
Phantom Tower is an Action RPG inspired by the hack and slash genre. Explore an immense tower that hides treasures and dangers: slay monsters, forge your equipment, and grow stronger.
Modeled estimate, not a reported figure. How we estimate →
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About
Phantom Tower is an action RPG inspired by classic hack and slash games, where frenetic combat, character progression, and the hunt for ever more powerful equipment are at the heart of the experience.
Adventurers from all over the world gather at the foot of the mysterious Phantom Tower in search of glory, riches, and power. Many have attempted the climb, but none have ever reached the top.
Within the tower's walls lie treasures of all kinds: forgotten relics, legendary weapons, and precious resources. Every expedition is an opportunity to grow stronger, find better equipment, and push ever higher.
Forge your equipment, develop your combat style, and face hordes of increasingly dangerous enemies. Discover the Tower's Blessings, powerful abilities hidden across its floors, and create the perfect combination to adapt to challenges and defeat ever stronger opponents
Phantom Tower features two game modes:
In Climb Mode, the game's main mode, you can explore the tower collecting materials, resources, and equipment to bring back outside. With what you recover, you can forge new weapons, upgrade your gear, and prepare to reach higher and higher floors of the tower.
In Survival Mode, you can put your experience to the test by facing infinite hordes of monsters, choosing your equipment, and trying to survive as long as possible. Every defeat, however, is final.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Portuguese - Portugal
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
The game is fun and a decent time killer, but the bugs are starting to push that down a bit. It's a ROGUELITE though so don't come in thinking it's an ARPG like I did. You are presented with 3 choices on each floor of the dungeon to buff your character during that run on each level with options to banish and reroll them and they do reset each run. I read in a post on reddit by one of the devs that it was similar to Diablo and Path of Exile in certain aspects and I'm not seeing it at all, unless you consider different color loot something that makes it reasonable to compare to 2 of the largest ARPG's, but name dropping those was enough to bait me in during season downtime. You have a small basic town with access to the dungeon to work with and that is pretty much it. There is not much of a guide or information on how things work at all. I strongly suggest if you decide to pick it up to join their discord so you can ask questions there. I prefer not to use guides for new games and I feel if you are forced to use a guide to complete a new game, then the game is in a bad spot. They say that new playable classes were added on launch, but you actually have to unlock them in game with currency. It's a phone game that just released on steam and in saying that it feels like it would be a great mobile game, but where it goes on PC is going to depend on how much effort is put in by the devs. It's very buggy at the moment, you will get locked up where you have to force close the game at certain points and it has syncing errors with cloud and local every time I open the game that will cause character roll backs and progression loss if you select the wrong one when launching. The combat also feels very clunky so far with mouse and keyboard, I would say the game is more of a bullet hell where you just auto attack and hit QER every once in a while to fire off abilities. So far the game has been extremely easy, the hardest part is figuring out where everything goes after each run. I would wait a bit on picking it up and maybe follow in discord or even try it on mobile before purchasing if you are on the fence. The fact that they have already stated that the price will increase as the game goes further away from EA is a deterrent. Currently I wouldn't say the game is even worth 10 dollars in it's current state let alone do I see it being worth more unless a LOT more content is added in, on mobile possibly just because you can play it on the go. The current price is supposed to reflect a premium cost to cover what you would get with microtransactions on the mobile version. My review of the game is a bit more strict because this IS NOT A NEW GAME, it's just new to steam. Also the leaderboards seem to be linked with mobile.
What an absolute mess the controller interface is. I am going to assume controller support does not exist yet and its just half baked in. With that said I would make it priority to add better controller support. You can't even upgrade your meta tree with the controller, its completely broken.
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只体验了前十层,操作很繁琐,用的游侠但是弓箭的手感很怪异,村庄内互动选项没有文字只有图片全靠猜,每次进建筑都要黑屏一下,在村子里也不能冲刺,局内清完图也不能无限冲刺,局内拿的技能也不会破坏箱子之类的可破坏物品,偏偏局内又有大量的含有掉落物可破坏箱子经常导致清怪几秒钟打箱子打半年的情况,对于强迫症非常难受。个人只能给到褒贬不一,有亮点但是缺点也很明显,而且是在非常早期就能体现出来的。
Definitely a fun game & worth the money. Made it to Floor 10 Castle but there is more biomes & levels, albeit I find the game a bit too easy as a souls player with Warrior class but I'll play this more for sure.
