
Colorgrid is a puzzle game about mixing colors in a Lab. Find the correct positions for your lasers and mirrors to get the right mix of colors in each material.
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About
Colorgrid is a puzzle game about mixing colors in a Lab. Find the correct positions for your lasers and mirrors to get the right mix of colors in each material.
70 hand-crafted levels with increasing complexity;
Originally composed music to help you focus and relax while solving the puzzles;
Learn the basics of color mixing to solve the levels.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It needs more content before I can recommend it.
simple puzzles to spend a couple of hours
非常好的游戏,治愈我的电子杨伟。 总体难度不算很高,操作也很简单,随便玩玩挺好的。除了点击转向有点怪以外没什么别的缺点了。
[b]🏆 Overall Rating: 6/10 [/b] A combination of colors and puzzles. Features develop over every 10 levels. However, most of the questions are quite easy, with only a few questions being average. The features are also not too outstanding.
Иногда багается, да и сама механика довольно скучная.
あまりおもしろくなかった
renkleri eşleştirdiğimiz bir bulmaca oyunu idare
Very minimal (or is that minimol?) in execution. Flat, boring graphics, simple soundtrack, (too?) easy puzzles. Recommended? Sure, for a simple brain teaser on a Monday morning or something. The price is right for this at a buck. Don't expect more, though. Rating: 6/10
Decent game, very affordable. The graphics and sound effects are ok, nothing special but they do the job. I think the background music is nice. It is a little odd that they are using light beams but not the additive primary colours (RBG), or even the correct subtractive primaries (CMY). RYB aren't actually primary colours in anything, I'm not sure why they are taught in schools (are magenta and cyan really difficult words to learn?) So it's a shame that it doesn't use a better colour set. RGB would've added an educational aspect to the game. The puzzle mechanics are interesting so the game play itself is solid, which I think is the most important aspect of the game. It is a very quick game to play though, but for the price I think it's alright, especially if picked up on sale or as part of a bundle. It's not a perfect game, but it's enjoyable nonetheless.
I just finished the game after slowly picking at it for months and it was definitely interesting. I think that most of the levels are intuitive but there were some that had me stuck for quite some time and a few that made me turn the game off for a while and come back with a fresh pair of eyes to find the solution. The last level seemed impossible to me but instead of taking a break I chose to just stick it out because I wanted to finish. The solution felt like cheating to me but it was the only way that it could be solved as far as I could tell which feels very unsatisfying to me. I liked that every time I got stuck prior to this that it felt like I was racking my brain to find a simple solution to what felt like a complex problem, but the final level feels unwarranted because the solution is never expressed anywhere else in the whole game. I will talk about the specifics below so I'm gonna mark it as a spoiler. [spoiler] In every other level you have to set down all of the pieces on a space. The light turrets, mirrors, and brackets are all forced to be placed [i] somewhere [/i]. In the last level, the only solution is to pick up the extra mirror and hold it while the lasers finish the loop with the immovable mirrors. At first I thought the level was unsolvable until I had been holding the mirror for a few seconds to figure out where to put it and I realized the lasers were still showing so i just rotated the original mirror into place and picked it up again and the level solved. I feel like the devs intended an "Aha!" moment here but it simply feels like an exploit to the system the prior 69 levels set up for you, it would've felt much sweeter if an extremely early level had you do something similar and the final level a callback or if there was an inventory/trashcan system that was introduced but never used, but that isn't the case. If I'm not mistaken(and I could be since i played the game over the course of a few months) other levels don't solve until you put all the pieces down even when you have the solution dialed in. [/spoiler]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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