
Collapsed is a post-apocalyptic roguelike action-platformer. Hunt your prey through vast procedurally-generated levels filled with tough enemies, useful loot and experience points. Fight alone or with a friend – either way, it won’t be easy!
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Sums Steam only; PlayStation, GOG, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 180reviews | 72% | — | $52.2K |
| $14.99 | 39ratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
рогалик бычьего дерьма , не стоит брать и вообще не стоит покупать
O jogo é realmente muito bom!!
Анимационное насилие
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, Italian*, German*, Spanish - Spain*, Simplified Chinese*, Portuguese - Brazil**languages with full audio support
| $14.99 |
| 24ratings |
| 76% |
| — |
| not modelled |
| $14.99 | 21ratings | 76% | — | not modelled |
| $15.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有没有一起玩的qq群 1095109227
Pretty neat game. It's a bit clunky; with some of the menus and mechanics but it can be figured out, and controls can be changed to make the character feel better to control. Gunplay and combat feel good. The game is pretty grindy. So enemies and bosses can start to feel repetitive given how many runs you'll do (including subsequent difficulties). Your items carry over run after run so it plays more like a looter shooter which is cool. You'll always be on the lookout for higher level loot on runs to optimize your loadout. A way to save different builds/loadouts would've been handy. It's very manual and time consuming currently. Overall not a bad game. Would recommend.
POSITIVE FEATURES OF THE GAME: This game has NO software errors. I didn'T find them. Fortunately. Character animation does not prevent the player from making defensive dodges or jumps. After all, aggressive mobs can attack the whole crowd or make remote attacks on the plane or in a circle. Features of THE GAME SCENARIO: The game resembles the style of the games "Sundered" and "Zombotron". But the game has increased difficulty. The main character is not evil. But his ideas are cynical and selfish. The main character is one of the mutant people. Flying alien ship in the form of a Cube. He uses the obtained bodies of some soldiers to eliminate chimeras and anomalies. Therefore, the character is called a "vessel". That is, the soul of the "vessel", it has an artificial origin. The CUBE is a Wendan character. The CUBE controls the "vessel" remotely. He is an alien judge. It has features of Judge Dredd character motivation. There is a purple lady on the main menu of the game. This is the last boss - Pandora. She has a reason to be angry. The CUBE prevented Pandora from changing the planet of people. People have turned into zombies. The robots have gone crazy. And plants and animals turned into chimeras. The differences between the CUBE and Pandora have destroyed civilization and the ecosystem. DIFFICULTY OF THE GAME: After one of the game updates or remote adjustment, developers (developers) made the difficulty more balanced. The main difficulty lies in "farming gems" (accumulation of minerals): 1) FRAGMENTS OF EMPTINESS. They appear due to the player's action - GAME GRIND. the mineral can be obtained after shootouts with monsters from portals or chests. They come across in LARGE numbers. 2) ANOMALOUS MATTER. They RARELY appear in red chests. It has the form of balls. The player can get 300 pieces after defeating the bosses. 3) NEZERIT. They appear VERY RARELY in red chests. It has the appearance of a purple fang. After defeating the bosses, it is issued piece by piece. If users look at the ABILITY Tree (Skill Tree) of the character. Then he will see how much rare minerals are needed. To obtain a skill, each variant of the mineral is required. Minerals cannot be transformed into another rare mineral. Modules cannot be transformed into minerals. Because of this situation. The player has to practice GAME GRIND for a long time for difficult levels of the game. Another difficulty is that. That it is difficult for the player to create efficiency for the character. If the player searches for modules to hit damage, then the character will have problems with the amount of health. Or problems will appear with the level of protection. Strange properties of traps. Traps can eliminate hostile mobs. If they have properties. For example: - Vortex anomaly - Laser anomalies - Anomaly explosion - Spikes Traps do NOT eliminate hostile mobs. If they have properties: - Anomaly. fire floor - Anomaly. acid precipitation - Anomaly. BALL grenadier (materializes and throws energy beams) - Self-detonation of mobs (if the mob runs out of health) Mobs ignore these traps. Mobs of the "shadow" may be immortal. Is this a software error or not. I don't know. But sometimes. I had to run away from SHADOWS. Mobs "shadows" appear in sectors of the map with mirages in the form of purple hieroglyphs. When generating maps. Chests and workbenches (workbench for craft) can appear in the sectors of anomaly traps. In that case. It will be difficult for the player to interact with these workbenches. Biomes (sectors) with robots have an increased level of difficulty for the player. Reasons: - Bullets, first-aid kits, green flasks (restoring health) are less likely to fall out from robot mobs. - Traps appear more often. There are deep cliffs near these traps. The map generator puts mobs with a remote attack near these cliffs. Characters with shotguns will have to show dexterity skills on such biomes. Sometimes the game generates levels with small dead-end rooms (caves). There's nothing in these rooms. The game helps to magnetize loot (things) to the hero. But because of the fast gameplay. The magnetized loot can fly past the hero and the loot can fly beyond the aisles of the map. The game speed is normal. But the player can lose the loot in this way. This is a strange situation.
+ Oynanış akıcı. + Sadece bir karakterle oynadım ama oyun başında dört ayrı karakter seçeneği olması güzel. - Görsellik anlamında yetersiz. Biraz amatör görünüyor. Oyunun atmosferi ile görsellik (özellikle canavarlar) pek uyuşmuyor. - Müzikler tam olarak "meh" seviyesinde. - Oyun içindeki aim cursor çok küçük. - Skill tree bana pek verimli gelmedi. - Büyük oranda Dead Cells'ı andırsa da birçok anlamda sınıfta kalıyor. Örneğin: * Oyunda 3 tane ana item var: Ranged weapon, Melee weapon ve Armor. Her birinin yanında ise üçer adet socketable boşluğu var. Oyun boyunca yanlarına ekleyebileceğiniz bir sürü socketable düşüyor ama o kadar fazla düşüyor ki bir süre sonra çok yoruyor. Ve o üçer adet boşluk asla yetmiyor. Satmak gibi bir seçenek de yok. Bazen karşınıza bazılarını birleştirip başka socketable'a çevirebileceğiniz Workshoplar/Craft tablelar çıkıyor ama onlar da pek işlevli değil. - Uzun süre oynayıp iki veya üç kez öldükten sonra tekrar başlayasım gelmedi açıkçası.
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Players by region
Where this game's players are, estimated from review languages.
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