
Command: Modern Operations is the next generation in cross-domain modern wargaming. It enables you to simulate every military engagement from post World War II to the present day and beyond. The scale is primarily tactical/operational, although strategic scale operations are also possible.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.44/day in the week to Aug 4 → 0.43/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 816 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very comprehensive unit database, great dev support. Gold standard in its genre.
Normally i don't play RTS, too complex, too many things happen too fast at the same time etc. I get confused, angry, dissapointed....... I took a change on CMO. Just because...... I must say the game is very nice. It's pausable, got very good in-game tutorials . You can use multiple screens, one for the map and the action on my monitor, one for the messages etc on my laptopscreen. I played for almost 20 hours. Only the tutorials. Step by step i am learning warfare with planes, subs, ships and combined. Next I want to play some simple missions. One step at the time. I think this game is very enjoyable because of the variety in difficulty. Noobs like me can play it and get comfortable with the game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 818 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Il top del genere
在没什么别的比较好的兵推的情况下是一款非常好的软件
Trés complexe mais manque un mode full "IA" pour avoir des parties auto-gérées autrement que par script...
Biutiful
This might be worth a shot for someone who liked Harpoon. Everyone else: probably not. Not unless you're the kind of person who finds real-world capabilities and strategies interesting. If you watch Youtube documentaries on land, sea, and air warfare and ponder the minutiae behind it all, sure give it a try. Having TACview running on a second monitor gives a thought-provoking view to plan with as the battle evolves and is handy as a tool to keep an eye on aircraft, but you pretty much have to have it on a vertical second monitor for it to be usable.
Top
够真实
top
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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