
Curse of Anabelle is a story driven adventure-horror/puzzle game which players can experience in the first person perspective. The storyline is based on real world myths and legends.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Turkish, Simplified Chinese, Russian, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] Curse of Anabelle [/h1] Horror indie from 2020. Anabelle, a 9-year-old girl, dies mysteriously on the grounds of Ramsey Mansion in Boulder, Colorado. A few days after this accident, Emily, Anabelle's older sister, begins to communicate with her younger sister's soul in her lucid dreams. (Developer) Curse of Anabelle is a story-driven horror adventure/puzzle game that the player experiences in a first-person perspective. The plot is based on real world myths and legends. (Editor) First of all, I stopped after half an hour. This game sinks into darkness, even with a ceiling light and flashlight. I just don't feel like constantly traipsing through a house where you can hardly see anything because of the darkness. This is probably the intention, but in my opinion it was unsuccessful in its implementation. The graphics were quite contemporary in 2020, but they also neglected to use the lighting effects available. Then a good ambience would have been created, dark but still with visible surroundings. To my surprise, there are actually only four reviews of the game in German, all negative and one positive and all from 2020. Strange. It seems that there were or are a number of problems with the game. That's also why I decided not to torture myself any further through the game. I advise caution. My group and my archive with over 5,950 reviews here: https://steamcommunity.com/groups/hoi4deu 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][*] [url=https://store.steampowered.com/curator/44688798/] Follow Third group [/url][/list] and discover more reviews from me. [h1] Curse of Anabelle [/h1] Horror Indie von 2020. Anabelle, ein 9-jähriges Mädchen, stirbt auf mysteriöse Weise auf dem Grundstück der Ramsey Mansion in Boulder, Colorado. Wenige Tage nach diesem Unglücksfall beginnt Emily, Anabelles ältere Schwester, in ihren luziden Träumen mit der Seele ihrer jüngeren Schwester zu kommunizieren. (Entwickler) Curse of Anabelle ist ein storybasiertes Horror-Adventure/Puzzlespiel, das der Spieler in der First-Person-Perspektive erlebt. Die Handlung beruht auf Mythen und Legenden der echten Welt. (Herausgeber) Gleich mal vorweg, ich hab schon nach einer halben Stunde aufgehört. Dieses Game versinkt in Dunkelheit, selbst mit Deckenlicht und Taschenlampe. Ich hab einfach keine Lust ständig durch ein Haus zu latschen in dem man wegen der Dunkelheit so gut wie nix erkennen kann. Das ist Wohl so gewollt, aber meiner Ansicht nach misslungen in der Umsetzung. Die Grafik war 2020 durchaus zeitgemäß, aber man hat versäumt auch die damals zur Verfügung stehenden Lichteffekte zu nutzen. Dann wäre durchaus ein gutes Ambiente entstanden, auch dunkel aber ebent dennoch mit sichtbarer Umgebung. Zu meinem Erstaunen gibt es Tatsächlich nur vier Reviews zum Spiel in Deutsch, alle negativ auch das eine positive und alle aus dem Jahr 2020. Merkwürdig. Wie es scheint gab oder gibt es etliche Probleme im Spiel. Auch deswegen hab ich darauf verzichtet mich weiter durch das Game zu Quälen. Ich rate zur Vorsicht. Meine Gruppe und mein Archiv mit über 5.950 Reviews hier: https://steamcommunity.com/groups/hoi4deu 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][*] [url=https://store.steampowered.com/curator/44688798/] Follow Third group [/url][/list] and discover more reviews from me.
