
From Jeppe Carlsen, the lead gameplay designer of LIMBO and INSIDE — COCOON takes you on an adventure across worlds within worlds. Master world-leaping mechanics and solve intricate puzzles to unravel a cosmic mystery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 23 → 8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.1Kreviews | 95% | — | $3.2M |
| $24.99 | 8.2Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1014 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is truly amazing. The art is so surreal and yet has so much meaning in every little thing in the world. The environmental storytelling and subtle puzzles are executed masterfully. The puzzles are mind bending and yet there is not a single one that is too difficult or frustrating. It is tuned perfectly to make you have to think hard about every solution, without ever being unfair or annoying. I know the playtime looks short but it is the perfect length for this game and means that no mechanic ever overstays its welcome. Every moment feels curated and every minute is truly enjoyable and never once wastes your time. I would much rather have this length with such perfect pacing, rather than 2 or 3 times the length by padding with long walking sections, mindless backtracking and other bs methods in which games these days tend to waste our time. This game is such a wonderful work of art and a masterclass in how to do puzzle games right. The dev team understood the assignment perfectly and delivered a truly flawless execution. I really mean it when I say that even at full price, it is worth every penny and everyone who even remotely likes this genre needs to experience this game. To the dev team: Truly thank you for this wonderful experience. It was a journey I deeply enjoyed and I cannot wait to see what's next from you all.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +5 more
| $24.99 |
| 7.7Kratings |
| 90% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is an unequivocal and undeniable masterpiece on many levels: - beautifully and heartfelt levels - the graphics are simple on one hand, yet so pleasing, creatively rendered, and balanced on the other, that the game doesn't require a super-duper computer or graphics card - a brilliant idea with sphere-like worlds, which add a mind-bending element to the puzzles - but at the same time, it maintains a balance between "mind-bending" where you don't get stuck and where you're stuck and don't know what to do next A definite must have to play!..
bola dentro da bola dentro da bola dentro da bola dentro da bola
一个优秀的作品,题目设计和难度上不能太简单,也不能太难。太简单的设计会让人觉得乏味和枯燥;太难的设计则会劝退一众玩家。这部作品让我体验到了题目设计的优良之处,虽然本身用了递归,但递归的概念并不是很难;即使一个完全不懂递归这个概念的玩家,在纸上将进入和退出传送的过程写下来,也可以非常愉快和顺畅地游玩。我非常喜欢这个作品在关卡上的设计。
Cocoon is my favorite game this year that you could play with an atari controller… I mean, probably. One stick and one button is all you need to navigate the world, solve puzzles and even fight bosses. It's not as basic as it sounds tho, there are a ton of contextual actions that make for some really interesting puzzle setups. But if you have seen this game at all you’ve likely seen the big one… Each of these orbs is a whole world and you can traverse between them at these gates. The game uses this very cleverly but it still makes it kinda hard to picture what it's like to actually play this game. Between all the pre-release footage I saw it was hard to determine what made playing this game more than just moving balls. The first is context, there are plenty of elements that allow you to perform an action other than picking up an orb. The second is something I really think could’ve sold a lot more people if it was made more obvious. That being each of these orbs has a unique mechanic tied to it. The one I’ll point out is the first one that reveals these chromatic paths, but later ones get far more involved. The puzzle design is great and very tight. The game is actually very quick to close doors behind you and block paths so you can focus on whatever alien contraption is in front of you to progress. Exploration is downplayed quite a bit and if you play this don’t worry about missing things for completion it's pretty easy to clean up later. All that is well and good but I have to talk about the real reason this game is this high, except I don’t because it's exactly what you're looking at. This game has some of the most incredible Sci-fi art I’ve ever seen, especially in a game. It is sharpened down to the razor's edge so you are only seeing what the devs want you to see. The game is in charge of the camera so all you have to do is watch. Alien doesn’t even seem to do it justice sometimes. It's really trying to depict places that feel like they weren’t meant to be comprehended. You walk thru these massive unending wonders then the game pulls you out and you pick them up. Great Sci-fi isn’t about having deep complex explanations to the fiction you create, it's about implying the shape of a world and letting the audience fill in the gaps. There isn’t a lick of text in this game but there are visuals that have a story. Every element is carefully crafted and often just as animated and alive as you are. It gives you such a clear and detailed look at pieces of this world that you can't help but chase the peripheries to keep looking for more, and showing you any more than I have would take that away from you.
Great game, with excellent game design and sound design.
Muy ingenioso. Hace que te sientas inteligente :)
[h1] Жучиный арт-хаус[/h1] Не могу сформулировать о чём игра. Вроде бы интересный мир, даже можно интерпретировать, что мы эдакий жуканус, которые жонглирует мирами и оберегает от всякой дряни, ноооо игра в обще не хочет рассказать о мире, поэтому можно только догадываться и интерпретировать, что мы делаем, зачем и для чего. Возможно такой странный мир и взаимодействие с ним действительно настраивает на "инопланетный" вайб, что решать загадки путём взаимодействия с разными мирами увлекает, хотя пару раз всё-таки влетал в тупку. Много об игре не скажешь, неплохая головоломка в непонятном и странном мире, если хочется отдохнуть и пораскинуть мозгами то вполне себе.
Trippy! Some puzzles were excellent although this is on the easy side for puzzling. Phenomenal visuals.
关卡设计优秀,整体难度适中,只有几个小卡关点。细节设计上很出色,解谜过程中会断开不相关区域,聚焦于当前谜题相关区域,避免思维过于发散导致的卡关,让玩家即使在没有思路的情况下也能根据场景信息得到提示和灵感。全成就难度不高,参考攻略可以很轻松回到特定节点去补齐。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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