
A mini citybuilding roguelike. Place buildings, stack combos, and master deep strategy in short bursts to create a tiny thriving metropolis!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best AU #50, worst UK #99 · 9 markets collected
US · last 30 days
About
Combolands is a tiny roguelike citybuilder offering deep strategy in a bite-sized package! Grow your own mini metropolis: place buildings, unlock powerful synergies, and trigger cascading combos. With 21 possible guild combinations, Combolands offers strategic depth and a 'number-go-up' rush in satisfying 30 minute bursts.
Unlock new guilds as you play, each with unique identities, strengths and drawbacks. Every run will see you picking 2 different guilds to play with. You'll start with a brand-new, procedural map, and grow a tiny hamlet into a thriving city.
Break the game, refine your strategy, and build a city for the ages!
Satisfying roguelike blend of deckbuilder and citybuilder mechanics
A pantheon of 7 guilds with unique buildings and playstyles - pick 2 every run
Procedurally generated islands
120+ buildings to construct your town
100+ passive heirlooms to further enhance your build
Upgrades to manipulate your buildings' behaviour, and potions to manipulate the map
Recruit from 13+ city councillors, each with their own progressions and abilities
Work your way up 10 increasingly challenging ranks
Genres
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's great! Very replayable, although I do wish there was a tad more progression. Otherwise, the other reviewers are all correct, it's Balatro x [citybuilder game] in a good way.
If you play this enough, you'll start thinking about real-life applications of the game mechanics. Should I put my put the forks next to knives or the spoons? Which one will give the most points?! Seriously, though. This is pretty intuitive, deep, and fun for a $10 indie pixel strategy game. Very satisfying pulling off huge combos. I recommend it 100%
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was initially quick to judge this game as lacking depth. I was very, very wrong. This is essentially a worker placement game (except the workers are buildings), but on steroids. Things spawn, get consumed, destroyed, transformed, reset, triggered, and on, and on. Well worth the price of admission.
It's easy. Really easy. Even the highest difficulty provides almost no challenge if you have even the barest understanding of how to 'break' the buildings (*cough* ghost/wild paints *cough*). Most of the content comes from the sheer amount of combinations of guilds requiring needing to do a ton of runs just to complete them all, but most of the end gameplay does kinda get samey. Despite this, the rest of the game is very cleverly thought out and well designed. While some guilds are better or worse than others, most of them typically require the help of the other guilds to complement their synergy pieces and most combinations end up creating unique and interesting mixtures of buildings. The guilds blending so well together really drives a lot of the replayability and keeps you wondering if two 'seemingly incredibly discordant' factions actually have some sort of insane secret combo you hadn't thought of. my only wish is that there would be like, 10 more challenge tiers or something.
I am a 51 yo father, probably one of the oldest people playing this game. I am a single father to my Son, who is 14 now. My son got this game for from his uncle, so we installed it on his computer and he started playing. By the end of the week he had 24 hours on this game. This was horrible for me, as it was already hard for me to find ways to spend time with my son, as he is always out with his friends or just watching YouTube. So i decided to make a Steam account and get this game to see if I could maybe play alongside him. I loaded into the game and started playing but I was stuck on what you where supposed to do. I asked my Son for help and he hosted a game for me to join. I loved it as it was the best time I had spent with my Son since my wife had died. This game has ever since brought me and my son closer again and now we actually spend time together outside the house together as well. This game reminded me that there's fun to be had in everything, and it has brought both me and my son many happy memories....
很适合没事的时候来一把,等汉化翻译
- an unique puzzle/carcassonne/factory(?) mashup - pretty simple and easy yet captivating through refined mechanics - cute artstyle and somewhat relaxing gameplay - big potential for expansions nice combo
需要中文版 字體可以加大!!! need chinese and big font!!!^^
한판한판이 짧고, 일정 턴마다 특정 스코어를 달성하는 퍼즐에 가까운 게임이지만 아기자기한 겉모습과 달리 마냥 쉽지만은 않음 무지성으로 건물을 깔다가는 마일스톤도 얼마 달성하지 못하고 망하니, 팩션의 개성과 건물 및 가보의 콤보, 조합을 어느정도 기억해둘 필요가 있음 예를들어 농부계열은 일정 턴마다 발동하는 농장의 수입에 맞춰 주변을 꽃과 빌딩트리거 속도를 가속시킬 필요가 있고 개척계열은 벌목과 약초가 중심인데 숲지기의 집으로 숲이나 약초밭을 늘려 수입을 늘리고 군사계열은 해변가에 훈련용 건물을 짓고 건물을 제거할 때마다 보너스를 받는다던가... 언락이 진행되면 선택지 풀이 늘어나 운빨존망에 휘말릴 걱정이 좀 있는데, 다행히 리롤 다이스를 제법 많이 주는 편이라 플레이어 스킬로 어느정도 극복할 수 있다는 것도 장점 다만 한글을 지원하지 않기에 다소 입문장벽이 있고, 각종 건물, 가보 언락에 많은 플레이가 필요하다는 것은 호불호가 갈릴 수 있음
This game is a gem! Devs, this is your sign to quit your day job and start developing some bangers!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $59.4M | 198.7K | 98% | $14.99 | |
| $24.8K | 91 | 91% | $9.99 | |
| $3.1K | 21 | 100% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $478.1K | 820 | 68% | $24.99 | |
| $478.1K | 3.1K | 80% | $6.99 | |
| $477.8K | 1.1K | 62% | $19.99 | |
| $478.3K | 448 | 84% | $24.99 | |
| $478.4K | 1.6K | 83% | $9.99 | |
| $477.7K | 294 | 95% | $53.99 |