
A lone clown explores a mysterious home. He meets strange inhabitants on his journey to discover why he exists. Join him, and you may discover a thing or two about yourself.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil**languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Clown In a House is a game where you're a clown. Everybody loves a clown, so why don't you? As you set out on your journey to prove everybody loves a clown a person named Writer-San speaks to you in your head about things like ANIME or their favorite funkos or something. To ensure the sanctity of your Clown quest you ignore this dialogue as Funkos should not be mixed with ANIME. Because you rejected funkos Writer-San decides to ruin your Clown life as you discover you weren't in a cool Isekai anime where everything goes right, you're just a normal clown and there's things out to get you that might eat your head, make you work a mundane job, get you stuck in rush hour traffic, criticize and mock your taste in ANIME or not laugh at your jokes. At some point this may or may not become a horror game. I give this 6 Honks of Clown Juice out of 5.9
I will begin by saying that i didn't dislike the game, I just wouldn't recommend it to someone because i can't name enough good things about this game. It's not a bad game, it maybe felt a little "amateur" (as I would describe it) but that's perhaps explained by the personal aspect of the game and how it's more meant for the author than for others to play it, or at least, that's how i felt. ;;Spoilers ahead (not too much) The story and gameplay aren't really coesive or linear, which may create confusion. The narrator is the author of the game, Kirk, and we play as a clown named Geo, who we really are or what we mean isn't really explained throught the game clearly. During the game you move around a house finding things (like random notes that don't contribute much), and you're supposed to get "endings" to move on, after each ending you just appear at the start of the game and continue until you get more endings, which, by the way, most of them you will need to see a walkthrough (some are just too random). The endings either show the recollections of the author or are just... random? which isn't bad, at least for me. The ending, was also random and confusing. Yeah, that's it. Also no explanation. Would recommend this for someone, like me, who likes random ass games who don't need sense to play through them. If you're looking for deep meaningful story in this, uh... I would just warn you that you probably won't be satisfied, unless you have intrepretation skills 100. [b] (Also, i need to say this, the art is very nice, i would love to have steam avatars or backrounds of this game) [b]
This game is funny as hell. You have 20+ endings but some of them are hard to figure it out and then there is some secret endings. The puzzles are pretty cool to try to figure out. Overall it was a great experience and had some good laughs from some endings.
A simplistic art style covers a surprisingly profound and emotional story beneath it. Despite the outward appearance, I wouldn't call this a "horror" game per se, although it has horrific elements. There aren't any jump scares per se, and for the most part you're not guided to feel any dread towards progressing. Rather it's a deeply personal tale with grim and occasionally violent sequences. It's also a rare instance where having an array of different endings feels appropriate as each of them add a dimension to the story and the relationship between the clown and the player-character.
If you're am artist, writer, or creator in any way shape or form I highly recommend this game. Despite it's appearance, it has an incredibly realistic and raw discussion about what it means to create, your relationship with your creations, inspiration, motivation, and the people who consume your creations. As an artist, there were moments that really resonated with extremely deeply (especially the moments where you get to see Kirk's self doubt and self loathing). I think very early on it's very apparent that Geo is representative of Kirk's artistic motivation and once you view Geo as a part of Kirk it makes the game more enjoyable I think. Every time Geo would die and come back and Kirk would say something like "oh you're back so soon?" or "I didn't think you'd be back yet" just makes me think of how Geo's death could be representative of art block and his return is finding inspiration and motivation again. Overall it's a fun, silly game that can be very cynical and harsh but it's enjoyable! It really is a great look into the mind of an artist and what it's like pursuing a hobby or career in creating.
