offline "progress", stare at the screen as it plays itself. If that's what you're looking for, you'll be thrilled. But I could watch gameplay footage and have the exact same experience. Which makes a game not very worthwhile, in my opinion.
I wasted too much time playing this
goodgame
This game is truly fantastic
Good game
TLDR: Simple design. Interesting concept. Some lacking depth. Good way to burn a few days time, but not much more than that. Play for a week or so and drop. This game has some simple and easy to understand concepts. Very easy to progress, albeit it can feel very tedious especially in the beginning with resets being very slow, and no automation yet unlocked. Visually can be fun to watch the rainbow(so to speak). Once you reach the surprise portion of the game, you feel a soft reset that will take you by the horn and slam yo into the ground running. But you will quickly recover, and begin again. This time with totally different, but new challenges to navigate. Unfortunately, this is the portion that left me the most salty. There is no clear endpoint, and it becomes a never-ending time waster, with little to no real progress. Upgrades at this point still exist(although few, basically infinite ones with massively increasing cost), however take days to reach each one. Without any real gain noticed. I think this needs a simple QOL update to add more speed at this stage, giving meaning to continuing on further. As it either takes far to long to make doing something fun, or engaging for someone to play. I would suggest giving it a go for a week or so, but once it takes you hours of idle time to even get progress toward an upgrade, it should be dropped until refined further for a clear endpoint or progression milestone.
После перехода в Mega Lands игра становится запутанной и бессмысленной. То есть теряется смысл играть дальше.
This review is more of a yes, but... The first half of this game is really fun, love the bright colors and the ramp up feels good. It's a little bit spread out all over the place until you get automation locked down, but by the time you do, you're almost done with that part of the game. The second half of the game is completely different but very contained, as opposed to checking in on 50 different little upgrade buttons everything is on one or two screens. However, it's very confusing. Somehow even more confusing than the spread-out first half. The upgrades are worded in such a way that it never really feels quite clear what they do, and shifting the focus mid-game after such a strong start was pretty jarring, especially considering that unlocking the second half locked me out of the first half. I'd play the first half of this game again. Maybe the second half (MegaLands) after some polish.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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