[h1] Öncelikle bu oyun ücretsiz olsa bile almayın boşuna yer işgal etmesin. [/h1] İlk olarak hikayesi oldukça kötü ve üstüne üstlük güzel de işlenmemiş, kısacası oyundan hikaye adına bir şey beklemeyin çünkü öyle bir şey yok. Ayrıca oyunun animasyonları da berbat izlerken ciddi anlamda sinirinizi bozuyor ve bunların yanında seslendirmeler de iğrenç, zaten oyundaki elemanlar yeni botoks yaptırmış gibi mimik yoksunuyken bunların üstüne ruhsuz (daha doğrusu bir ilkokul öğrencisinin sanki düz yazı okumuşçasına şiir okumasına benziyor) seslendirmeler de gelince oyundan tamamen kopuyorsunuz ve oyunun kötü özellikleri bunlarla sınırlı değil. Oyunda ana karakterimiz öldükten(?) sonra kız arkadaşının isteği doğrultusunda evdeki şeytanları kovuyoruz (daha doğrusu arındırıyoruz) ve burada üç adet berbat olay var. Bunların ilki, arada bir ana karakterin kız arkadaşı telepati gibi bir şey ile bizle konuşuyor (bizde ne diyeceğimizi seçebiliyoruz ama tabikide bunun hiçbir etkisi yok) ve bu olayın ikinci seferinden sonra söylediklerini tekrar etmeye başlıyor, konuştuğu şeyler ise ilk evdeki gazete küpürlerin de mevcut yani tamamen gereksiz bir olay, eğer konuşma metni düşünemediyseniz böyle boş yaptırmak yerine konuşturmayın karakterleri. İkinci berbat olay ise şeytanları kovma şeklimiz, önce 3 farklı eşyayı toplayarak mühür oluşturuyoruz iki tanesi şuan ki zaman da bir tanesi geçmişte (öldükten sonra geçmişe gitme özelliği kazanıyoruz ama hiçbir olayı yok yine malikane içinde ordan oraya geziniyorsun sadece bu sefer peşinde bir yaratık var ona da flaş atınca kitleniyor zaten) mühürü yaptıktan sonra onla bir kapıyı açıyoruz içeri girip elimizdeki kitapta şeytanın ismini buluyoruz (ismi bizim bulmamız yani kitapta “şu şeytan” diye yanıp sönen ışıklar olmaması iyi bir şey ama bunlardan 30 küsür tane olunca sayfaları tek tek arayarak bulmak can sıkıyor) ve onla kapışıyoruz, kapışma ise qte üzerine kurulu aduket atmaca. Üçüncü berbatlık ise kapıştığımız şeytanların tasvirleri, oyunda ilk bulduğumuz kitapta her şeytanın birbirinden farklı tasvirleri var fakat oyun yine size bir kıyak yapıyor ve bunların hiçbirini göstermiyor, size gösterdikleri tek şey kapşonlu emolar ve bu emoların tüm replikleri aynı. Ayrıyeten oyun korku oyunu filan değil toplam da 3-5 adet jump scare var (malum oynama süresi 2 saat olunca o kadar koyabilmişler), ek olarak geçmişe gittiğimiz zaman bizi kovalayan eleman o kadar berbat ki bırak korkutmayı oynarken size zorluk bile çıkaramıyor. Bir başka rahatsız edici olay ise buglar (terim olarak kullanmam gereken şeyi bilmiyorum o yüzden “bug” olarak bahsetmeye devam edersem) örneğin ben fare hassasiyetini düşürüp oynayanlardanım ama oyunda her autosave sonrası hassasiyet eski haline geliyor ve tekrar düzeltmem gerekiyor ayrıca arada bir karakterin görüş açısı kitleniyor ve önceki save a gitmeden düzelmiyor bunların haricinde animasyonlarda ses kopuklukları oldukça fazla. Oyunun son berbat olayı ise oyunun sonu, böyle bir son yapmanın tek bir mantıklı açıklaması olabilir o da “mucize olup oyun tutarsa ikincisi için konu kalsın elimizde” diye düşünmek. Ek olarak, bu yazıyı yazarken oyunun kendi yayınladığı iki adet incelemeye/yoruma gözüm kaydı ve bunların ilkinde, aleister crowley mezarında gülümserdi gibi bir söz geçiyor bunun yerine, aleister crowley mezarında ters dönerdi dersek daha doğru olur.