Clown in a house is a puzzle box item management adventure game that feels like a nice blend of old school head-scratchers and a bit of a newer school adventure game with a focus on emotional story backed with heavy themes. It touts itself for having over 1000 interactable objects, over 20 unique endings and "relishing in the adventure games of the past" It often pits you with amusing dialogue, interesting puzzles, a mellow yet mildly oppressive atmostphere and a real focus on item management. both for better and for worse. The graphics are immediately charming, with a retro pixel aesthetic but with a nice modern sheen that often invoke the feeling of wandering around a dimly lit empty childrens funhouse that also has the potential to kill you. You'll find Everything is as detailed as it needs to be and the pixel graphics really do help add to the isolating atmosphere of the game as you soon realize that the house that you are exploring appears to be floating int he outer reaches of space.. The The music, while minimal is very catchy, well made and fit the tone and themes of the game incredibly well. The sound design is always an important piece of the pie and this being a horror tinged adventure title is arguably more important than it would be otherwise. Thankfully, the sound design in Clown In A house is very very well done as well with haunting ambiance and just an overall feeling of whimsical oppression. Using items on objects in the world succesfully will provide a satisfying "sucess" sound and even using an item incorrectly will give an appropriate failure sound The core gameplay of Clown in a house is very basic. It's an old school point and click game at it's heart and utilizes a inventory in which you find and use items to progress towards different endings. The game plays on a sort of "PT" cycle where you will meet an end of sorts and restart the game with that endings consequences often being felt or seen... as well as keeping your inventory for your next run through. There is a satisfying feeling of progressing throuhout the rooms of the house and finding quirkly little hidden areas or areas just outgside of your reach. Some rooms of the game seem to be purely for theming and unsettling you, which bring back the sub-genre of horror to the forefront. Speaking of which there are a few areas of the game that do involve a few scares, but most of the game falls back on simple jump scares to jolt you to attention. The game never really relies on it's horror aesthetics to be overwhelming or even really the main focal point, but rather uses it as a reliable slight of hand. The puzzles range from find item use item, to using knowledge that you've gathered from your playtime and using that information later in the game, such as the note that you find in the first room of the game. There are some issues that i have with it, however. Being a puzzle game made in the modern era, it feels customary for the game to have an even flow while still making you think and contemplate your options and i think that the biggest issue with the game is that due to it's "multiple ending" feature where part of the goal of the game is to get as many endings as you can... the beginning of the game has a perfect... and i mean PERFECT balance of puzzles and progression... it quickly teeters off into a more normal old school adventure title where you are slamming your inventory into every item that you can seem to find... and that can be frustrating. but during those moments, when you do manage to finally crack a puzzle it does feel incredibly rewarding. and it's been a while since an adventure game that i played made me feel that rewarding serotonin rush. I'm lookin at you RESIDENT EVIL VILLAGE The story of the game is quite cryptic but it's presented in a way that even though it's steeped in a rather blatant metaphor, it's vague enough that i believe you can apply whatever you feel is applicable to it. And in that sense i think that sometimes can bet the best way for a story like this to be presented. In the end i would recommend that you give Clown In A House a go. It's less than 10 bucks on steam and if you've been craving a neat little adventure game that is almost constantly rewarding, despite the latter half of the game slowing down significantly, some issues with unskippable dialogue and some slight hit detection errors,then i would have a hard time suggesting anything else that has come out in the past few years as much as Clown In A House. worth your time if you miss a good head scratcher. :)
I recieved this game as a gift. This is a very good unsettling and depressing funny little game. I ran out of the door 20 times laughing at the music. Would recommend a playthrough as it isn't that long.
For the price of this game, you get way more than you pay in. In my opinion, the game gets heavy with depressive thoughts, and feelings of burn out and abandonment, but I feel like its such a wonderful way to work through those emotions. The developer conveys creative burnout, fear of artistic suffering, and general mental abuse. It left me in the end feeling like you work through all of those and by the final end of the game, you come full circle to acceptance and forgiveness. The game is also witty and comical at times, and really gave me a few good chuckles. There are also a few jump scares and what the f*#$ moments too! All in all, I would absolutely tell my friends to check out this game and if you have any general interest in it, please give this developer some support that they so rightly deserve!!
E um ótimo jogo para passar o tempo, o criador e alguém bem criativo e te arranca boas risadas bobinhas. Se vc gosta de jogos que procura coisas e pensa um pouquinho para finais interessantes, este jogo e para vc. is good from the gremio
The clown goes through so much, i do really like this game great puzzles and just the right amount of absurdity
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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