
COLORIDER is a 2D shooter with a top view whose task is to clear all the rooms from enemies and move to a new room, which in turn will bring you closer to the final of the game.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Junk. Game crashes after the 7th level each time, programming error, won't advance to the next level. Waste of time.
The death screen hurts the eyes and the flow of gameplay is... very very very basic only having one weapon. No story to be told, and the design doesn't have a story either, its just a generic project probably made by one person that didn't outsource anyone to help them, never going to promote this to anyone, there's just nothing in this that makes it a good game besides it not crashing and the weapon works the way its supposed to,
I can't finish the game because it bugs at lvl and it doesn't work to continue. without that the game was exceptional.
Very cheap but you can see that someone actually put effort to it
I have code error after third room how do i fix it?
Franchement dommage… Le concept est vraiment sympa et la petite partie jouable est cool, MAIS impossible d’aller plus loin 😕 Après 4-5 niveaux → message d’erreur fatal 💀 qui bloque totalement la progression : ___________________________________________ ############################################################################################ ERROR in action number 1 of Step Event0 for object obj_fade_next: Moving to next room after the last room. at gml_Object_obj_fade_next_Step_0 ############################################################################################ gml_Object_obj_fade_next_Step_0 (line -1) Résultat : jeu injouable et infinissable 😩 Vraiment frustrant, car il y avait un potentiel de fou 🎨🚀 ⚠️ En l’état → je ne peux pas recommander.
############################################################################################ ERROR in action number 1 of Mouse Event for Left Pressed for object obj_load_button: Unexisting room number: -1 at gml_Object_obj_load_button_Mouse_4 ############################################################################################ gml_Object_obj_load_button_Mouse_4 (line -1) this error say anything
Would be fun, however after a few levels: ############################################################################################ ERROR in action number 1 of Mouse Event for Left Pressed for object obj_load_button: Unexisting room number: -1 at gml_Object_obj_load_button_Mouse_4 ############################################################################################ gml_Object_obj_load_button_Mouse_4 (line -1) nobody will probably ever fix it so don't buy it.
Cant be bothered if enemies are going to hit me through walls. cool art style tho
___________________________________________ ############################################################################################ ERROR in action number 1 of Mouse Event for Left Pressed for object obj_load_button: Unexisting room number: -1 at gml_Object_obj_load_button_Mouse_4 ############################################################################################ gml_Object_obj_load_button_Mouse_4 (line -1)
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Concurrent players on Steam, sampled daily since tracking started.
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