
At first sight, Cubot is a puzzle-game with a minimalist gameplay, just move color cubes towards tiles of the same color. It's really easy, but it will be a torture for your mind to complete all levels of the game because the apparent simplicity of the game is in contradiction with the complexity of the level-design.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
So I found this today and decided why not, cheap price and I love puzzle games, why not indeed. This a a complex puzzler that cloaks itself in its minimalistic artwork and relatively simple mechanics and delivers a very challenging game that makes you feel like an idiot because someone completed the level in two or three less moves than you did, overall an excellent puzzle game and I would definitely recommend it, remember, SIMPLICITY IS KEY.
A must for puzzler fans especially at the low base price. Basically you move all your blocks at the same time and there are different colors of blocks that behave differently per turn. The trick is getting them all at the right spots to complete the level/puzzle optimally. Very well done. Didn't take to the initial tune though, but no problem, bring your own.
First 3 or 4 Chapters: Hm, okay, easy game. Then it starts to melt your damn brain... But seriously, it is a very nice game. It is challenging(If you're not some smart-ass dude with an IQ of 150+) and wants you to think different, like those Riddles where you have to think either the way a kid does, or think around corners.(it's technically the same...) The Soundtrack somehow works fine with the game, even though it seems a bit repetitive to me(and you just have to mute it after a time), but it won't stop you from thinking. The graphics seem well-made(you don't need better graphics for this kind of game) and it certainly looks simple but nice. Somehow futuristic. So i found no bugs(yet) and can say, that it has a unique style of playing(to me), is challenging and looks+sounds fine. I would recommend it, especially for this price! PS: It seems to have an active and nice developer, just look at the Community-Hub(He is very active now, not like those from the BIG COMPANIES). He/She(Who knows?) seems to also wants to implement the ideas from the community. Another BIG PLUS!
Cubot takes great pride in its minimalist presentation. A cynic may suspect that this “minimalism” is a carelessly-crafted excuse for a lazy or empty game. Such skepticism could not be more misplaced. Cubot is puzzle-solving game comparable to sliding puzzles, or perhaps to Rush Hour. Cubot adds to these games what could only be feasible in a three- dimensional game: three dimensions. The objective of the game is to land each block—puzzles quickly include more than one block, onto its respective target location. Each action, however, moves all blocks in accordance with the game’s rules as well as with each block’s own distinctive properties. There are, as far as I can tell, ten different kinds of blocks. One moves one space per turn, another moves two. One presents or removes obstacles, another moves in the opposite direction of all other blocks. There are 80 levels and, while this isn’t the most difficult game ever presented, it is satisfying to solve (particularly in the fewest number of turns possible). On top of these mechanics, the game manages to have a personality despite its minimalist form. The music is calm and the UI is very clean. The developers even threw in some famous quotes, and they’re about—you guessed it—solving puzzles. For the low starting price of $2 and the presumption that it will get even cheaper, this game is certainly worth it if you like puzzles (I’m enjoying this game the same way that I enjoy the Portal games, even without the witty dialogue) or if you’re looking for a game that isn’t too difficult to 100%. I am enjoying this game and I am glad to see it on Steam. Update: I 100%'d the game. Game is hard.
Cubot is a colorful minimalist game with solid puzzles but the controls can be a bit wonky. The levels are made interesting by the use of a wide range of mechanics, most notably the use of multiple layers, extending the puzzles into 3D. The fundamental mechanic is that you move colorful cubes (each color having specific atributes) to lead them to their goal. All cubes in the level move simulaneously - when a cube is moved left, every cube will move to the left. This leads interesting levels that grow more difficult as the game progresses. At the end of each level, the game displays the minimum number of moves required to beat that level, and you can then retry the level to improve your best move count the one or two (or five or ten) moves. However, completing the game and earning the achievements do not require perfecting the level, making the game fun for serious and casual players. You also build up points as you complete levels that can be used to view the solution to a level you are stuck on. The biggest complaint I have about the game is that you need to go to the menu to reset a level. Especially in the later levels it can be easy to get the level to an unsolvable state, and I often needed to reset a given level a handful of times to get it right. WIthout a keybind to reset it, you're forced to open the menu and click the button there, which quickly grows bothersome. The controls are also a bit strange in that the arrow keys control the camera (which you barely have to change) while WASD or the mouse control cube movement. The mouse controls require you to swipe the mouse in the direct of the intended movement, which feels unnatural. The menus are also very simple, and while there aren't any options missing, the menus feel hurriedly thrown together rather than elegant. Pressing exit also doesn't immediately exit the game, you're then require to additionally click the screen afterwards, which feels unnecessarily complex. The sound played when you hover over a button, something required in-between every level, is harsh and contrasts with the music. After about ten levels I muted the sound effects, which mitigated this problem, and the ambient music without the effects then fit the game excellently. The game has 80 levels which took me around 4 hours total, which for the price is pretty good. The levels work well and the music is nice, so if you're a fan of this type of movement puzzle, I'd recommend the game. [quote]For more puzzle game and platformer recommendations, check out [url=http://store.steampowered.com/curator/29932239/]my Curator page[/url][/quote]
烧脑的方块移动游戏~玩家控制着各种方块移动, 每种颜色的方块有不同的特性,比如蓝色移动一格,红色的会移动2格! 画面很亮很白!但是我的小脑袋根本转不动~ 我知道这类游戏的指南绝对有全视频攻略~一看果然有!!
