
Run, jump, and shoot your way through a world of biomechanical toys to recover a stolen magic pendulum in a frantic, old-school run-and-gun game. Take on bosses, collect power-ups, and save the kingdom as a tough action hero!
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About
An arcade classic is back!
The Magic Pendulum that brings toys to life has been stolen by the villain Scrubby! As Inguz, your mission is to fight your way through vibrant worlds, rescue allied toys, and face a relentless biomechanical army to restore order to the kingdom.
Inspired by the intensity of classics like Metal Slug, Biomechanical Toy is a platformer and shooter experience with incredible pixel art visuals, created by the legendary Zeus Software in 1995.
Modern features and nostalgia
This definitive version preserves the original arcade experience and adds essential tools for today’s players:
- Rewind: Made a mistake? Go back in time instantly.
- Save States: Save and load your progress at any time.
- Screen Filters: Relive the feel of original CRT monitors.
- Jukebox and Gallery: Explore the soundtrack and exclusive concept art.
Key features
- Non-Stop Action: Fast-paced 2D platforming and shooting gameplay.
- Diverse Arsenal: Use explosive ammo, automatic fire, and full-screen bombs.
- Epic Bosses: Face giant toys and challenging combat mechanics.
- Living World: Interact with the environment, use mushrooms to jump high, and destroy chests to collect items.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese
Reviews
Es un port a pc nativo del juego original , con filtros de pantalla y varias cositas visuales para mejorar la experiencia. Como juego y como port le doy un 10 , muy entretenido y muy bien hecha la version de pc. Lo recomiendo , pero con la salvedad de que al ser un port 1:1 , es la misma duración que el original (menos de 1 hora ) por lo que deberia tener un precio mas acorde creo yo.
I have a weird obssession with Biomechanical Toy. I spent a lot of the early 2000s playing games on Mame32 and this is one I remember fondly. The first purely stems from first finishing it at the age of 10-12 years old and seeing Spanish names in the credits (the developer Zeus Software was from Spain). Stupid? Yes, but as someone who until then only saw Japanese or American names in game credits my tiny mind back then was surprised that people from other countries also made video games. The other things I'm fond of is the laughable badittude of Biomechanical Toy. In this game you play as Duke Nukem being tactically deployed into Toy Story. You're a Good Toy fighting toys that were turned into Evil Toys due to some Evil Toy - a goblin wearing diapers for some reason - stealing a magic pendulum that gives the toys sentience or something. The actual game intro gives one story, while the added menu in this port gives a slightly different one (the toys being turned evil which isn't mentioned in the actual game intro, in the actual game story I guess you're just meant to assume they're Toy Diaper Goblin's Evil Army). Does all this important lore matter? Not really. In Biomechanical Toy you run, jump and shoot everything that moves. Sometimes in levels you'll find Good Ally Toys that you can free and they'll help you in battle for a little while, but it's rarely noticeable due to how chaotic everything is. Most of the game is shooting with some platforming thrown in and boss battles at the end of each level. Some people compare this to Metal Slug and I'd be one of them, though this came out a year earlier and I think it's maybe closer to compare it to a streamlined version of something like 90s PC sidescrollers such as Halloween Harry, BioMenace and obviously The Duke's early outings. I say streamlined because there's no exploration here. It's pure running and gunning. Every single thing in this game explodes which is hilarious, especially when accompanied by all the crunchy low quality stock sound effects and the buttrock music which typical of the era is "borrowed"/sampled from other film/tv songs. The level 1 music and the insert coin/game over tunes still live rent free in my head after two decades. Once again, a big part of the game's charm is its pure Badittude (tm). Biomechanical Toy can be finished in less than 30 minutes and while the typical Arcade ♥♥♥♥♥♥♥♥ difficulty is present, it's still more lax than other similar arcade games in the genre. I assume some of this stems from the checkpoint system - in other titles like Metal Slug you can keep pumping coins/credits and respawning where you died. Here you have to reach flags in levels and if you die it reverts you to the last one, which warrants a slightly easier difficulty curve since it's an arcade game that wants you to keep making progress and inserting coins. You've been able to easily emulate Biomechanical Toy for decades, but seeing it finally get an official release was so surprising that I didn't mind spending the equivalent of $6 dollars on it. This release even has an extra menu with some development trivia, tips, in-game soundtrack, cheats, etc. Is it an amazing arcade classic? Not really. The gameplay is mostly spamming your pistol which has the default Tap to Fire attack and only two pickups which you can find along the way for a faster firing mode and another much rarer one which gives you explosive bullets. When you aren't platforming, most of your time will be spent standing in place shooting all around you until you clear the screen and moving on. That said, doing exactly that is fun, and like I already mentioned, the vibes of the game are so bonkers (one level has you boarding a toy train to explode it then you end up landing on a desk and fighting a computer virus that comes out of a monitor, sure why not) that part of me wishes this had turned into a franchise like Metal Slug.
おもろかったです
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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