
Combo Card Clashers is a roguelike deckbuilder meets auto battler! Build massive combos by playing all cards each turn. Unlock powerful card synergies, recruit monsters to be your allies, upgrade gears and skills - give it all to brave through a mysterious world.
Modeled estimate, not a reported figure. How we estimate →
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About
Combo Card Clashers, a roguelike deckbuilder meets auto battler with unique card combo battle mechanics. What makes the game unique and different from other deck-building games is the innovative Card Combo Grid which allows powerful card synergies to be built every turn.
Each turn, you add a card to the combo grid and play all cards in grid. Experiment with the different card synergies and grid placement to unlock powerful effects. Duplicate, modify, and enhance cards to unleash more potential! Build up damage and slay enemies with no-nonsense attacks, blast them with magic spells, or torture them with negative effects - all in one turn!
A good team could also lead you to victory. Other than recruiting mercenaries in stores, you could also befriend monsters after combat to become your allies! Their special abilities could just be that trick up your sleeve to win the next fight.
The main game offers three heroes, each with their own unique style and strength. Customize the attributes of each hero and craft their starting deck to maximize their abilities. You can also level up, equip gear, find relics and learn skills to open up new roads to progression.
Embark on a journey, Discover events, buy new cards, upgrade cards, get weapons and gear, recruiting monsters and mercenaries, discover relics, and using strategy to win intense tactical battles!
5 characters! - customize your hero
100+ cards & 60 artifacts - build powerful synergies
Free hex maps & procedural generation - new encounters each time
Gear and Mercenary Store - You can even recruit monsters to fight for you
3 worlds & 10 levels - Replayability won't be an issue
*Combo Card Clashers is part of Erabit's Bud Scheme, a space for game creativity & solo devs/small teams to thrive.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Portugal, Russian, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
1)Class Çeşitliliği: Oyunda şimdilik erken erişim sürecinde 6 farklı class bulunuyor ve her biri kendi alt sınıfınızı yaratmanız için geniş bir hayal gücü sunuyor. Bu çeşitlilik, her oyunda farklı stratejiler denemenizi sağlıyor ve tekrarlayan oyunlarda bile sıkılmanızı engelliyor. 2)Kart Sistemi: Öldükçe ve yeniden doğdukça daha fazla kartla başlıyorsunuz. Yeni kartlar elde etmek için ya bölümü tamamlamanız gerekiyor ya da ölmeniz. Bu, oyuncuyu sürekli olarak oyunda kalmaya teşvik ediyor ve her ölüm bir nevi ilerleme oluyor. 3)Dünya Haritası: Dünya haritasında 5 den fazla farklı yer türü bulunuyor: Düşman Bölgesi, Elite Düşman Bölgesi (daha fazla tecrübe kazanabileceğiniz yer), Donanım Dükkanı, Kart Dükkanı ve Özel Etkinlikler (hikayeye dair). Bu çeşitlilik, her oyun turunda farklı bir deneyim sunuyor. 4)Oynanış Modları: Oyunda iki farklı mod bulunuyor. Normal (Klasik Mod) ve Enerji Modu (her elde daha fazla kart alabileceğiniz mod). Bu modlar, farklı oyun tarzlarına sahip oyuncular için farklı deneyimler sunuyor. Olumsuz Yönler: 1)Dil Desteği: Oyun 11 farklı dili destekliyor, ancak ne yazık ki Türkçe dil desteği bulunmuyor. Bu, Türk oyuncular için büyük bir eksiklik ve oyunun tam anlamıyla keyfini çıkarmalarını engelleyebilir. 2)Fiyatlandırma: Şu anda MENA (Ortadoğu ve Kuzey Afrika) bölgesindeki fiyatlandırma biraz pahalı görünüyor. Ancak, ilerleyen zamanlarda bu bölgeye özel indirimlerin geleceğinden eminim. Yine de şimdilik fiyatlandırma politikası biraz gözden geçirilmeli. teşekkür ederim ve geliştiricilere başarılar dilerim .
Really enjoy this inventory sequence builder. It's got a lot of unlocks to grind for, and a lot of cool sequence combinations that can trigger various different actions and class diversity is really solid. The weak point is definitely listed elsewhere that the game has a very limited set of enemies, but if you come in to have a cozy fun buildcrafter game with class identity and custom deckbuilding there's a good time to be had here. It's wishful thinking, but I would love to see the Devs expand this concept out even more, and make a ton more content, boss variety, enemy variety, and card variety. The foundations for everything else is solid, game just needs more diversity now.
Игра интересная, но мало контента, игру забросили:(
Never has a title for a game sell you on what could be its only redeeming value. It plays a lot like a Slay The Spire Roguelite but where it separates is the concept that you need to use abilities in a chain to set off combos where the damage you deal stacks and you end up dealing a hideous amount of damage. That part works amazingly well. Everything else, well. The art is all over the place, there are mix matched assets basically everywhere, the story portraits will have you wondering if the art style and design change from picture to picture. I imagine way early in its production when they just wanted splash art they hired artists for that part but when in game assets were needed they finally found someone to draw consistent artwork throughout that part of the game. So visually it's really inconsistent and bland. The story is pedestrian which if this was a real RPG I'd be bothered about it but for a Roguelite less is actually more. I'm no Hades Fan so I'm not trying to play a Roguelite for a story. Three acts is fine, there's a couple of alternative modes, you get permanent buffs per run so if you are tired of playing Roguelikes where every run is just as tough as when you first went in blind this game is way more fair. Your starter set of abilities being completely customizable is great for engineering a solid early game setup as opposed to spending your entire first act looking for all the good cards and getting rid of your bad starter cards. The music is borderline terrible. I don't like being mean to the Musician who was probably given very little to work with but it's astonishingly generic. You might start thinking "This sounds like Thumbs down territory" And it would but getting that card combo down is just that gratifying.
不好意思啊,暂时不会给好评。 机制上是蛮有新意的。但为啥老遇上莫名其妙的BUG。武器有时候从事件中获得后装备不到身上,只能躺在背包里;还有一次么,BOSS掉落一个传说武器,结果既没在身上,也没在背包里。 看后续表现吧。
为什么预言+呼喊指令 总是打着就卡住啊
приятный карточный рогалик, можно немало билдов придумать. но частенько бывает что из колоды после боя карты пропадают. какой-то баг
纯爽游卡牌,内容不多,各角色显而易懂 ~ 其实可以多放一些彩蛋和任务,还有怪物种类少,玩的时长不久较腻...
卡牌编辑界面简直反人类,战后结算页面纯纯逆天,当然用卡牌指挥熊攻击直接卡死,卡组后期减半等大量bug才是给到差评主要原因。
我覺得不錯 機制不落俗套
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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