[h1] Проклятый старый дом[/h1] Жанр инди-хоррор на подсознательном уровне вызывает отторжение у большинства игроков. Думаю многие помнят наплыв однотипных игр, скроенных на Unity или UE и выпущенных в Steam с этой меткой. Каждый раз нас ждет "захватывающая" история, беззащитный главный герой и преследующее нас нечто. И все это на повторяющихся локациях, тот же заброшенный таинственный особняк. Конечно, из любого правила есть исключения, да и поклонники всегда найдутся. Однако, стагнация в жанре, продолжающаяся годами, рано или поздно прерывается выходом игры, ломающей стереотипы. Стала ли Curse of Anabelle подобной? Нет! Могла ли стать? Возможно. [h1] Проклятие Аннабель? ...скорее 30 демонов Эмили Роуз[/h1] У меня, немного замаравшегося современными недорогими ужастиками с большого экрана, имя Аннабель ассоциируется с вполне определенной серией ужастиков. В какой то мере я был даже расстроен, узнав что здесь нет никаких одержимых кукол. Аннабель - имя погибшей при странных обстоятельствах маленькой девочки. Причина смерти неясна, а само тело найдено в саду заброшенного особняка, в котором подобные случаи регистрировались не единожды. Расследовать это запутанное дело берется сестра погибшей - Эмили, но...пропадает бесследно в том же доме. По всем заветам, вопреки здравому смыслу и инстинкту самосохранения, ее молодой человек отправляется на ее поиски. Предварительно собрав все необходимое из записки сгинувшей Эмили. Настроенный абсолютно скептично герой почему-то опять идет наперекор рациональному мышлению и берет с собой и книгу и печать Соломона, а также карманный справочник демонов и направляется прямиком в особняк. https://steamcommunity.com/sharedfiles/filedetails/?id=2030224191 Дом действительно оказывается одержим, но не одним демоном, тремя десятками... [h1] Press F to exorcise the demons[/h1] Геймплейно игра мало отличается от собратьев по жанру. Мы ходим, при чем скорость передвижения с зажатой клавишей shift примерно равна обычной скорости передвижения протагониста в подобных играх, и собираем предметы, необходимые для крафта и обрывки дневников, необходимые для погружение в историю. В какой то момент, герой получает возможность перемещаться во времени...Где помимо традиционных активностей, ждут прятки с местным, преследующим протагониста чудовищем. https://steamcommunity.com/sharedfiles/filedetails/?id=2030228314 Собрав нужное количество определенных предметов, можно вызвать одного из демонов на честный бой один на один. Вызов выглядит очень эффектно, потусторонний гость при появлении обязательно нам напомнит кто мы и кто он. Вот только само сражение проходит очень быстро, процесс изгнания представляет собой всего лишь QTE с редкими уворотами от атакующих заклинаний демона. Победили одного? Поздравляем, открыто несколько дверей...и 29 демонов ждут поединка. https://steamcommunity.com/sharedfiles/filedetails/?id=2030225396 [h1] See No Evil, Hear No Evil[/h1] Есть множество примеров в массовой культуре, когда ограничения в бюджете не становились преградой для талантливых людей, чтобы игрок или зритель испытывал чувство страха. К сожалению, у авторов Curse of Anabelle это не получилось, как впрочем и просто интересное приключение. На каждый плюс найдется свое "но". У нее все хорошо с саунд-дизайном - музыкальное сопровождение, множество напрягающих и неожиданных звуков в самом доме и, наконец, озвучка персонажей, но главный герой не способен выдавить не единой эмоции, даже когда [spoiler]ЧЕРТ ВОЗЬМИ ВИДИТ СВОЙ СОБСТВЕННЫЙ ТРУП[/spoiler]. Интересная идея с экзорцизмом, но это надоест уже после второго-третьего успешного изгнания. Игра выглядит вполне достойно для своего бюджета, но все портят лица и их анимации, на которых виртуальный режиссер почему то любит акцентировать внимание, а также наполнение дома одними и теми же предметами. Внешний вид врагов впечатляет, но они все одинаковые, максимум отличаются цветом. Вся эта жуть, нагнетаемая домом, звуками, редкими скримерами улетучивается, как только понимаешь, что в настоящем времени герою ничто не угрожает. Источники вдохновения игры видны невооруженным взглядом. Авторы, безусловно, добавили самобытности своему проекту. И поддерживают его после релиза, следят за отзывами сообщества, исправляют ошибки. Но, боюсь, ошибку в геймдизайне патчами не исправить... [code] Заброшенные, проклятые дома - место отнюдь не гостеприимное. Чего не скажешь о [url=store.steampowered.com/curator/11769719/] кураторе [/url] и [url=steamcommunity.com/groups/DreamsofGenesis] группе [/url]. Заходи на огонек!. [/code]
Just another indie horror game Horror genre is a favorite among indie developers because of its simplicity in design compared to other genres, but this doesn’t mean that it can be executed properly by any team. Curse of Anabelle (CoA) is an example where we see a passion of storytelling - even though it is uninspiring - that was accompanied with bad design decisions. We’ve seen this before CoA is a first-person horror game. Its story is full of horror cliches and the questionable voice acting does not help. We play as Nathan - whose girlfriend went missing years after her younger sister was found dead near a haunted mansion - and embark on a journey to the haunted mansion to perform exorcisms. Even though there are signs of passion and dedication in the few cinematics it has, character models, animations, and voice acting downplays anything good about the game. There are even some annoying decisions made like the usage of focus in cinematics that hinder the experience and I can’t stress enough how the intro of the game was almost exactly copied from Death Stranding trailers. One positive thing about the presentation would be the jumpscare moments. Apart from being cheap, they were executed well with great special effects and sound design. Let’s get technical CoA is one of those games that is technically problematic but not broken. It didn’t have any issues like occasional crashes, but it would