
A fast-paced ARPG / roguelike hybrid with lasers, alien bugs, WASD / twin-stick controls, random loot, and procedurally-generated levels. Wield legendary weapons, unlock devastating skills, create overpowered builds – and turn your enemies' attacks against them. Try the free demo!
Modeled estimate, not a reported figure. How we estimate →
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About
Combat Complex is a fast-paced ARPG / roguelike hybrid with lasers, alien bugs, WASD / twin-stick controls, random loot, and procedurally-generated levels. Wield legendary weapons, unlock devastating skills, create overpowered builds – and turn your enemies' attacks against them. Try the free demo!
Loot is permanent (as soon as you bring it home) but power-ups are lost on death.
Lure them into their own lasers, or pull them into their own exploding bombs. Get creative!
No level is the same – levels are generated procedurally to keep the challenge fresh.
Rare, epic, and legendary random loot – railguns, pulse rifles, flamethrowers and more!
This won't be easy. Prepare to get overwhelmed.
It's not just about your stats. You'll need lightning-fast reflexes and quick thinking to survive.
Become a hard-to-kill tank, a deadly glass cannon, or a space wizard!
The game is currently single-player only, though we may add multiplayer later.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
With crafting coming, a few more stats to items and overall itemization improvements, I think we really have something going here! I do not like how talents currently work though, and would prefer a new system. Sometimes I dont know which maps give me a talent because the wording/explanation for it is a tad odd but overall a solid game!
Nice fun loop run. Guns have oomph. Enemies and layout make moment to moment challenging and exciting. Really well crafted in game play. Excited to see where this goes in EA, but as is and for price still quite good.
I find myself fit this game so bad, combat feels good and whenever I have a short break time, I can easily take 1-2 missions (it take you 5-10 minutes each mission).
de puta madre what the fa,,,,,,,
Good, simple, fun game!
Po prostu przyjemna gra. Jest losowy loot, jest ulepszanie rzeczy, jest rozwój postaci. Dokładnie te podstawowe rzeczy które są przyjemne. Wizualnie prosto ale ładnie, audio jest ok lecz brak muzyki. Ogółem po pewnym czasie z demem a później z pełną wersją trochę szczerze polecam. Zwłaszcza na promocji. PS. Na minus - trochę mało lootu wypada.
Pretty fun, I'm really enjoying the equipment selection allows skill respec for different builds which is useful once the shock rifle and flamethrower are available on floor 2 frenzy modifier grants risk reward for hit hard and fast for more damage and speed (blue orbs) going from floor one to floor two is the biggest difficulty spike Thankfully, each elite type is introduced one level at a time to provide player adaptation
The game is still in development so there are a lot of rooms for improvements but seems very good. Just need the animations and more things to do.
Definitely fun, haven't sank a ton of time in it by any means, but its fun! Definitely looking forward to the crafting system, and i wish there was another way to get skill points other than completing the challenges. I dont mind the challenges, but if there was some sort of traditional XP system i would prefer that, but thats just me. all in all, fun so far, hope they add some more depth!
yes
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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