
Command: Modern Operations is the next generation in cross-domain modern wargaming. It enables you to simulate every military engagement from post World War II to the present day and beyond. The scale is primarily tactical/operational, although strategic scale operations are also possible.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.44/day in the week to Aug 4 → 0.43/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Crazy. There is no other word to describe the extreme lenghths the devs went to in this game. Wild, mad respect guys.
Very complex game for any military enthusiasts planning to invest a huge amount of time in getting into the details of modern warefare. Be aware: Getting into the game and understand the HMI of C:MO takes some time!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 816 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
things are difficult to set up, and some of the videos and screenshots don't match the gameplay
游戏存在问题,很多情况下无法正确显示地图(显示为白底红叉),据说是因为简体中文地区网络原因
Tysm simulator, worth every cent, this game is so detailed and beautiful you can spend a lifetime learning it.
Very cool! Wish I knew how to play!
I actually have to say, C:MO's recent patch that added in flightplanners, operations planners, all these other things? It's turned the game into something that I'd actually consider a "game." And by that I mean, before their implementation you REALLY had to know everything about how to move and manuever your planes, your vehicles, etc. in order to get what you want out of them. That's still true to a certain degree of course, but there is a lot of helping hands now, where the game will recognize what sort of weaponry that the vehicle is utilizing, and a lot of decisions and manuevers can be done by the AI instead of having to deeply micromanage things. That is still possible of course, but is no longer as much of a requirement. It's still SUPER niche. It's still as people say, more training software then anything (I have friends who worked in the Air Force doing signals intelligence who look at this and confirmed that yeah, this looks like work), but if you are the type of person this appeals to it is now a much easier beast to tackle.
I just got this game, and the tutorials are really whack, considering the level of detail and such the game has. The tutorials are essentially pop up menu's that existed in some game from the 1990's. You better do what is said by the letter, from some non-descriptive pop up window, else you'll pass the tutorial 100% without learning nothing, Essentially getting a pop up saying "You're in control of this airbase, you have X Y Z assets, click the airbase and press F9, then click this, and then press Shift Ctrl F9 to view X display and do this..." Then you start the simulation as instructed, and the instructions as to What the ♥♥♥♥ to do disappear, then you have to find what you're doing.... ♥♥♥♥. I guess I have to put in a lot more time, but unless you're willing to learn how to learn via tutorials that aren't built into what you pay for then, yeah... I don't know how to review this game yet, I guess we'll see.
Attacking Iran is hard
Пенис
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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