
Collapsed is a post-apocalyptic roguelike action-platformer. Hunt your prey through vast procedurally-generated levels filled with tough enemies, useful loot and experience points. Fight alone or with a friend – either way, it won’t be easy!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Анимационное насилие
Action-Roguelike und Koop ändern leider nichts daran, dass die Menge der Level sehr spärlich ist und es zu wenige Fähigkeiten und Items gibt, die mit jedem Speicherstand nur in einem höheren Level gefunden werden können. Für aktuell 3,24 € haben sich die 3-5 Stunden Spielzeit gerade so gerechtfertigt.
Очень даже неплохой платформер. Приятная рисовка, бодрый геймплей и интересный сюжет. Советую приобрести!
有没有一起玩的qq群 1095109227
very fun rapid paced action game
POSITIVE FEATURES OF THE GAME: This game has NO software errors. I didn'T find them. Fortunately. Character animation does not prevent the player from making defensive dodges or jumps. After all, aggressive mobs can attack the whole crowd or make remote attacks on the plane or in a circle. Features of THE GAME SCENARIO: The game resembles the style of the games "Sundered" and "Zombotron". But the game has increased difficulty. The main character is not evil. But his ideas are cynical and selfish. The main character is one of the mutant people. Flying alien ship in the form of a Cube. He uses the obtained bodies of some soldiers to eliminate chimeras and anomalies. Therefore, the character is called a "vessel". That is, the soul of the "vessel", it has an artificial origin. The CUBE is a Wendan character. The CUBE controls the "vessel" remotely. He is an alien judge. It has features of Judge Dredd character motivation. There is a purple lady on the main menu of the game. This is the last boss - Pandora. She has a reason to be angry. The CUBE prevented Pandora from changing the planet of people. People have turned into zombies. The robots have gone crazy. And plants and animals turned into chimeras. The differences between the CUBE and Pandora have destroyed civilization and the ecosystem. DIFFICULTY OF THE GAME: After one of the game updates or remote adjustment, developers (developers) made the difficulty more balanced. The main difficulty lies in "farming gems" (accumulation of minerals): 1) FRAGMENTS OF EMPTINESS. They appear due to the player's action - GAME GRIND. the mineral can be obtained after shootouts with monsters from portals or chests. They come across in LARGE numbers. 2) ANOMALOUS MATTER. They RARELY appear in red chests. It has the form of balls. The player can get 300 pieces after defeating the bosses. 3) NEZERIT. They appear VERY RARELY in red chests. It has the appearance of a purple fang. After defeating the bosses, it is issued piece by piece. If users look at the ABILITY Tree (Skill Tree) of the character. Then he will see how much rare minerals are needed. To obtain a skill, each variant of the mineral is required. Minerals cannot be transformed into another rare mineral. Modules cannot be transformed into minerals. Because of this situation. The player has to practice GAME GRIND for a long time for difficult levels of the game. Another difficulty is that. That it is difficult for the player to create efficiency for the character. If the player searches for modules to hit damage, then the character will have problems with the amount of health. Or problems will appear with the level of protection. Strange properties of traps. Traps can eliminate hostile mobs. If they have properties. For example: - Vortex anomaly - Laser anomalies - Anomaly explosion - Spikes Traps do NOT eliminate hostile mobs. If they have properties: - Anomaly. fire floor - Anomaly. acid precipitation - Anomaly. BALL grenadier (materializes and throws energy beams) - Self-detonation of mobs (if the mob runs out of health) Mobs ignore these traps. Mobs of the "shadow" may be immortal. Is this a software error or not. I don't know. But sometimes. I had to run away from SHADOWS. Mobs "shadows" appear in sectors of the map with mirages in the form of purple hieroglyphs. When generating maps. Chests and workbenches (workbench for craft) can appear in the sectors of anomaly traps. In that case. It will be difficult for the player to interact with these workbenches. Biomes (sectors) with robots have an increased level of difficulty for the player. Reasons: - Bullets, first-aid kits, green flasks (restoring health) are less likely to fall out from robot mobs. - Traps appear more often. There are deep cliffs near these traps. The map generator puts mobs with a remote attack near these cliffs. Characters with shotguns will have to show dexterity skills on such biomes. Sometimes the game generates levels with small dead-end rooms (caves). There's nothing in these rooms. The game helps to magnetize loot (things) to the hero. But because of the fast gameplay. The magnetized loot can fly past the hero and the loot can fly beyond the aisles of the map. The game speed is normal. But the player can lose the loot in this way. This is a strange situation.
Очень понравилось, проиграл на пиратке до 5 узла, затем купил и дошел до 6... Думаю пройду полностью. Если читаете то крайне советую поиграть или купить.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English*, Russian*, French*, Italian*, German*, Spanish - Spain*, Simplified Chinese*, Portuguese - Brazil**languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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