Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Start with a small bedroom setup and build a rising online channel in Viral Streamer: Idle Clicker, an anime-inspired streamer simulator with simple tapping and steady upgrade progression. Attract viewers, collect virtual donations, and invest your coins in better gear, room improvements, outfits, and income boosts. Each upgrade helps your streamer reach new ranks, expand the audience, and build a more successful channel. Build your streaming career Grow from a beginner creator into a recognized online star. Increase viewers, improve your in-game income, and work toward the next rank. Enjoy easy idle clicker gameplay Tap to speed up progress, then choose upgrades that strengthen your channel over time. The controls are simple, while the progression gives you new goals to pursue. Customize your anime streamer Unlock and equip stylish outfits to change your streamer’s appearance and create a personal look. Upgrade your room and setup Improve the streaming space with furniture, equipment, and decorations. Transform a basic room into a polished creator studio. Collect donations and rewards Receive virtual donations from your in-game audience and use them to unlock more upgrades, boosts, and customization options. Game features: - Anime-inspired streamer simulator - Relaxing idle clicker progression - Viewer, income, and rank upgrades - Outfit collection and customization - Room and streaming setup improvements - Virtual donations, coins, and boosts - Simple tap controls with clear goals Build your channel, improve your style, and see how far your streaming career can grow.
Viral Streamer: Idle Clicker has grossed an estimated approximately $1.6M on Google Play.
About approximately $1.6M gross, estimated range approximately $400.7K to approximately $6.4M — roughly approximately $1.1M net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $400.7K – $6.4M. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $1.6M | 6.8K | 90% | Free | |
| approximately $1.6M | 37.6K | 95% | Free | |
| approximately $1.6M | 22.7K | 91% | Free | |
| approximately $1.6M | 63.6K | 87% | Free | |
| approximately $1.6M | 3K | 74% | Free | |
| approximately $1.6M | 13K | 97% | Free |