
Experience the origins of the SaGa series with the COLLECTION of SaGa FINAL FANTASY LEGEND, the first complete port of these hugely popular titles with new enhancements!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]🎮 Reseña de COLLECTION of SaGa FINAL FANTASY LEGEND[/h1] [h2]Resumen del Juego[/h2] COLLECTION of SaGa FINAL FANTASY LEGEND es básicamente un museo interactivo: tres RPG clásicos empaquetados para que recuerdes (o descubras) cuando “Rol” significaba menús, números, decisiones raras y castigos por respirar mal. Es una compilación para un jugador, con logros de Steam, cromos, Steam Cloud y compatibilidad total con mando… o sea, lo mínimo para que tu biblioteca de Steam lo acepte como “persona funcional”. La propuesta es sencilla y hasta peligrosa: revivir los SaGa/“FF Legend” con sus sistemas poco dóciles, progresión poco convencional y ese encanto de la vieja escuela que hoy se traduce como “si no lees, sufres”. Mi primera impresión: esto no quiere caerte bien; quiere que te adaptes. Y si vienes buscando un JRPG moderno que te lleve de la mano, te va a dar una cachetada con guante de pixel. [h2]Lo Legendario y lo... SaGa de Aguantar[/h2] Lo Bueno: ✅ 🎮 Compilación de RPG clásicos: mucho “rol” de la vieja escuela, de ese que te hace pensar (y a veces arrepentirte). ✅ 🏆 10 logros de Steam: poquitos, pero al menos hay algo que perseguir además de tu dignidad. ✅ ☁️ Steam Cloud + 📦 Préstamo familiar: cómodo para jugar por ratos y compartirlo sin drama. ✅ 🕹️ Compatibilidad total con mando: porque navegar menús eternos con mouse es un crimen. ✅ 🃏 Cromos de Steam: sí, el verdadero endgame para algunos. Lo No Tan Bueno: ❌ 👥 Comunidad minúscula (6 jugadores actuales): se siente como un club secreto… pero sin gente. ❌ 🏆 Solo 10 logros: para una colección, se queda corto si eres cazador de completados. ❌ 🧍 Un jugador únicamente: cero opciones sociales; tu compañía será el grind y tus decisiones cuestionables. ❌ 🎯 N/A en descuento histórico: no hay “historial” para presumir; compras a ciegas en ese aspecto. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]8[/td][td]RPG clásico con sistemas SaGa: divertido, pero no siempre “amable”.[/td][/tr] [tr][td]Dificultad / IA[/td][td]7[/td][td]Vieja escuela: a veces reto, a veces “te tocó perder por no saber”.[/td][/tr] [tr][td]Contenido[/td][td]8[/td][td]Es una colección: hay bastante por recorrer si te enganchas.[/td][/tr] [tr][td]Gráficos / Video[/td][td]7[/td][td]Retro y directo: cumple como archivo histórico, no como espectáculo moderno.[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]Más “aventura clásica” que novela; funciona, pero no esperes cine.[/td][/tr] [tr][td]Ambientación[/td][td]8[/td][td]Ese sabor raro de SaGa: mundos y tono que no se sienten genéricos.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Lo justo: flashes y números; el impacto es más mental que visual.[/td][/tr] [tr][td]Música[/td][td]8[/td][td]Clásicos con identidad: te acompaña bien y se queda en la cabeza.[/td][/tr] [tr][td]Voces[/td][td]6[/td][td]No es un juego que viva de actuación de voz; aquí mandan los textos.[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]Variedad más por sistemas/recorridos que por enfoque moderno de representación.[/td][/tr] [tr][td]Rendimiento[/td][td]8[/td][td]Ligero y estable en general; es retro, no un benchmark.[/td][/tr] [tr][td]Rejugabilidad[/td][td]8[/td][td]El ADN SaGa invita a repetir rutas/decisiones… si toleras el “aprendizaje”.[/td][/tr] [tr][td][b]Total Puntuaciones (Muy Bueno)[/b][/td][td][b]7.3[/b][/td][td]Una colección sólida: no se vende como moderna, se defiende como clásica.[/td][/tr] [/table] [h2]Conclusión (Muy Bueno)[/h2] COLLECTION of SaGa FINAL FANTASY LEGEND es para quien disfruta el RPG sin anestesia: menús, progresión peculiar y esa sensación de “nadie te explicó, pero tú verás”. Como paquete, está bien armado en funciones de Steam (logros, cloud, mando, cromos) y cumple su rol de preservar y poner a la mano tres clásicos. Ahora, el elefante en la sala: 6 jugadores actuales. Esto no es tendencia; es nicho. Aun así, con 163 recomendaciones totales, queda claro que a su público le funciona: gente que quiere historia del género, sistemas extraños y JRPG retro sin pedir disculpas. Si eres de los que necesita que el juego te valide cada paso, aquí vas a venir a pelearte con el diseño. Si te gusta pelearte con el diseño… bienvenido a SaGa. [h3]Recomendación de Compra (Recomendado para fans del RPG clásico)[/h3] Puntuación Total: 7.3/10 Número de jugadores activos al momento de hacer esta review: 6 Descuento máximo registrado: N/A Veredicto: [i]Muy Bueno: un paquete retro con carácter, no para sensibles al “old school”.[/i] Si te atraen los RPG clásicos y quieres una compilación con comodidades modernas de Steam (sin convertirlo en algo que no es), vale la pena. Si lo tuyo es el JRPG moderno guiado y suavecito, mejor evita el choque cultural: SaGa no negocia, te entrena a golpes.
