
Commander Cool 2 is a four player local coop retro-styled adventure that is destined to be one of coolest game in 2015!
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Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A 'casual' platformer with imprecise controls and horrible 'physics'. Helps a bit that the presentation is acceptable, but the game itself is subpar at best. Nothing to write home about and you can play games like this for free on various flash game sites. Don't waste any money on this one.
After seeing the art style, and funny intro, I was optimistic. However, the gameplay failed to grip me. The controls don't feel good, and considering this game is a platformer, that's pretty important. The gameplay gets repetitive quite quickly. You can collect costumes which is quite fun, as well as multiple collectibles. Apart from that though, there actually isn't much more I can say about it.
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Languages: English**languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game had so many positive reviews, but I seriously doubt that they are "real reviews" because it is really a boring and simple game. I've always thought that I could trust the reviewing system on Steam, but this proves that I must be more careful in the future.
Commander Cool 2 feels like a great Platformer and also has Coop which is a great bonus! It can be quite hard, but you quickly start over with your infinite life, so you can run back and figure out a new way to proceed through the level, which is quite nice. The cartoonish style is also made pretty well, its some nice drawings and they fit well into the game and It also has Steam Achievements, Trading Cards and full Controller Support which is pretty neat. TLDR: +Cool cartoonish graphics. +Nice music picks. +Good Platformer and very challenging if you try to beat it all with 3 Stars. +4 Player Local co-op with also a 4 Player Versus Mode. +Full Controller Support, Achievements and Steam Trading Cards. +/-Can become abit boring in length. +/-Good boss fights overall, but has a very hard end-game boss which mostly feels hard cause of game mechanics being difficult to control, it might need a fix i think. -Very Repetitive. -Few different Monsters and Weapons to fight with. -Missing more variety of different looking levels and stuff in general. -Not very much extra content available, only a few different character picks. Overall during Early Access, i will give the game a 4/10. P.S. I Won Commander Cool 2 in a Giveaway from Orlygift!
What if I told you that you play as a man in a shark suit, defeating cavemen with a severed unicorn head that shoots rainbows? If that doesn't get your attention, you can also wear Half-Life's armor while carrying a gatling gun and running from a tyrannosaurus rex! Oh if that's not enough for you, you'll also fight a dinosaur with a rocket launcher while dressed as Futurama's Bender, Sailor Moon or anything else you want. There's even four player local coop and death match versus. Commander Cool 2 is a platforming shooter that has you fighting your way through the stone age in all sorts of unlockable costumes with a variety of weapons. On paper, the game sounds like a blast and for the most part it is. There are just a few things holding it back like jumping issues, game length and how easy it is. Since this is an Early Access game, the short length is forgivable. There's hopefully more to come and the thirty levels show enough promise and let you get a real feel for the game and what its capable of. The easy difficulty makes it the perfect game for kids. The first twenty levels are easy, but the final ten do get challenging. In a way that's quality game design, but in another there are so many hardcore platformers out there that forget that even easy games can be fun. On the surface, there's not much going on here, just a simple shooter, but then there are boulders to roll and hop on for extra height. Hop on a sleeping dinosaur's back as a springboard. Keys to unlock switches that control moving platforms. At some point there are teleporters. With all these goodies, I don't feel like the game used them enough, but that could be because the game is so short. Like all platformers, you'll find plenty of spikes that will instantly kill you. Commander Cool 2 is a forgiving game. You can take three hits of damage before you're dead. You have infinite lives, so death means you respawn at the beginning of the level. Defeated enemies are still gone, coins are still collected. Later levels even have checkpoint flags due to trickier jumps. Nothing too difficult though. You'll find plenty of guns from crates. Commander Cool starts with a boulder gun that has a short range projectile that drops to the ground. The arc is rarely put to good use. Other than that, you've got short range shotguns, long range crossbows, even if cavemen never had them, a chicken that fires long range eggs, a gatling gun that sprays at a quick pace. The other weapons seem to have a slow deliberate pace that forces you to aim or it'll be another second before you can fire again. These cavemen foes are no pushovers, they can take a lot of damage, and shooting one means they'll charge