stutter a lot, especially in cutscenes. Various problems like voices not matching facial animations would occur. There are also times when you would wait for a loading screen, watch a short cutscene, walk for a few seconds, and wait again for another loading screen. Character movement feels wonky and you will occasionally step on random objects which gets distracting and annoying. I also noticed that the symbol of the game on the taskbar is the symbol of Unreal Engine which is just sad. Other problems include being forced to adjust the brightness every time you open the game, pausing the game not pausing the dialogue, overlapping textures, and wireless disconnection of earphones crashing the game. Bad design decisions Graphics don’t make a game and CoA is a living proof. It has good environmental design but almost no interaction that is meaningful. Story is presented through cutscenes, dialogue, and reading materials but these are scattered unevenly and there are parts where there are so many things to read through at once that the game basically becomes a book. Many gameplay mechanics like QTE’s, dialogue options, and boss battles exist but they are not presented well enough for the player to understand how the use them or what they need to do. When the game goes into a QTE moment it doesn’t let you know if you are supposed to press, hold, or repeatedly press a button and that is one example. There is almost no reward for exploration other than diary entries that are filled with grammatical errors. Even trying to see the current mission is a chore. You press the ‘Tab’ button and wait seconds before seeing what they are and when you complete a task, there is no visual indication that they are completed which is just unacceptable. UI design is good with a great map mechanic that works well within gameplay, but the UI is a chore to navigate through. After some time of exploring and getting to the mansion, CoA becomes so repetitive that it is almost impossible to enjoy and the fact that the character dies with one hit during boss battles makes me question if we live in a world where the concept of ‘learning curve’ doesn’t exist. CoA is a combination of uninspiring half-cooked mechanics with rare occurrences of good visuals and soundtrack that is accompanied with the worst boss battles I’ve encountered in a long time. Score: 4/10 + Rare occurrences of good visuals and moments - Uninspiring mechanics - Bad voice acting - Repetitive gameplay - Stutters during cutscenes - Bad design choices
I recommend this game, but only on 50% or greater sale. Why? Mostly because it's very short, the QTE is fickle, and mechanics can be glitchy on the higher graphics settings. I'll explain below. <3 Allow me to preface by saying this is a pretty good game. The attention to detail gets an A+, the puzzles were cake, and the spoops were solid. On the highest settings, this game is gorgeous. I felt like I could physically touch the items on my screens and feel their textures if I wanted to. But alas, technology fails me. I digress! A lot of the journal entries could have used some serious scrubbing for grammar. Normally I don't mind, but it was painful to read some of them and I ended skipping some altogether. I had to lower the settings because looting any item would break/freeze the mouse look function entirely. This was forcing me to save and reload anytime I needed to pick something up in order to 'fix' my game. Rolling the settings down to medium completely eliminated the issue, thank goodness. I was going to give up on this game if I had to play by saving/reloading every few minutes. On top of that, the highest resolution this goes to was 1920x1080 and making any changes resulted in the game being stuck in a tiny window until I slapped it with good ol' alt+enter. This was incredibly annoying. Pro-tip: You can adjust the graphics settings without it jumping out of fullscreen mode in game only. If you're at the main menu screen, you'll be plagued by being constantly reverted to windowed mode. And it was probably just me, but every time Emily would start talking, I wanted to punch her in the f*cking throat. I feel like it was a little too convenient that [spoiler] She vanishes after leaving you a note that leads you to a mansion where you die. Afterward, she *uses* your ghost as a means to dispel the evil in the house-- but only because she couldn't contact an angel instead. Well, thanks a lot Emily, I hope you swallow a bag of razor blades. [/spoiler] If you confront her about it, she changes the subject. Rude. I really enjoyed exploring the house and taking my time with the puzzles. There wasn't much of a sense of urgency aside from the moments where you use the warp through time mechanic to look for puzzle pieces. It's a little bit repetitive after the first couple of fights, but I enjoyed knowing what I needed to do to knock those demons out one by one. Sadly, the game ended a little abruptly for me. I had only defeated 6 or 7 when I was led to the final cut scene. This really bummed me out. While I appreciate that you may need to play the game several times to defeat all the demons for the achievements, I feel like $25 is a little steep for such a short experience. Hence, my advise to purchase it on sale. All in all, I like this game. I genuinely hope to see more like this from these Devs. :) Curse of Anabelle! A slow burning horror experience that will curl around you like a warm blanket before smothering you. Rawr <3
Atmosferi ve sahneleri sayesinde film tadında içerikler görebileceğiniz bu oyunda; macera, gizem ve korku unsurlarının bulunduğu bir ilerleyişe eşlik edebilirsiniz. İçerikte yer alan gerilim ve gizemli hava sayesinde yapmanız gerekenlere odaklanıp, etrafı keşfederken dikkatli bir şekilde ilerleyebilirsiniz. Oyunun sahip olduğu Türkçe dil desteği sayesinde de, içerikteki yazılanları rahatça anlayıp verimli bir oynanış deneyimi elde edebilirsiniz.
