
Characters from all the iconic Arc System Works franchises, including Guilty Gear, BlazBlue, and the River City series, all meet in a 2D pixel art side-scrolling action game!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Japanese, Korean
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Esta bueno el juego, contiene mucha nostalgia: cuando has visto reunidos personajes de Blaze N blue, guilty gear, double dragon y kunio kun reunidos?? y mejor aun en fomato 8 bits?? esta es la primera vez. La musica retro 8 bits me encanto. Aunque si esta rara la trama . siento que si pudo haber sido mejor. Aun asi vale la pena por los personajes reunidos. Juegalo ya! Es un jjuego de aventura divertido y tiene su mini juego tipo smash bros con un monton de personajes (que los tienes que ir desbloqueando) y asistentes muy interesantes. Se los recomiendo
kinda tricked, this feels like an indi project someone at arc systems got a green light to release. its pretty bad and the only plus is the sprites.
maybe the worst game arc system has ever put out, def a bottom 5 platfighter
Frequently called "ARC's Smash Bros", Code Shifter really isn't, but it manages to be pretty fun as its own thing, if you can get past some bad first-impressions. Let's get those out of the way first. Code Shifter's plot is overall a missed opportunity for fun, as it never lets the many crossover characters it features function as autonomous beings who react to each other's presence or have any interactions with each other beyond fighting. Instead, they're rendered just parts of a computer system that our heroine, Stella, must debug. That bookending story and dialog wherein Stella interacts with her coworkers, take up more space in this game than they really need to. The tale is advanced in an isometric office environment with RPG-like interactions, via captions accompanied with Banjo-Kazooie-like gibberish voices, and while nothing is outright unpleasant it doesn't have much emotional impact either--and again, you're probably not here for these bookending characters; anyway. I also have complaints about its controls. If you play it on a keyboard, this isn't likely to give you much confusion, but the game's own controller mapping didn't work great; in part because some of it doesn't work AT ALL. I was able to map most functions conveniently to my controller for the action parts, but it took a while, since for whatever reason, the in-game references get the top and bottom button confused. A lot of the button functions for menus and the office segments of the game are unchangeable, and I was never able to map Pause to a controller button. Getting past those issues, let's talk about the gameplay. With many of the franchises crossed over here being fighting games of some sort, you'd likely suspect this to be one, too. In fact, though many of the attacks are melee-ranged, there aren't enough per-character to lend any much individual depth, there's no blocking and there's no combos. That means instead, Code Shifter feels more like Mega Man. Fortunately, I like Mega Man. The elements are pretty familiar to those familiar with that series; you start as Stella's in-program avatar, Sera, and she's fairly mobile and has some useful abilities, but much of the action is spent playing as 8-bit ARC characters you'll find as power-ups throughout the stages, and summoning still more to jump in and help for a while; those are this game's versions of the weapons you earn from beating Robot Masters. Despite the earlier statement that individually these characters don't have many moves, taken as a group the amount of moves and keystone abilities they give you to play with make for quite a deep and varied experience. This game differs from Mega Man, though, in that you can't KEEP any of them between stages, and depending on circumstances the character you get to recruit at a specific place may be specific or totally random. The above points combined lead me to one more warning: Code Shifter is a SPECIAL type of difficult. Specifically, it's the type of difficult that muscle memory can't save you from; at least not for very long. The levels utilize so many different approaches, from combat-heavy to jump-heavy to navigation-heavy, combined with the varied nature of the playable characters and the addition of assist characters, and how they are again, sometimes random, that you shouldn't expect to get by solely on Sun Tzu's advice to win first and then go into battle. To be fair, you can upgrade and customize Sera a bit as the game goes on, but as you'll be doing most of the gameplay as other characters, beating these levels is a matter of learning to roll with each new sucker punch the game throws at you, and it keeps throwing them. Sound messy? It is, and that's going to be a turnoff for some gamers, but I found it to be a FUN mess. Because what the game demanded of me and let me do kept changing, it never got monotonous, and it helps that most levels aren't long enough to outstay their welcome. A few I got stuck on, mostly boss stages, but with time I managed to get through even them. And even if it doesn't feel like a fighting game, combat in Code Shifter is still a lot of fun; owing to its extreme asymmetry. The game also includes extra levels besides the required ones, and three difficulty settings for every level, so if you're into it, there's plenty to engage you for a long time. This game also has another mode; Colorful Fighter. Here is where Code Shifter truly does try to be ARC's answer to Smash Bros--but it doesn't try very hard. You get to play as the same 8-bit renditions of ARC characters as you played in the main stages, but here the move limits and asymmetry between the characters become a bigger problem. It truly does seem down to sheer luck who wins most matches. That's not helped by how you only get to control a few factors when setting up a match. You can choose your own character, whether to have a life limit or point match, and a few other things like the amount of lives or points, and time, but you don't get to choose which characters the AI uses, or which map. Unlocking most of the characters is also a chore, as you need to play the aforementioned extra levels in the main game and defeat them in battle. Whom you can fight where is not something you have any guide to, so it's an oppressive grind for rewards that, unless you're trying for your favorite characters, isn't worth it. Code Shifter sadly is a failure at doing what most people would like it to. Taken as a fighting game, it's surely one of the worst fighting games ARC has published, and taken as a crossover, the lack of characterization for any participating ARC characters really hurts it. But taken as the action-platfomer it chooses to be, it's a quite unique one that offers a lot of wiggle-room within that genre, with a chaotic approach that keeps it from ever getting monotonous. I really enjoyed it; your mileage may vary. There's room for improvement in a sequel, as well as the strong possibility that the next attempt at an ARC crossover shouldn't be a Code Shifter sequel at all, as this scenario simply isn't the right one to get the most out of a crossover. But as disappointing as it is as a crossover beloved ARC games, in a future crossover I could see Code Shifter being one of those beloved ARC games featured. Until that time, well, it's not like ARC has any shortage of good fighting games. Now it also has at least one good platfomer.