at you. Most people would run away from a slick dude wearing shades shooting at them, but these foes charge! You'll find giant Venus fly traps, cave men that throw rocks, others that throw flaming spears and all sorts of hazards. Smashing rocks, flying spiked boulders that get dropped out of no where. It makes for some good timing sections, but its never too difficult. The game is setup like a mobile game, you've got ten levels in each section of the campaign. You select a level and unlock them by completing one. At the end, you hop in your time machine and receive stars for three things: getting to the exit in under par time, never dying and collecting all of the coins. These are just meaningless goals for people that want achievements. At every tenth level is a dinosaur chase that really helps break up the pace of the game. You'll fly on pterodactyls, get chased by a dinosaur and even fight one. There's no going back here, so you'll need to quickly collect the coins or if you're like me, you'll miss them all and just exit the level. Each level has a crystal to collect in order to purchase the costumes. These costumes are just personal preference and don't do anything different. In four player cooperative, its a good way to tell yourself apart from everyone else. You're bound to find something you want, even if they don't have a license to use them and might get forced to be patched out. There' 360 controller support, but you're still forced to use a mouse for the menu. Other than that there's keyboard support. The controls are simple they could have been played on a NES controller. You have left and right to move, one button to shoot your gun left or right, a jump and mid air double jump. Commander Cool can also wall jump, but it feels a little stiff compared to other games. You'll need to push into the wall and jump then pull away from the wall to get distance. There's also a button to change your costume and an action button for pulling levers. Pushing down does nothing, unless you're on a floating platform, then you'll automatically fall through it when other games require you to push down and jump to fall through. With that said, the jump feels floaty, almost to gravity defying. That's just how it is, but the major sticking point I have with the double jump is the lack of control. If you jump out once, you can't jump back for your second jump, instead you'll need to go out further or else you'll drop like a stone. You're stuck unable to move from this drop. There are vertical levels that I've fallen a few screens before I had control to move left or right again. One of the only consistently difficult parts of the game are hanging rock platforms. You need to land on them precisely or you'll be wobbling all over the place. If you fall off or hit the rocks too hard they'll begin to swing and once they're swinging, they'll never stop. It just makes a tough moment far more difficult. Of course restarting the level is a good option. None of the levels are too long, most are under two minutes. There's a good bit of exploration for the coins, but nothing that will ever take you away from the map. Every level is contained in one map. In terms of frills, there's a versus mode for local death matches. There are even custom maps, but no map editor in game. This can extend the game's life, but only if the fans take to it. The developer has included a few map scraps so that you can use a third party editor to make something. These maps only have a beginning and an end with nothing in between. The story happens in a skipable intro. A downtrodden janitor hops in a television that's really a time machine. The corporate boss has just the man to call, Commander Cool of course who you'll see in shades on a beach surrounded by beautiful women. He pulls off his Oculus Rift to discover that it wasn't real. You'll then hop into a different rust bucket of a time machine and the animated introduction ends. Normally I don't discuss intros or stories, but this was entertaining and I missed it completely by jumping straight to the menu. As for the animation arms swing with no elbow movement. Maybe that's just the cavemen. As for the music, its nothing memorable or detrimental. It fits the vibe and the sound design is much better. Shotguns blasting, rockets exploding and happy joyful chimes at the end of each level. One of the pet peeves I have is when you start the game and go to select one of the three campaigns to play, you'll discover that the game only has one campaign. The other two are future DLC. While I have no problem with DLC or playing for an extra campaign, the last thing I want to see after I've bought a game is being lead to believe that I only bought one third of the game. I remember back in the days of Shareware when you got the first campaign free, but teased with everything the full game has to offer. In the end, Commander Cool 2 isn't a game for everyone. Its easy, imperfect and short. Its still a fun game that leaves me wanting more. I'd like to thank Christian for giving me a copy of the game. If the game didn't have its charm and silliness I'd say avoid it. There's just something fun about the costumes, predicaments and weapons that overcomes any jump issues.