Hice todo lo posible por que me agradara este juego, pero la verdad es que -aunque el tópico es interesante- hay una serie de elementos que me impidieron continuar. Primero, lo anti-intuitivo del mismo. Para colmo, casi no hay ayudas en pantalla para tratar de comprender cómo hay que continuar. Segundo, los gráficos desactualizados, que incluso a 1080p pareciera que has escalado el videojuego a 720p. Tercero, la iluminación, que no corresponde en diversos aspectos a la realidad. Todas las luces locales aparecen atenuadas, mientras que la natural, como los rayos, casi no iluminan el ambiente ni estando a la intemperie. Sí, la clave menor de Salomón ha inspirado muchas obras de horror, pero en este caso, los controles se cargan la experiencia. Me es imposible darle una revisión más profunda porque no veo cómo continuar. Le hace falta más trabajo.
Poorly designed game mechanics. Nonsense puzzles.
Curse of Anabelle is NOT a Walking Simulator. It's true, that you'll spend most of your time walking or more like running around frantically searching for stuff, through maze-like corridors, halls and rooms of a huge mansion. Though the game design is pretty old-school. That's what I like about it. It defines itself as a psychological horror/puzzle game which is not far off. But I think it's heavier on the puzzle side with a bit of an interactive storytelling going on. It is not entirely made of jump scares, in fact, you only get a few of those which leaves you with a randomly spawning dark entity following you with loud steps. You can't outrun it easily but you have the ability to banish him for a few minutes. There is some light combat in Curse of Anabelle, it's in the form of dodging spells and casting spells at the same time using QTE style button timing. For the searching part, fret not it has a mini map which you can access once you find the map (which you do pretty early on) though you'll still have to keep running through the mansion in almost pitch black! I welcomed this design choice which really gives the game its much needed suspense while not leaving you completely helpless like Kholat does. Bear in mind, this is the second game of a truly indie studio that consists of five to six people. So the 3D assets and sound FX it has are used repeatedly throughout the game. It doesn't have perfect animations nor a payed for soundtrack and has mediocre voice acting at best. It also has some sound issues and typos that need to be fixed. Though despite all of its limitations I can see that this game is a fruit of hard gritty dedication of just a few people. PS. I have some additional hours offline. And I kind of rushed through the game, so it might take you just under or above six hours if you save often.
Da para se avaliar Curse of anabelle em: _ Antes rituais _ Após rituais Por que isso?? Bom até os 42 minutos mais o menos de campanha, o game é de terror e linear; você anda e investiga e anda e vai entendendo a história e tudo bom e maravilhas; ai chega isso é: Pegue tantos itens, combine com o livro de rituais e abra tal porta e ai enfrente um demônio dançando ragatanga com ele ( Só ir de um lado para o outro e apertar um botão) e bora para próxima porta e deu.... Desnecessário por essa mecânica, achei frustrante terminar este game e até estava gostando do que estava vendo. De resto: Gráficos e texturas precisando dar uma polida, aspecto de morto dos personagens precisando da uma ajeitada e uma história bem pano de fundo. Desfecho não empolga que é meio clichê e o conjunto da obra na minha humilde opinião é um game 3/10 Recomendado em promoções pelos primeiros 40 minutos.
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