
SAMA is a hand painted, digging and puzzle adventure where you take the role of a mining ship and the little Alien blob crew hijacked by a pirate ship. Your Aliens have to dig, fight and puzzle their way through the subterranean worlds fulfilling the ransom demand. Can you do it?
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Languages: English
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Hours played at review time, across 44 reviews with recorded playtime.
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[quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow our curator page: [b]IndieGems[/b] if you like and want to see more reviews like this one.[/url][/quote] [i]Something Ate My Alien[/i] is a really odd combination of exploring/digging, alien-shooting platforming, and puzzle solving that also involves that digging mechanic. It's rather slow-paced overall because of the amount of digging that you have to do, so that the overall smallish maps seem rather large. Mixed into this is a high rate of alien-enemy spawning and turn-over, requiring you to switch between your mining laser and your selected weapons to defend yourself. Amid all of this, you are solving puzzles as they are located throughout the game maps. These puzzles are required for progress. It's a mash-up that will excite some players and put off others. The demo is readily available [url=http://www.somethingatemyalien.com/]on the RoKabium Games website,[/url] where you will also learn that this game is made by two people, Rob who does the programming, and Kat, who created the artwork for this game. The scope of this game for what has come from the labors of two people is pretty incredible, so definitely keep this in mind. It's a great little indie project that has been carefully fleshed out over time, with lots of iterations, and you can see some evolution of the artwork as well as the game came to be. The overall game title is pretty interesting too, you learn about what it really means after playing for a little while. People will want to know about the puzzles in this game, since this game has quite a few puzzles within--47 to be exact. They start off being fairly straight forward, and end up being rather challenging. I have solved all of them, though some of these puzzles stumped me for a while. They use the digging mechanic for solving, as where you dig, and the order in which you dig out blocks affects whether or not you will be able to solve the puzzle often. The internal mechanics of the puzzle is fairly straightforward, you just need to get all of the colored blocks to where the indicated locations to solve. Solving the puzzles will spawn a chest that then contains items for progression. This is quite a fun game, with a progression system that involves progressive unlocking of new weapons/upgrades/etc for your character alien. There's a loose story tying the game together, it's nice to have, and keeps you engaged a bit more. There are four difficulty levels, and you cannot switch between difficulties after you start on one particular difficulty. I suggest starting on Easy or Normal, you can tackle the other two if you wish. I started on Normal but felt that I was perhaps paying attention to the digging environment and exploring and neglecting the small enemies that were traumatizing my alien blobs, so the developer was kind enough to switch the difficulty for me. If you don't like to deal with puzzles or don't like a game that is relatively slow-paced, I would say stay away from this game. You cannot avoid these two specific elements in gameplay. If you do not like some simple shooty platforming, then you might be bothered by the volume of that found throughout the game, especially given the high respawn rates of most enemy creatures off-screen. But that's why the demo is there, for you to try out the mechanics and see if you might like it. So far, I am having a blast, and so I think you should give it a chance as well. It's unique, fun, and rather odd. It mixes several unrelated gaming styles and maintains a certain refreshing feel throughout. The four maps all contain different environmental elements and enemies to make them unique. And the puzzles are well designed. The digging mechanic creates a few more degrees of freedom in attempts in puzzle-solving that can give you a few head-scratching moments and likely needing to reset some puzzles. [h1]Controls[/h1] Game designed with Keyboard+Mouse in mind, so that plays well. I played with a controller, and that worked flawlessly as well. There were some funny methods of checking/unchecking boxes with the right direction on the joystick or D-pad. But this is something that you just get used to... hopefully. [h1]Graphics[/h1] I really enjoy the artwork. It's sad that I have the game on max zoom-out and have a little less screen real-estate per sprite design to appreciate the artwork and animations because I want to see as much of the map as possible at once. [h1]Music & Sounds[/h1] Music is decent, the sound effects are quite well-done for this game. [h1]Pricing[/h1] The base price for this game is $16.99 US. The content is worth the price in my opinion. [h1]Gameplay[/h1] I have some videos on YouTube, not a complete playthrough, starting with this one: https://youtu.be/pmTE56-6to0 [h1]Conclusion[/h1] [i]Something Ate My