
Command: Modern Operations is the next generation in cross-domain modern wargaming. It enables you to simulate every military engagement from post World War II to the present day and beyond. The scale is primarily tactical/operational, although strategic scale operations are also possible.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.44/day in the week to Aug 4 → 0.43/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
на самом деле не особо сложная только интересные сценарии ♥♥♥ найдешь
Some people whine about the UI and the AI. And they are right. But this is still great.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Realistic.
The great detail involved in the playing of this game is FANTASTIC!!!
Can't have a more realistic simulation...if you loved Harpoon - this is for you!
Thought i'd rejig my review after finding a couple of game breaking issues, but apart from that, and the time wasted scratching my head in incredulity at the amateurishness of the GUI - it's a perfectly reasonable game for the price..... Mission editor: Does not display or function properly - the left hand side of the editor window is missing and some text blocks are corrupted. When you scroll one of the fields within the mission editor window - the entire window moves, which is somewhat disorienting. It also seems to have this habit of refreshing itself whenever it receives any user input, and how it likes to take its sweet old time in refreshing itself. Attempting to select/edit missions when selecting from the mission list is like playing whack a mole as the list just jumps around or decides to self scroll itself to the top. Which means you end up staring at something you did not select and must then scroll down again to find the mission you initially clicked on - which is time consuming as the scrolling speed is painfully slow, like pulling teeth slow, especially if you have multiple missions lined up. If you get too clicky with the mouse in an effort to speed things up you will just end up staring at your desktop, again. And again. Annnnnd again. But that's not even the best bit as you will come to discover, after fighting to get the editor to eventually work, that strike mission you set up to bomb the enemy airbase/facility does not take off because when you click >Create Flight Plan< you will receive the message: Flight """" is unable to take off - reason: No Targets available. So here we have a truly groundbreaking genre of wargame/simulator that is exceptional because your side cannot see and shoot at the opposing side's facilities even though they are marked as visible/auto detected. I kid you not, this is the first wargame/sim i have played where there is no opposing force to shoot at - which is kind of fundamental for a warfare sim - isn't it? WRA: By this point though you've invested a good hour and a bit in to figuring out what you did wrong - you know you spent a great deal of money on this and you just want to be able to play a game without it freezing/crashing/throwing a fatal exception error and such the like - which it seems to do with so often you could almost set your watch to it. So you then land on the Weapon Release Authorisation (WRA) window, this is where you tell each platform you have, the amount of each type of weapon they posses they should lob at the enemy, and at what range and so on. It's actually a very good tool to have at hand, but remember the mission editor window i spoke about? Well it couldn't hold a candle to the WRA window. You have your list of weapons and you begin to assign them the amounts they should expend, what to shoot at, what not to shoot at and so on. First couple of entries no worries, the process works smoothly enough, the window refreshes itself with each input. But then, with each subsequent entry, you start to notice the lag, it starts slowing down. At first it's not an issue but then it gets slower, and slower annnd slower. Until eventually minutes are now passing between each entry input/window refresh cycle before you can input another weapon parameter - and again, don't even think about clicking your way out of it as you will definitely end up staring at you desktop, again. It is, by a country mile, the most excruciating process in the whole saga, especially if you have several different weapons which need parameter inputs from the user. I could go on but you'd probably think i'm just p!zzed at having parted with a dollar after being sold a kipper. So don't take my word for it do your own research - start by examining the reviews here, i mean the positive ones, that's right - many of the positive reviews about this game here on Steam start with the preamble - "great game but many bugs" But if you really want to see the extent of the problems this game has (apart from the fact there is nothing to shoot at or the fragility of the GUI) take a look a the tech support/bug reporting forum on Matrix, as it is by far the busiest section, as you inform yourself as to whether or not it's worth the price and the space on your drive it will occupy. Apart from all that it is an absolutely incredible achievement - as i'm sure many of their military customers will testify. Staring at a fatal exception error, during a critical phase of the battle.
Very extensive in every aspect, still trying to figure out how to play
bu oyuna bu kadar para verip aldığım günün anasını skm
Outstanding game that is a total simulator and nothing arcade. If you're looking for flashy graphics and something easy to get into, this isn't it. The game has an incredible amount of depth to the air and naval operations, so much so that I had to do hours of tutorials just to launch aircraft, ships and setup successful strikes. The ground combat is very bare bones, although the developers have said they plan to work on it. The best part for me is the ability to make your own scenarios with a HUGE database of units and facilities. This game is everything I've been looking for to imagine an endless number of world events. Thank you devs, for a fantastic game!
This game isn either going to sit unplayed for the next year, or i'm going to be on my deathbed thinking about how i could have won a campaign better.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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