Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 4.7Kreviews | 87% | — | $5.6M |
| $9.99−75% | 188ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 816 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Well made, AI is smart, and in some ways, very realistic yet playable.
No overly complex, use it often enough to unwind. Simple, Fun, Relaxation for me.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A good recreation of Red Storm Rising game from 1988
The water's cold but you will get used to it. Extremely fun game that captures the atmosphere of cold war era submarine warfare well.
Very nice game, has some mods availiable for it. I recommend buying this even if you are just remotely interested in submarine warfare. Has a nice learning curve and even when you only really know the surface of sub warfare you won't be completely lost.
torpedo in the water! torpedo in the water! lannnn noisemakerları nereden bırakıyorduk
Captaining my Skipjack in the '68 campaign. Fired a spread of Mk. 16 Torps at two Commie merchants that steamed head on at me. I spliced between them for optimal firing solutions. Nailed both of them. Then that merchant that is able to run at 20+ knots does a full 180 as he is trailing said convoy. I fire a MK. 37 at him and wait for it to acquire until I begin to dive 700 feet and launch two more Mk. 37s, one each, at the escorts that all of a sudden have woken up to my presence. They proceed to do loops for 35+ minutes evading a torpedo they could outrun in a straight line. In my escape I decide lets go see how my first homing torpedo managed. Well... Low and behold. The ship is crippled. Dead in the water. Time to put my Nuclear Powered Attack Submarine Uboat captain hat on. Launch one last Mk. 16 and finish the job. Smooth. Back to my regularly scheduled program of pushing 30 knots to the North. Next mission? Three Novembers show up and send so many torpedoes my way I wish I never left port. Takes me the better part of an hour to systematically get in their baffles and watch them helplessly sink to the bottom as the Mk. 37s don't have enough warheads to outright kill them. "The sounds of their hulls crushing is good for my crew's morale", I tell myself as I stare a hole through the next orders from command telling me to go sink another invasion fleet heading to Bergen. 10/10 would get sunk again.
Maybe this is just a learn to play thing, but every time i start an engagement in campaign mode it seems like there's already at least 3 torpedoes in the water near me. Silent running doesn't seem to do anything even popping it as soon as I start the mission at 600ft. I'm immediately on the back foot, get hit, flood, have to emergency surface and then just get popped. Just not fun tbh.
FIRE VLS FIRE VLS FIRE VLS FIRE VLS FIRE VLS FIRE VLS FIRE VLS FIRE VLS FIRE VLS FIRE VLS FIRE VLS FIRE VLS FIRE VLS FIRE VLS FIRE VLS FIRE VLS FIRE VLS FIRE VLS FIRE VLS FIRE VLS FIRE VLS FIRE VLS FIRE VLS FIRE VLS FIRE VLS FIRE VLS FIRE VLS FIRE VLS FIRE VLS FIRE VLS FIRE VLS FIRE VLS FIRE VLS FIRE VLS FIRE VLS FIRE VLS FIRE VLS FIRE VLS FIRE VLS FIRE VLS FIRE VLS FIRE VLS FIRE VLS FIRE VLS FIRE VLS FIRE VLS Con VLS is empty
Overall, it's a good game, but the way that the campaign and encounters are done lack both variety and sense, especially when you start a "battle" 10 km in front of an enemy surface fleet, ruining any sort of surprise. Still a good game, but feels a bit unfinished and unrefined. Consider "Sea Power" for larger ship, plane and sub sim, although much more basic sub to sub combat.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.1M | 6.8K | 91% | $49.99 | |
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| $19.8M | 19.8K | 89% | $29.99 | |
| $4.8M | 3.3K | 76% | $39.99 | |
| $3.5M | 4.5K | 87% | $19.99 | |
| $1.8M | 5.2K | 87% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.6M | 21.5K | 97% | $9.99 | |
| $5.6M | 19.4K | 97% | $19.99 | |
| $5.6M | 14.3K | 84% | $19.99 | |
| $5.6M | 45.1K | 98% | $9.89 | |
| $5.6M | 7.7K | 67% | $19.99 | |
| $5.6M | 7.5K | 85% | $19.99 |