[h1] Не обижайте младших по должности[/h1] [i] Commander Cool 2[/i] – самый обычный инди платформер. В отличии от многих других инди собратьев здесь есть сюжет. Он простой и банальный, но подаётся в виде двух роликов, а не каким-нибудь описанием перед началом игры, как это принято. Наш герой чем-то напоминает Дюка, только не пьёт и не разговаривает. И вот наш брутальный подопечный вынужден скитаться по 34 уровням отстреливая древних людей, динозавров и хищные растения из современных стволов. Так же нам дают 3 челенджа перед началом каждого уровня: не получить урона, уложиться в определённое время и собрать все звёздочки. Помимо звёздочек на каждом уровне есть алмаз, собрав определённое количество которых, можно поменять скин гг. Боссы просты, никаких хитрых подходов к ним искать не нужно, долби знай из своей пушки. Никаких сложно-построенных уровней нет, разве что [i] Orlyapps[/i] на некоторых уровнях переборщили с летающими камнями. Среди прочих неровностей стоит отметить не самую гладкую механику прыжков, а ещё снарядам свойственно пролетать сквозь птеродактилей. А так никаких багов, всё хорошо. Графика неплоха, радует рисовка нпс и детализация, но больше ничего выдающегося не встретить. Звуки несколько резки, хотелось бы слышать что-нибудь более разнообразное и обработанное. Музыка нейтральна, главное не стала раздражать даже после двух часов игры. Ну вот неправильно в 2015 году добавлять локальный кооператив, когда на дворе эпоха интернета, поэтому с вероятностью 99,9% вы будете проходить в одиночку. В режиме против друг друга вы уж точно долго не зависните, будете постоянно прыгать и пытаться попасть в оппонента, периодически падая в пропасть. [i] Commander Cool 2[/i] средняя игрушка, её на за что ругать и плеваться на неё, за исключением пару моментов, но при этом и похвалить то не за что. Маленькая длительность идёт на руку игре, ведь из-за недостатка красок в геймплее процесс прохождения заставляет скучать. Поэтому я всё также рекомендую среди игр подобного жанра из андерграунда [i] 8BitBoy[/i] и [i] Bloo Kid 2[/i].
Well, this is a hard one. On one side, i had some funny hours with this game. On the other side, there is nothing in this game that would make it recommendable in it's actual state. Right now there are 30 levels in the game. Most of them are easy. Really easy. Nearly all times i completed all three challenges (coins, time and no deaths) in two or three runs. Overall that's a playtime of about one to two hours. So whats next? You can try to speed run all levels. which is quite entertaining. But while doing so, you will encounter to many problems in this game: [list] [*] The overall level design isn't that good. Sometimes the levels are boring, sometimes frustrating. [*] Movement bugs: You can get stuck on edges, you can climb on the level boundary, skipping parts of the level. [*] Physics: They feel too random sometimes when you get hit by an enemy or jump on a dinosaur. [*] Score lists: Combined list for single and coop players (unfair), you can't see who has the highest score, it's too easy to manipulate the score list. [*] There is no way to rebind your controls and some features like a quick restart are missing. [/list] In this state this game isn't worth it's money. You feel like a beta tester who should be paid, no paying to play. With those problems fixed, more levels and maybe online multiplayer this game could get interesting. But in this version it is, even for early access, not enough.
TLDR: Commander Cool is a boring game which does not provide anything special. It is not worth the money and You could easily find better games over the Internet for free, playable in a browser. Although, it may be enjoyable for some people. Details: + Graphic: well-made levels and characters as well as animations (I somehow really liked them). + Weapons. + Sound effects are nice and music is enjoyable. - No tutorial or anything like that. Personally, I could not even figure out how to start a coop game. I have tried all the buttons on my keyboard and I still could not find correct key to make 2nd or any other player join. - Game gets boring pretty quickly because of repetetive gameplay - it does not offer anything besides every other platform game. Personally, I have given up after beating about 25 levels - I wanted to complete the whole game but I simply could not stand it anymore. - Controls are somehow bad and do not respond well, especially the movement. - Bugs and glitches: perhaps there are not many of them but they happen sometimes - I got stucked few times, experienced random game crashes. - Price is too high as for such a game.
As a sequel to the mobile game version, this game was pretty meh. The cartoonish visuals, and comical text effects like "Boom" and "Pow" is very suitable for the action and humour the game has. It's simplistic 2D art makes it straightforward and clear on which walls and platforms we can interact with, and when the enemies spawn. Although occasionally I'll see some small bugs like half an object spawned, some black specks on the map as well as that level where 'invisible' objects appeared on the pterodactyl flying level. My time playing was also meh. The difficulty scaling is consistent, and the double jumps and wall jumps are smooth and fluid. I didn't encounter any lag nor FPS drops throughout the levels. You have coins and crystals to collect for achievement hunting purposes, and Crystals unlocks more skins for Commander cool. You can play as Bender from Futurama if you wanted to. My biggest annoyance is the constant recoil when we shoot. This makes standing on a tiny platform extremely difficult when trying to kill enemies within the proximity. The audio and BGM exists, but the latter just isn't the same as the music shown in the trailer. Instead, it sound generic, dull, and doesn't add to the atmosphere at all. While Commander Cool 2 is a game I don't entirely regret playing, it isn't a game that I would advise purchasing either. So with that being said, I'll have to give it a thumbs down for the latter.
Just a great game and also good..
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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