
Command: Modern Operations is the next generation in cross-domain modern wargaming. It enables you to simulate every military engagement from post World War II to the present day and beyond. The scale is primarily tactical/operational, although strategic scale operations are also possible.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.44/day in the week to Aug 4 → 0.43/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I just got this game, and the tutorials are really whack, considering the level of detail and such the game has. The tutorials are essentially pop up menu's that existed in some game from the 1990's. You better do what is said by the letter, from some non-descriptive pop up window, else you'll pass the tutorial 100% without learning nothing, Essentially getting a pop up saying "You're in control of this airbase, you have X Y Z assets, click the airbase and press F9, then click this, and then press Shift Ctrl F9 to view X display and do this..." Then you start the simulation as instructed, and the instructions as to What the ♥♥♥♥ to do disappear, then you have to find what you're doing.... ♥♥♥♥. I guess I have to put in a lot more time, but unless you're willing to learn how to learn via tutorials that aren't built into what you pay for then, yeah... I don't know how to review this game yet, I guess we'll see.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 816 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Пенис
türçe dil desteği gelmeli
I truly LOVE this simulator however, I have to actually work for a living...
good game. take your time. takes a while to learn... 'm still learning
now I can plan an invasion of israel XD
It's rare for me to write negative reviews, but in this case, it's necessary. The reason is a single, simple issue that far overshadows everything else for me: the UI, the text, cannot be scaled in-game. This is utterly incomprehensible! The text is far too small at high resolution. This is unacceptable at this price. While scaling it in Windows is possible out of necessity, it makes the text very blurry in-game. This is unacceptable. So, be warned, I unfortunately cannot recommend this game. For this one reason alone, the entire experience is unpleasant!
palantir systems larp
CMANO is absolutely the best and the most updated mil-sim to date that you can find out there that is open to commercial use and distribution. It's so detailed that you can easily just lost time through reading raw infos placed in multiple databases right after WWII era to hypothetical near future, to get some idea about the vessel/a-c or any unit, weapon etc. that you are planning to use. That's also includes the cancelled projects as well. The learning curve is huge. There are multiple steep slopes that you will find hard to accomplish to reach. But after some time, you'll eventually pass that point and get all the things for you to create your own scenarios, detailly. CMANO is a real time strategy game that is focusing onto real/hypothetical world conflicts. It's more of a tool than a game. You can simulate whatever you like. Just like trying to hunt down a Soviet or Post-soviet SSBN(code for the Nuclear-powered Ballistic Submarines) with a GUPPY-III that's built around 50s. Or you can make a one-vs-all entire Chinese naval fleet. Choice is totally yours. You can create your own approaches by changing engagement doctrines. It's just wild. Totally worth it. Many people rightfully complains about Tacview but I like to see the action so, that's a plus IMO.
指挥官速成教程(bushi
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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