ゲーム内容の説明はストアページのプロモ動画見れば大体わかります しかし、いにしえの8bitマシンのドット絵ゲームを期待してはいけません プロモ動画が秀逸なので一見良作に見えますが実際はかなりのクソげーです この手のゲームはキャラがsmoothに動くのが前提ですが、 [h1]なんと30FPS固定のゴミでございます[/h1] 横スクロールジャンプアクションとのことですが、 画面ガクガクだけでなくアクションの作りもテキトーっぽくていまいちです おまけモードで対戦格闘ゲーム「カラフルファイターズ」 4人対戦アクションですがこちらも30FPS固定で画面ガクガクでプレイきついです 音楽ダブルドラゴンなのは良いです
[table][td][url=https://store.steampowered.com/curator/30253125]订阅甄游组鉴赏家[/url][/td][td]玩家互侃群 124925250、52756441[/td][/table] [table][td][url=http://live.bilibili.com/825456]讨厌君与小蜗酱的B站直播间[/url][/td][td]直播粉丝群:1125337103[/td][/table] [h1]讨厌君个人主观评分 4/10[/h1] 这么豪华的角色阵容我不明白为什么会做成这样,游戏最大的问题1是没网战,2是没深度,深度指的是战斗的操作跟角色搭配玩法,虽然说游戏内有收集系统提升属性等玩法了,但是庞大的角色阵容并没有带来比较深度的游戏玩法,比如连段浮空判定等,更像是闹着玩的游戏,3是优化问题,我不明白这样画面的游戏都2020年发售了为什么还锁30帧???操作都不大流畅,游戏本身设计方向挺有意思的,画面也算精良,但是玩法跟当初公布时候给的印象差距很大,实际到手完后才知道问题真的不小,太可惜了这游戏的豪华角色阵容。难得有的不推荐
雖然是特價買的很便宜,但還是不值得 直接給結論就是不推薦買 介面很不親切、打擊感很爛、角色移動操作手感很差 角色強弱設計完全是個屁、垃圾角太多 關卡評分方式完全只是想噁心人 怪受擊沒有硬直然後無敵偵超久還可以趁機猛打你 然後主角的設計除了切換出來按一下機關就沒用了 不管從平台跳躍、動作遊戲、解謎、要素收集、大亂鬥各方各面來看 沒有一個是及格的 這是一款可以玩,但絕對不推薦玩的遊戲
Me llamaba mucho la atención este juego pero el control es horrible y es lo que más me ha echado para atrás, apenas te dejan configurarlo, sobretodo si juegas con mando. El modo de peleas tampoco es que esté muy bien hecho, no te enteras de si te han hecho daño o si le has hecho daño a alguien porque las barras de vida son enanas y básicamente machacas botones, una lastima, voy a reembolsarlo :(
くにおくんのキャラ性能でロックマンをやるような感じです プレイヤーキャラの性能に対してザコ敵が強い感があったり落下したり一部の敵の攻撃を受けると通常状態に戻されたりしますが、 アレンジされたBGMを聞きながらドット絵のアークのキャラを動かしたり呼び出したりするのは楽しいです また、神宮寺三郎を操作できる唯一のアクションゲームなので神宮寺三郎ファンにはオススメです ただ原作を知らないキャラの原作名を知る手段が作中に無いのが残念です 対戦モードのキャラはストーリーを進めることで解禁できるようになるので対戦目当ての方は注意です
什么垃圾东西,吃相太难看,精神遗老是真的多
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