
CompactO is an addicting idle game where you create colorful squares on a plane. Dominate the 3D Realm and infuse your planes into complex shapes to buy tons of upgrades!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Kind of mid incremental
The price is small and it's an amazing game. I really enjoyed the visuals.
Game has a lot of layers to keep the gameplay interesting
Meh. Just a bunch of afking for a couple days for all achievements, pretty mind numbing.
Not very long until it gets pretty boring. After a while you have all automations and just let the game run in the background for nothing.
Originel und einzigartig wie immer von CryptoGrounds es gab ein problem mit einem achievment, welches nicht mehr zu erreichen war dieses wurde aber bereits entfernt
numbers go beeeeerrrrrr :)
una cosa que puedes hacer para ganar mas xp es hacer muchos reseteos eso hara que compres mas cosas y que ganes mas xp, no ahorrar para que compres el maximo eso te quitara bastante xp, es un buen juego por lo que eh probado, update the achievements for 10k squares
Had to refund this game. SO. What's up with this idle game? Well, this game's concept is not that bad, except for the fact that it is REPETITIVE AS HELL. There are """planes""" which are LITERAL COPY+PASTE OF THE PREVIOUS PLANES. They are not fun, they are not entertaining, and there is no point to grind in this repetitive idle game. It does not have depth content, and it is just a bad idle game in lots of ways. Also, the early-game is very boring and repetitive, so just go play Antimatter Dimensions or any other idle game. About 2/10, not really worth grinding.
extremely unbalanced idle game. Game is slow but playable for the first 60 minutes then you hit a brick wall. Then you automate everything and realise you can just keep spamming prestige. It gets to the point where you can buy everything in the game but instead of experiencing the ending, you are forced into the MegaLand DLC which seems like a worse version of the original game with even worse progression and worse engagement. But the worst part is that even if you buy every upgrade in the game, you are still not able to complete the game. It's really really clear the game was not play tested. Would not recommend. To the developer, you can't just take other people's money and deliver an unfinished game. You need to make good on your promise. Even a bad ending or just having a button to buy all the shrinkanators or even just removing the shrinkanators is better than what you have now. I would remove the MegaLand DLC entirely as it doesn't bring anything to the game.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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