
Codename: TIARAS is a fast paced cyberpunk game focused on player movement and reaction time to overcome obstacles and collect data cubes.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Reviews
The game is very short, some of the jumps are quite annoying, but the game is fun still.
Clunky and not fun to play at all
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 37 reviews with recorded playtime.
krótka ale fajna, kinda rage był tho XD
A simple 2D platformer made by university students, if I’m not mistaken. You run, jump, dash, and try not to get zapped by electric currents or fall off buildings. It’s free and not a perfect game, but they’ve clearly put in the effort and will learn a lot from this experience.😊
Aurait pu etre mieux cote animation et precision ce qui est un peu le comble pour un jeu de rapidite et de precision ! Faites un run avant le temps imparti sera le seul scenario a ce jeu ! Bon courage car il est pas evident a maitriser ! Les commandes sont un peu molles et peu reactives ce qui rendra certains passages tres delicats .... Interet : 11/20 Realisation : 10/20
A mobile game that isn't on mobile. There really isn't much to be said, the trailer shows the entire game. 2 levels, 10 minutes, a life of regrets.
除了难度有点高,流程有点短,作为免费游戏已经很良心了
I found the rigidity of animation to mesh nicely with the discrete momentum of the dash ability, and so the first level was overall standard yet agreeable. The second level had crashed early in my first run, but then presented a finely ramped difficulty of moving downwards with the same feature kit. The game is a polished handful of mazer interactions, although the green cubes stand out as needing more allure, and this consequently creates more conflict with the level timer which was also lacking some pressure. Having missable cubes is fair, but to have it as only one out of twenty six cubes between two levels leaves that specific design feeling out of place. I only began to play Ori and The Blind Forest very recently, but in my mind it always seemed like it was too graphically bedazzled to deliver as complex of a game. Out of all comparisons I made while playing, one to that of Outland was always central to this loosely formed critique. The visuals for this lesser known Ubisoft mazer also feel inspired by Rayman with the concept of expression through reduction; the main characters are missing color and fully attached limbs respectively, which provides them more immediate access to other details. Codename: TIARAS gets a B for Blink To Win.
Feels like one of those cheap flashgames you play while bored at school Also the placing of the checkponits is really weird. Sometime really far from a part where you are going to die a couple of times and somtime in between dem. Sometimes just far away from anything
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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