At its core, this is a really good puzzle game with some great ideas. You eventually have to track many things at once that behave in different ways, while figuring out how to make them work together. Its not perfect. New concepts and block behaviors are shown with an animation before the levels in which they first appear, but these animations/descriptions are not particularly clear. It doesn't matter, though, because the first few groups of levels are exceptionally easy - in general, the game progresses a little too slow at the beginning. Its not 'that' hard to figure out the basics! And new mechanics are easier and easier to fit in, since you already have a handle on the previous ones. It has a very pretty aesthetic, but the usability and controls don't live up to it. There doesn't seem to be an ideal setup - controller makes most sense for the core gameplay, but the menus are so slow with a controller that I stick with mouse/keyboard - however, mouse controls are awkward. Keyboard is fine, but I gotta be careful not to left click! The biggest issue by far is lack of any kind of 'undo'. When you've got a level that takes 20+ moves at minimum, and you're going for that minimum score, you don't want to make a mistake 20 moves in! I'm stuck on one level for this exact reason, and its SO FRUSTRATING having to play the first 17/18 odd moves EVERY FREAKING TIME! Even a quicker way to reset the level would be welcome. All that said, its worth playing and the price is more than fair.
[h1] Move your head [/h1]. A solid puzzle game with gorgeous visuals. + Quantity and quality of levels + The design of the game itself and the graphics + New ideas as the game develops + Cheap + Once again the style of graphics - No level editor [★[★[★[★[★[★[★[☆[☆[☆]
[h1]"Nice little 3D Cube Puzzler, but also a little bit too sterile sometimes"[/h1] Ok I must admit after playing Innercube, Cubot was a little bit too easy for me. Innercube has six different colored sided cubes, but Cubot cubes are just one colored. Well but let's now discuss Cubot. Cubots is the currency you can earn in this game after completing each level. You can buy solutions for that (it starts with 8 cubots) but who seriously does? There's apparently no other purpose of Cubots. Like in Hexcells where you need the points to unlock next levels. In Cubot every level is automatically unlocked after beating stage 6 - evertyime. Each level has 8 stages a 10 levels that makes 80 levels altogether - That's OK. The levels can be distinguished by new cube types (different colors: red does double steps, green has reversed movement, and so on ... ) or new puzzle elements (like colorchangers, portals, elevators or stoppers). The aim is to bring all cubes to the same colored fields in the end. Very positive is that the level design has different layers where you also can fall down from a higher level. I also liked much the level select menu with a miniature picture of the whole map. They even lately added a level editor. Now comes the moan. This game makes fun for sure. But it's not as high as expected. It seems sterile that after every solved stage 7 you'll get as reward a hardcoded wise quote of Erno Rubik, Eric Schmidt or Albert Einstein. It isn't random and/or surprising. Also the puzzle elements are well mixedup in higher levels, but there's no higher value to progress at all. I missed some basic game elements like the "undo" button which I'm used to. Some menus do not respond on the first click. It also seems after once changing the camera view or use the mouse roll gesture the WASD controls get temporarly deactivated. That's annoying because these are just little fixable bugs. But my first impression got spoiled due to that. Cubot is not a bad game. I wouldn't say that and I recommend it. But sometimes you have to bite your teeth together to playthrough a certainly well meant great game with little nerving mistakes.
A simple, beginner’s puzzle. But it gets the point across. Overall, I enjoyed the game. The difficulty has a nice, but challenging, ramp. Not every level is quickly solved, still, beating it doesn’t take long. There’s something comforting about a slow puzzle and smooth music.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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