Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Join the exciting adventure with your friends and millions of other players around the world! Build the best village and discover dozens of new worlds! Stack millions of COINS, attack enemy villages, and steal their gold! * Every spin is a win! Spin a bountiful slot, earn tons of coins, and build your kingdom. Discover new villages, compete with friends, and become the best coin master! Win every day in the Wheel of Fortune and in various events! * Crush your opponent! Attack villages or raid them - all the methods are good for getting more coins! There's a powerful dynamite in your arsenal. Thus, every attack is bound to make a BOOM! Wreak havoc and steal the treasures from the opponent! And if someone dares to touch your wealth, you can always take revenge on them! * Amazing journey Move from one village to another! There's a whole world to discover — from hot Africa to icy Antarctica! Upgrade your entire village and defend them from your friends' attacks by winning shields in the Slot Machine. * Complete card sets! Collect various collection cards to earn even more prizes! Trade the cards with the community to fill in your album faster for huge rewards! * Collect and upgrade your Pets! Take care of several animals who will help you in your journeys. Feed and upgrade them to get more benefits! * Play with friends! Play online with your Facebook friends or random players around the world. Send and receive free spins and coins to your Facebook friends. And then steal their coins. We improve Coin Boom every day! If you have any suggestions or comments, send a letter to our support team!
Coin Boom: Spin Like a Master! has grossed an estimated approximately $1.9M on Google Play.
About approximately $1.9M gross, estimated range approximately $466K to approximately $7.5M — roughly approximately $1.3M net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $466K – $7.5M. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Some windows are missing. The store's ratings total went down over this period. Stores remove ratings as well as adding them, so the change in the total does not show how many new ones came in.
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $1.9M | 3K | 74% | Free | |
| approximately $1.9M | 5.5K | 82% | Free | |
| approximately $1.9M | 1.1K | 71% | Free | |
| approximately $1.9M | 12.3K | 93% | Free | |
| approximately $1.9M | 2.6K | 77% | Free | |
| approximately $1.9M | 27.8K | 84% | Free |