Alien[/i] is a fun game that dares to explore an interesting combination of game mechanics and stays refreshing for the player. It's made by two people, so a true indie project. It's definitely worth your time and your support. However, due to the odd nature of the game, you should try out the demo that's readily available [url=http://www.somethingatemyalien.com/]on the RoKabium Games website[/url] and decide for yourself. The game looks pretty and plays smoothly throughout. Everything works as intended. The developer Rob is very quick on going after bugs/errors so just let him know if you run into any issues on Discord or the community forums. Definitely check it out! [quote]I received the product for free. I did not receive any compensation to write this review. The opinions represented here are entirely my own and were not influenced in any way.[/quote]
[table][th] Review by [url=https://store.steampowered.com/curator/34633003-Gaming-Masterpieces/] Gaming Masterpieces [/url] - The greatest games of all time on Steam. [/th][/table] Is this game a masterpiece? No, but it certainly is a digger's wet dream! Your mining spaceship has been taken hostage by a space pirate who forces you to deliver him a large amount of minerals. Bring him the minerals and you are free. You are the ship's AI. You cannot dig yourself, but your ship is full of little aliens who dig for you until they get killed. When one dies (gets eaten, drowns, suffocates, falls to his death,...) just send a new one. So you send you little miner creatures down on 4 different planets where they have to dig for treasure. Not just for gold or diamonds, but for a variety of minerals, gems, gases, fossils and artefacts. Collect them for the space pirate - and keep what he does not want to improve your miners by crafting new mining equipment, like better suits, weapons, an improved mining laser, a larger backpack, or even bio-modifications for the miners. The main gemaplay consists of digging. A lot of digging. About 50,000 blocks seem to be available on the 4 planets. Dig them all. When not digging, you have to fight respawning critters, solve block-pushing puzzles, fly around with your jetpack, avoid natural hazards and keep an eye on your oxygen level. Most of the time you have to dig, though. [u][b] Conclusion:[/b][/u] Dig, dig, dig.
[b]something ate my alien[/b] is kinda like [url=https://store.steampowered.com/app/252410/]steamworld dig[/url], but instead of a sci-fi western setting, the story is about an evil alien pirate capturing your ship (as in you, the ai on the ship), demanding loot, so you have to send your aliens down to various planets to gather resources and free yourself. the [b]gameplay loop[/b] is this: teleport to planet, mine minerals and such while killing enemies standing in your way, watch your oxygen, open doors, solve puzzle rooms with gravity-affected sokoban-like puzzles, and when your backpack's full, teleport back to your ship, maybe unlock an upgrade or weapon with the resources, then do it again. further runs can be started from any discovered teleporter and there's a neat map showing or filtering out various things. the main goal is to grab enough ransom items to satisfy the pirate, with the optional goal of discovering, mining and collecting absolutely everything on all [b]4 planets[/b]. each location has various resources and enemies to deal with, some known, some to be discovered. the former can be gathered by simply exploring and digging around with your laser, and of course enemies come in all varieties: moving, flying, stationary, shooting, jumping, exploding, multiplying, and many variations of these and others. needless to say, they keep respawning as you move around and can be quite a nuisance. being the hardcore gamer I am, I skipped zen difficulty and went straight to easy. puzzles are the same, but I didn't need extra stress from boss fights or running out of oxygen too fast, plus easy has fewer enemies and more hp and oxygen drops from them, and [b]difficulty can be changed anytime[/b] anyway, meaning I could've still gone down to zen if the going got tough. [b]saving only happens when you teleport back to the ship[/b], quitting loses progress in the current run, and if you die, gotta do a corpse run to grab the dropped loot. always hate this, but depending on your skill and the difficulty setting, it might not even happen. I only died twice and one was from fall damage, but can't imagine how annoying enemies and hazards can be on higher difficulties. besides going back to base, health can be replenished by mining heart crystals, which can't be stored, so don't mine them if you don't need a boost. oxygen can be refilled from oxygen stations, and just like hearts, there's a limited number of them with a limited amount of oxygen, but on easy I never had to worry about it. fuel is used for jumping and it only limits height, as it recharges as soon as you land somewhere. weapons don't use ammo as such, but some can't be used indefinitely, have to give them a few-second break. [b]the puzzle aspect is also strong in the game.