
Pressure climbing. Drum level dropping. Three alarms and the TSO wants more power. If you trip the plant, everyone notices — the news, your boss, that guy who named his cat after a substation. You got hired because your resume said "worked with computers." Keep the lights on. Keep your job.
Modeled estimate, not a reported figure. How we estimate →
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About
You're the new operator at Riverside Coal Power Station.
Your predecessor, Earl, was three weeks from retirement when he decided to test whether the plant could run itself while he napped. It could not. Two city blocks were evacuated. You got hired because your resume said you "worked with computers."
Your training lasted four hours. Chuck, the plant supervisor who smells of diesel and disappointment, pointed at gauges and said: "Keep pressure at 165 bar. Too low, no power. Too high, boom. Keep water between 40% and 60%. Too low, tubes overheat. Too high, turbine gets wet. Wet turbines are expensive."
Then he handed you a coffee-stained manual from 1987 and left.
Now you're responsible for keeping the region powered. The grid operator calls every few hours with new demands. Equipment breaks. Systems cascade into each other. If you trip the plant, everyone notices — the news, your boss, that guy who named his cat after a substation.
Keep the lights on. Keep your job.
Manage boiler pressure, drum water level, coal feed, and cooling while responding to grid demands and equipment failures in real-time. Change one thing, watch three others respond. Make decisions fast when faults cascade.
10-shift campaign with progressive difficulty
Controls unlock gradually (Shifts 1-5)
Equipment degrades, you choose what to repair
Graded A-F on performance
Continuous Mode unlocks after Shift 5 (endless operation, see how long you last)
21 types of equipment faults
Systems interact—pressure affects power, drum level affects steam, failures cascade
Authentic 1980s green phosphor CRT terminal. Character-based interface. Keyboard controls. The kind of screen that gave operators eyestrain but kept plants running for decades.
Pressure spikes. Drum level drops. Multiple faults hit simultaneously. You panic. The turbine gets wet (expensive).
By Shift 10 you'll either feel competent or understand why Earl took that nap.
A realistic power plant simulator (it's a game)
Factorio-style building (you operate fixed systems)
Forgiving (mistakes cascade, trips end your shift)
Campaign Shifts 1-4 + 20-minute Continuous Mode sessions
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
This game is very good and realistic 9.5/10. Would recommend.
Fun little game, in the beginning trying to balance the different elements is quite daunting as you learn how it works, but it's satisfying to start feeling like you have it under control and start adjust things in advance. There's still some small UX to patch up on, but it's a great little game so far! Pricewise I'm not sure how many hours you can get out of it as I haven't completed the game yet, but it seems reasonable, though lower levels feel fairly boring once you've gotten better at it.
Really solid power plant simulation game. Developer is very responsive (on Discord), with fixing bugs and hearing out suggestions. The campaign mode is fairly short, but is good for learning the ropes. The continuous mode is where the game shines, though. You can choose from several difficulties and starting setups, then play through rolling shifts, where at the end of each shift you can use maintenance points, accumulated from running the plant smoothly, to keep your plant maintained and see how long you can keep it running. It is keyboard-only controlled. At first it might take a bit to memorize the main key controls, but they're pretty easy to get the hang of and after a bit they become natural. Overall a great game if you like these types of simulations. Highly recommend, especially if it looks interesting or intriguing to you. The developer has already fixed the few bugs I've reported, and has been open to my suggestions for little improvements. You can tell the dev poured their heart and soul into this, and I hope this gains some traction, because I believe it would be well-deserved.
I work at a small CCHP Plant as a boiler operator and finding a game that is very accurate to what it actually is like to operate is super cool. I even put the game on one of our control room computers and I'm going to use it to teach new operators some of the basics. Highly recommend this game for anyone interested in boiler operation. It's impressive how fun and engaging it is for being a boiler operation game.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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