
From Jeppe Carlsen, the lead gameplay designer of LIMBO and INSIDE — COCOON takes you on an adventure across worlds within worlds. Master world-leaping mechanics and solve intricate puzzles to unravel a cosmic mystery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 23 → 8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.1Kreviews | 95% | — | $3.2M |
| $24.99 | 8.2Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1014 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great concept for a game. I enjoyed playing it with my 3 year old on my lap for the less scary parts. I love the complete lack of dialogue and instructions. It's a game that's both rich and minimalistic at the same time. It often felt like I was participating in "puzzle art" rather than a "video game".
unique, creative puzzle game with great visuals. Had a blast.
Trippy! Some puzzles were excellent although this is on the easy side for puzzling. Phenomenal visuals.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +5 more
| $24.99 |
| 7.7Kratings |
| 90% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's as good as Portal.
关卡设计优秀,整体难度适中,只有几个小卡关点。细节设计上很出色,解谜过程中会断开不相关区域,聚焦于当前谜题相关区域,避免思维过于发散导致的卡关,让玩家即使在没有思路的情况下也能根据场景信息得到提示和灵感。全成就难度不高,参考攻略可以很轻松回到特定节点去补齐。
Super jeu puzzle qui m'a fort fait pensé à Tunic d'un point de vue sound design et recherche innovantes d'énigmes. Je recommande fortement pour une bonne expérience un samedi après midi !
Простая незамысловатая игра. Мне понравилась.
很平庸的一部作品,但又不至于打差评,只能说失望更多吧。 游戏解谜的核心机制和操作很简单,就是将不同的球互相嵌套以达成空间转换和跳跃(boss战是需要操作的,超超超级手残注意)。全成就流程5h左右。 本作并没有像传统解谜游戏一样给你设置很多个谜题并一步步解开,而是通过大量的跑图和场景切换来推进,因此严格意义上来说它不算解谜游戏,wiki用的益智类冒险游戏更加准确。而游戏核心的嵌套既是优点也是缺点。游戏中每一个球代表一个世界,共有四个球也就意味着主角需要在四个世界中不断来回穿梭解谜。我承认每种球的独特机制很有趣,可惜游戏整体并没有脱离嵌套的概念,导致同质化操作繁琐,越到后期越无聊,球多起来我一个走神就忘了自己套到第几层了。 前段时间刚玩了帕特里克的盒子,横向对比起来缺陷超级严重。同样是含有切换/嵌套的元素,同样是核心机制的堆叠,帕特里克的盒子每一章节都能玩出新花样,本作却被自己限制死了变得很枯燥。又或者是纪念碑谷,同样是操作简单能够试错,本作又因为“大”地图多了很多跑图时间,且很多操作不可逆导致试错成本高。说这游戏长吧只有五章确实没玩够,说他短吧重复的内容又玩的想吐血,确实是做到了游戏流程又长又短( 游戏的美术风格并不统一,或者说很多变,一会很唯美,一会有点克苏鲁,还有些机械(似乎还有点宗教?),或许喜欢的人会很喜欢吧,反正我是欣赏不来。部分章节还有超多虫子,恐虫or密恐的福报来了。 本人一开始是冲着Limbo和Inside的名号来的,实际表现却差强人意。个人认为本质是因为本作的主线不明确,又是穿梭世界又像是探讨宇宙,整个游戏玩完我仍然不知道我做这一切的意义是什么。在氛围的渲染上也远不如前两作,游玩过程中没有什么沉浸感也没有什么记忆点。明明是23年的游戏体验居然比1几年的游戏差这么多也是醉了。只能说是中规中矩,谈不上佳作也谈不上粪作。
loved the artistic vision
套娃这块实在是太专业了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.9K | 24 | 88% | $9.99 | |
| $141K | 594 | 84% | $9.99 | |
| $4K | 22 | 100% | $9.99 | |
| $1.3K | 17 | 100% | $4.99 | |
| $207 | 5 | 60% | $1.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 3.5K | 85% | $29.99 | |
| $3.2M | 10.7K | 92% | $19.99 | |
| $3.2M | 4.4K | 72% | $19.99 | |
| $3.2M | 6.7K | 82% | $19.99 | |
| $3.2M | 4K | 72% | $24.99 | |
| $3.2M | 3.8K | 70% | $26.99 |