[/b] as you stumble around the planets, you'll run into no less than [b]47 puzzle rooms[/b], with the occasional bonus of figuring out how to get inside. they're all [b]block-pushing (and pulling) situations[/b], have to get the colored blocks to their place, but of course gravity is a thing, you need a place to stand on to move stuff around, and so on. no oxygen use inside, nor enemies or fall damage, not even on insane mode, so they're truly all about puzzling (except the final area, enemies appear inside even on easy). [b]no undo[/b] in a sokoban-like would be reason enough for a thumbs down, but it's not too bad here, room reset is quick, as is movement and digging, especially with an upgraded mining laser. while it's still annoying when you push instead of pull or dig out the wrong block, most of the puzzles can be done pretty quickly once you figure out how to do what you have to do, though that might take a while, a few of them are tricky. and while I can see colors just fine, distinguishing between yellow and green pieces was sometimes a bit hard, wasn't a good idea to have both in the same puzzles. solving a room spawns a reward chest with various resources and a token, the key to unlocking other planets and weakening planet bosses, or 'somethings', as the game calls them. they appear briefly after every room when the chest is opened, but can't be damaged until all the tokens are found, so gotta benny hill a bit to avoid damage. [b]once all 10 puzzle rooms are solved, the next time you teleport down, the boss spawns and it has to be killed to unlock the next planet.[/b] again, on easy it shouldn't be an issue, let alone on zen, I imagine, though the third was a little annoying and the final one a bit more involved. [b]controls are straightforward and completely rebindable[/b] (keyboard and mouse and controller both supported), and besides various difficulties, there are tons of other settings, including but not limited to separate volume sliders (you can get rid of annoying gibberish or even mining sounds), resolutions, windowed mode, v-sync, brightness, colorblind mode, screen shake, ui scaling, etc. these are all available while playing as well, parts of the ui can also be toggled, and the minimap can be extended to full screen and filters work there as well. my biggest gripe is how dark most of the screen is and there's no 'darkness toggle' to get rid of it. I get that it's deliberate, but it wastes most of the screen space, makes puzzle rooms harder to take in, and adds nothing whatsoever to the experience, even though you can see silhouettes and stuff, so it's not like a lazy mobile port running in portrait mode. other than that, fantastic presentation, excellent music, lots of attention to detail, [b]everything is done in an exemplary fashion[/b]. it's a shame puzzles can't be replayed after the game is completed though. I had serious crashing issues, but the developer mostly fixed it eventually, despite based on reports I was pretty much the only one with this problem. not many people are this dedicated to their own games these days. [b]completion time should be around 10-12 hours[/b], more if you get stuck on some puzzles and/or decide to clear up every planet, but I didn't bother with that, it's just busywork. [b]highly recommended[/b] if you don't mind exploration, mining, light platforming and as light as you want it to be combat between puzzles.
https://steamcommunity.com/groups/The_dull_games_reviewer Do you like to drill things? Not in a Driller Killer DIY version of Leatherface kind of way, but in an Andrew Ryan "is not a man free to enjoy the fruits of his labours? The just reward for the sweat on his brow, and the calluses on his hands from working the shaft of his mighty tool with purposeful intent. Now beat me with a golf club, you lousy brainwashed bum!" kind of way (what a pervert mentalist that Andrew Ryan is). You see, what happens when you drill things, is that loot pops out of them. Like candy from a pinata. At least when those things happen to be rocks with minerals inside. You try drilling organic things, like, ooh, i dunno, animals or *gasp* people, then you just tend to find squishy icky bits popping out of them. Certain people on the black market organ trade might give that squishy stuff value, but they tend to prefer it being removed from the, er....organ donor...with a bit more, uh....finesse. Or so I've been told, by, uh..."friends" who have experience in this subject. Anyhoo, I digress from the matter at hand. It's a scientifically proven fact that rocks have minerals (i.e loot, glorious loot) in them, and that these minerals have many useful properties. For myself, I find that, as part of a carefully controlled diet, eating several pounds of nutrient rich rocks has done wonders for my complexion, albeit at the expense of no longer having a picture perfect set of teeth. What can we do with all this lovely, lovely loot, you ask (other than eating it), and lo! I shall tell thee.... More loot = building a bigger drill with the loot = drilling for more loot, but faster by 0.0002 seconds now = building a bigger weapon with even more loot = being able to kill bigger things = not getting killed by bigger things and getting more loot, because you're not dead. Generally more opportunities to do things present themselves when you're not deceased. This is how loot works, the never-ending cycle of something even shinier and more alluring than the current shiny thing being just over the horizon, something even more new and improved in it's newness and uh...improvedness. You want