
In this sci-fi turn-based strategy with real-time base-building elements, you’ll be defending human territories against the transhuman Augments. Expand your HQ, and manufacture and upgrade an army of advanced drones to wage interplanetary war for Humanity!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, Italian, German, Spanish - Spain, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Donc ses points forts : - Le design - les effets - Facile à utiliser - tour par tour Ses points faibles : - Il n'y en a pas Lien du groupe : https://www.youtube.com/@DISCOVERGAMINGOFFICIEL600/featured N'oubliez pas de laisser un j'aime si tu trouve cet avis utile :)
一款很不错的科幻题材战棋游戏。我断断续续玩了好几天才通关简单难度。剧情、策略性都挺不错的。
if you stock up on units missions are easy and if you don't have the right units a mission is next to impossible. realistic in a way but i don't find it fun
Meglepően jó sztori, jó harcrendszer, érdekes egységek, X-Com stílusú bázisépítés, mi kell még?
E' una specie di tattico-strategico con elementi gestionali che si appoggia a una storia di facciata per farti sviluppare il tuo esercito con cui vincere il fiume di battaglie. A prima visto un gioco simpatico che strizza l'occhio agli appassionati di fantascienza, ma che dopo qualche ora mostra le sue debolezze. La prima sono le meccaniche di gioco elementari che una volta comprese rivelano una ripetitività che alla lunga stanca, poi ci sono la grafica povera, l'Ia di gioco aggressiva ma limitata e via dicendo. Tutto sommato non è un brutto gioco, ma lo consiglio solo agli appassionati di giochi di guerra a turni,
Codex of Victory — это игра, которую часто сравнивают с XCOM, и на первый взгляд — не без оснований. Здесь есть пошаговые сражения, строительство базы, развитие юнитов. Всё вроде бы на месте. > Но стоит попытаться копнуть глубже — и становится ясно: глубины тут нет. Игра остаётся поверхностной во всех аспектах. Если бы её выпустили Firaxis, им бы такое не простили. > Однако важно понимать: это инди-проект, и студия, по моему мнению, сделала всё, что могла. Даже озвучку добавили — уже немалый труд. > Я люблю такие проекты. Они не претендуют на величие, но дарят пару другую приятных вечеров. О времени, проведённом в игре, я не жалею.
Solid base gameplay but small number of maps and boring grindfest.
其他游戏:这一关你可以这样升级那样升级,然后吊打对方; 本游戏:这一关敌人这个也升级了那个也升级了,吊打你,等你往后肝也会有的。 敌人科技永远领先我100年,普通难度容错率都不高,而且不支持悔棋超过一步,M可以多玩玩。 最难受的是基地房间不支持移动,同样的房间先后修建放不到一起我难受死了。7/10
It's fun!
Decent game but nothing stands out 5/10
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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