google play上的手游转的PC端,原价购买后等同于手游内购角色包(开局解锁战法弓,其余角色可用金币购买)+三个背包扩展(共8排)。双端可用账号同步进度。 [u][i]但目前存在问题①:手机端注册账号绑定google账号后,电脑端可通过账号同步进度,但是电脑端无法用google账号登陆,且尝试将同一账号绑定至steam账号时提示已绑定其他账号(也就是说同一账户无法同时绑定gloolge账号和steam账号) 目前存在问题②:有时候存在无法链接至同步服务器的情况,在这种情况下,尝试账号密码登录时即使输入了正确的账号密码也会提示账号或者密码错误(而不是提示无法连接至服务器) [/i] [/u] [h1] 游戏本身内容: [/h1] 游戏类型:diablo like + roge like diablo like部分:BD构筑与farm。farm部分与diablo不同的是,主要是刷取材料,在局外通过制作来获取装备。局内虽然也能爆出装备,但爆率相对较低,而且不一定是想要的,主要还是靠制作。但是升级装备到最高阶级需要制作图,制作图需要在局内刷取。BD构筑部分,局外有天赋和装备搭配,局内可以对职业技能进行升级(数值和技能形态都能改变)。天赋装备搭配与技能形态的改变,不像iabo3那样简单无脑,技能形态的改变也没有那么大。目前版本从BD构筑的乐趣来说,远远大于diablo3,也远小于diablo2,总的来说还是很值的一玩。 roge like部分:1、局内升级时可以升级技能,对技能数值与形态进行改动。2、局内与神殿互动后获取触发技能与被动技能(有数量上限,需要谨慎选择)。目前版本下虽看起来搭配很丰富,但是好用的触发技能跟被动技能差不多就那几个。在熟悉游戏后总会找到一个最优解,局外BD构筑不变的情况下,局内的选择也不会有太大变化。局内的roge部分的选择基本跟着局外构筑变化。roge部分说不上很优秀但也值得一玩。 幸存者模式:我深度游玩时还没出这个模式,目前版本没有体验
スマホ版で好評を博したハクスラローグライトの移植版。 核となるゲーム性はきわめてシンプルかつ王道です。全八種のジョブから一人を選び50階ある塔を登れるだけ上って素材を集めて帰還、街で装備をクラフトし再度塔へ挑む。そんだけ。 しかし街への帰還は戦闘中でなければいつでも可能、ゲームオーバーに際してもデスペナらしいデスペナはナシなど、簡潔な造りなだけにリトライしやすく時間を溶かせてしまう遊びやすさも感じられます。あとジョブはそれぞれ結構個性があって触っていてたのしい。 コントローラーでの操作、特にメニュー周りの出来具合はかなり不自由というか未完成感が強くこれからの改善が待たれます。 現時点での完成度やボリューム感を鑑みての定価2050円というのはちょっと応援価格かも。セール中に購入して大作ゲームの合間にボチボチ触るには悪くないと思います。
game seemed fun but for this genre I expected controller support game discussion forum said it works fine....... it didnt so for now refunded, maybe I'll come back later when it has official controlller support
Its a little rough around the edges, and so far needs a lot of work making things like skills and crafting more understandable through tooltips... I made it to level 12 on my first run and I wish it had told me that I wouldn't be able to go back to town to do upgrades and deal with overfull inventory unless I die. That being said, its still early access and the core gameplay is pretty fun.
[h1][b]《幻影之塔》:塔门说,有一个年轻人,想要挑战我[/b][/h1] [hr][/hr] [b]《幻影之塔》[/b]为手机佳作移植PC的作品,冒险故事的开篇总是一只小虾米不自量力地挑战通天巨塔,百层之后的衣锦还乡似总是主角的剧本,但慢着,倒也不是,比如说P3R的牢理自己成为了塔中一员,或者说本作的三职业勇者,愣是将自己变成了塔里朝九晚五,塔外养成磨砺的007[b]类暗黑刷宝、割草无双以及肉鸽闯关[/b]的勇者牛马。 游戏分为两种模式,一种是进入传送门,在充满怪潮的残垣中迎战割草,无孔不入的生存压力压缩思考空间,拿来即用的各式武器让玩家即砍即杀即生存。 如果说幸存者模式是让玩家在混乱熔炉中尽可能保持刷怪的节奏感,那么传统的攀登模式便是在本就有秩序的通天巨塔上十层一存,必要时撤离完成局外提升的[b]战豪养成[/b]。 另一种搭乘小舟来到百层巨塔,完成主线的[b]刷宝肉鸽ARPG闯关[/b],刷宝的魅力在于满地爆出象征稀有度的各色光,直接带来多巴胺的大量分泌,肉鸽的引入让这种快感成倍且加速放大,将传统刷宝[b]的赛季养成变成一局一爽的即时回馈[/b]。 独特的元素属性会不断挂在怪物身上。在战斗中,通过快速切换技能组合不同的元素,可以触发极具毁灭性的连携效果。这种设计替代了传统刷宝游戏依靠[b]升级解锁技能/完成鼠标宏的技能组连携,直接通过一句之内的连续升级,快速达成一套多元素杂交BD的养成。[/b] [b]高塔祝福与升级雕文[/b]则是肉鸽常见的战略取舍,升级时技能强化的三选一选项能够更快帮助角色形成攻速、爆伤等流派,鉴于游侠前期的射速一般,因此升级时多选取相关雕文就能更快达成速射爆射的目标;而高塔祝福则和游戏内类哈迪斯的ARPG技能相关,让QER的主动技能以及空格的闪避回击都能带有更多的属性挂伤。构筑速起,每一次都让攀爬体验都截然不同,但也因为[b]成型过快以及塔内的匣庭[/b]具有一定重复度,让游戏现在骨架完善,但是内容有待进一步丰富。 丝滑的砍杀体验离不开后台带来的永久成长,铁匠、市场以及炼金等冒险的常规要素,让每一次探险的战利品都有其用,搜刮得来的矿藏集腋成裘后可以铸造神祇,同时散佚各处的背包碎片最终可以缝制新的永久背包格子等,每一次的回归都将临时的战局属性最终固化为永久的优势。 爽利的元素反应、轻量的ARPG割草以及盲盒掉宝的地牢刷宝尽藏于这座高塔,推开塔门,他也会奉上至少十余小时欲罢不能的杀戮盛宴(更推荐打折入)。
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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