Great collection of games with a good QoL speed up feature that doubles movement and actions but keeps the music playing at regular speed, serious when i say i never turned it off when playing. That said, I really only got this to play Legend III because i wanted to try the other game that the devs of FF Mystic Quest made and you do see a lot of that game in this. From some of the monster sprites, to the jumping+puzzles using it (which sadly isn't utilised as much as id like so you forget it's a thing until you need it), to the guest allies that come and go. I guess the main diff is that you get 4 main allies instead of 1 and also incorporates a lot of the FF Legend mechanics without limited weapon usage. ----- Just from playing i highly recommend a guide if for no other reason then just to learn what anything does since the game has no descriptors. Basically you get a large variety of weapons and armour but aside from the ones that physically boosts stats, it doesn't tell you how strong something is. Like how you start out with a long sword (10 pow), battle axe (20 pow), long bow (7 pow) and a bronze staff (6 pow). Basically knowing this there is no reason to use the sword over the axe, while the staff is actually useless since i don't think it boosts magic power and mutants (which are better with magic) don't hit hard with them either. Incidentally the better early game weapons ends up being Psi daggers (attacks using magic but doesn't tell you this, good for magic casters and are best for them till you find a better psi weapon in the mid game), the whip since it can hit twice (doesn't tell you this), and the nunchuk early since it's slight stronger then the axe. Never really found a use for bows, skills, fists, or guns outside of the psi one, maybe if you don't want to take counter dmg i guess. ----- The transformation mechanic is lacking in in game info as well, which npcs talk about but the game doesn't really simplify it. ie "Monster < Beast < Human/Mutant > Cyborg > Robot". You have 2 humans and 2 mutants who are good at atk and magic respectfully. Any one of them can transform so imo it's better to turn humans into robots once you can buy some capsules since their agi is quite lacking even near end game, while mutants are better turned into beasts to supplement their low health (not monsters later since you'll want everyone equipped with mystic weapons in the end). Overview - Monsters always scale to their respective enemy but cant use weapons/gear (can be equipped to save inventory space however) making them cheap to use while spamming talents since they cost nothing, - Robots start out weak but can be capped out easily with buying stat capsules making them quite busted with aoe weapons or just spamming their talents, no mp so can't use spells. - Beasts are a little lacking early but can make up for a mystic's lack of hp and agi as you get closer to lvl 31 and their final form resists everything. - Cyborgs are meh, they neither have the scaling of humans/mutants or accessibility of capsules, they instead gain hp boosts off the gear they have (hidden bonus), but since robots can also use weapons they are just superior. battles might drop either meat or a bolt based on enemy type. If you are in base form (human/mutant) then you'll just transform into them or revert back if you eat the opposite, ie and based on the flow above, if you are a robot and eat monster meat then you'll go back to human/mutant, while eating beast meat will turn you into a cyborg (+2 or +1 basically), or using the toilet will bring you 1 step closer to centre. Every Odd level unlocks a new set of transforms for everything in each element so you just have to find the one you like and which element they transform into is based on your current allies element and the meat from the monster you just fought (recommend a guide to keep track of that). ----- TLDR, Once you figure things out its not too bad to manage, it becomes more annoying to keep track of effects on later game equipment when you want certain ailment coverage (which the game also doesn't tell you, you just have to put something on and see what get's circled on their talents page). My only real complaint about this game is actually the random battles, aside from the ship module there isn't a way to stop them when you are fed up with grinding and the steps for the next encounter is anywhere between 1 and 30, you'll either get them back to back, or never see them once when running through a map. Aside from that i had fun and that's all that matters to me. Highly recommend for the harder Mystic Quest experience, while i'd rather play The Secret of Varonis for a flushed out Legend 1 or 2-like.
I do have a bit of a soft spot for old games, so this was right up my alley. I missed these games growing up, and I got to play them now! I would highly recommend following a walkthrough though, mainly for getting yourself unstuck, and guides on what the items do. But yeah, this is some great JRPG old-school goodness, and is honestly one of the more unique RPGs available even though they are so old. I'd recommend playing all 3 games in the collection too, they all have their pros and cons.
A simple thumbs up or down doesn't really capture this one. If you played the heck out of these games in the early 90s on many car rides and want that nostalgia, then it's a thumbs up, although maybe only to own the ROMs legally. This emulation isn't the best; one hand, you can speed what what is a terribly slow game by modern standards, but on the other hand save states only work as quicksaves when you exit the game (so you have to copy the saves manually if you want to keep them at key moments). Despite the warning about adapting for modern tastes when the game loads, all that really changed is some items are renamed so that they're not brand names (i.e. no longer a Colt) to avoid getting sued. The game itself is pretty much as I remember. It is neat seeing the birth of the SaGa games' system; each of the three games has a different dynamic. In the first game, it's all about amassing money to increase your stats, but the monsters are there as well to change by eating meat (and then you accidentally eat the wrong meat and it all goes wrong). The second game in many ways is the closest to later games; characters gain stats by using their abilities (much like Final Fantasy II, actually), robots make their first appearance and gain stats by equiping items, you need to plan which mutant abilities to give up to the RNG to replace by reordering.The monsters mechanics are improved quite a bit over the first game, as well. The third game goes a little more traditional if you keep your characters as humans or mutants, but you also have the opportunity to turn any of the characters into robots like the second game or monsters (and it's really annoying when you accidentally change a character by clicking too fast at the end of a battle). And there's in between classes of cyborgs and beasts for more gameplay options which makes for some interesting customization options. That being said, the games are quite grindy, very light on plot and there are much better options these days; so without the benefit of nostalgia, this is wildly overpriced. If you want to re-live the experience of playing this on the Game Boy on a long car ride, then go for it!
This port is an absolute embarrassment. Square needs to never go through Racjin again. Between the constant issues with saves not saving, screen tearing, and the literal ass of random encounters. For example, in the cloud map with the chests, the "random" encounters are in the same order for the same number of steps each time I would reload the save. That's pathetic, at least try to design a functional rng..... Just get a legal rom and emulator and avoid this mess of a port.
SaGA is a series I never really got into. I remember having both Final Fantasy Legend 1 and 2 for the Original Gameboy but I lost those games somewhere along the way. I picked this up for a stroll down nostalgia lane and it was fun to play and see the a branching path for Final Fantasy. I'm currently on a FF Kick ahead of Xmas where I intend to start Tactics Remake, so i'm clearing my backlog on steam!
実機と仕様が全然違いますね。 敵の名称に変更があるのは仕方が無いですが、ゲームそのものが完全再現されていないのは残念です。 これを作るならWSのリメイク版を再販した方がよかったと思います。
色々不親切なところを含めてGBのと同じです。 色々忘れてしまって戸惑いますがゲーム自体は凄くシンプルなので問題ないです。 懐かしく感じる人以外は単調すぎるかもしれません。
バグだらけ玄武倒してもクリスタルが未所持進行不能になり何があっても絶対買わないことを推奨する。
懐かしかったです
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