it. You need it. The ad campaign for this product is like visual crack pouring out of your tv. And you will drill and kill, time and time again, to get it. Papa wants a brand new Lamborghini and a penis enhancement, Mama wants to get herself vejazzled with rubies and fine gems. All of that takes filthy loot. I know what you're thinking: "Hey! What if I don't have OCD and an obsessive compulsion to collect material things? What if I want more thrills and chills than just repetitively drilling for crap so I can obtain some other crap to get past gated challenges with drawn out requirements, that in, and of themselves, are a bit crap?" Well then, might I suggest spicing up all the drilling and killing by having it take place in an air free environment, and that ones supply of oxygen needing to be topped up would add another dimension of excitement and danger to the task at hand. Maybe throw in a few bits of mental stimulation by indulging in some puzzles, should you happen to find any laying about the gaffe on your travels. These puzzles might lead to chests..with LOOT in them. Have all this looting take place in a hostile environment, where varied enemy types and enclosed tricky spaces to maneuver around make the combat fairly exhilarating....for a bit. "Yes!" I can hear you saying "that does make it sound more exciting. BUT...I have one more question, if I may?" *gives the nod* You may! "Er...what happens though if the loot is ♥♥♥♥, and say you've been looting for almost two hours and you still have fack all in the way of any upgrades to show for it, and the combat starts to feel like a tedious inconvenience, and traipsing all over the same environment time and time again after dying again becomes boring, with barely any discernible difference to the first five minutes of your involvement versus almost 2 hours later? As you have no new tactical options, or weapons, or abilities, or items, or let me just save time here by not listing everything this experience lacks, and boil it down to being simplistic and unfulfilling" To which I'd reply: that's taking a liberty trying to pose that as one question. By my count it's at least three. But, to answer that massive wall of concerns and issues, what happens is that an initially charming and enjoyable little diversion could soon become a dull chore, if the loot is not a meaningful part of the experience. Who wants boring busywork hoovering up every little bit of nature you can point a drill at, over having at least some level of depth for experimentation with resources and crafting. Were one to make a videogame about the wondrous world of drilling things, for example, I could not find it within myself to recommend it, no matter whether it be pleasant or possessing a modicum of fun, should a massively unrewarding grind for insignificant gains be it's biggest "hook" to reel me in. As I don't suffer from OCD, I prefer to play for fun and some amount of engagement, rather than the mentality of "I've started hoovering up a load of currently useless crap, and well - now I got no choice but to finish it, lest I drive myself utterly doolally". As that's honestly the only way I could see such a game staying of interest longer than a few hours. If you found this review to be helpful, or even vaguely entertaining, then why not check out my curator page here: https://steamcommunity.com/groups/The_dull_games_reviewer
I haven't gotten beyond the first planet yet, but I've been taking my time and exploring as much as possible and I'm just about to move on to the next planet. I only say this to echo that the map is deceptively small looking compared to the amount of time you'll spend exploring it. But in the mean time, I wanted to get a review in, because I really enjoy this game despite a couple negatives. It feels similar to Steamworld Dig 1 & 2, but with more features and goals. The puzzles have been fun, but not too difficult so far. Combat isn't too challenging on Normal difficulty. Most monsters are more of a nuisance to swat down while digging further. It took me a while to get comfortable with the game, but I blame that on using a controller instead of keyboard and mouse. As far as those negatives, the main one is how awkward using a controller feels. I've been trying to adapt but I think there's too many things to control with just a controller. You have to remember combos in order to access certain menus or reset puzzles (RB + A, if you forget). I still accidentally hit "A" and teleport to wrong areas, when I'm just trying to toggle on an item to show up in the mini map. It also took me forever to change the video settings, to the point that it was easier to unplug my controller and then use keyboard and mouse to get setup. And you can't toggle on "Show Cursor" and still effectively use a controller, since the cursor will now aim for you instead of being able to click the mini map buttons. Basically, I recommend keyboard and mouse. Lastly, a minor complaint. My video resolution settings don't appear to save once you close the game. It keeps reverting back to the default, which is 1920 x 2160, so you're in luck if that's your norm already! Otherwise, it's helped me practice using a controller to get through menus. Which isn't the kind of thing I want to spend my time practicing, so I'll probably switch over to keyboard and mouse.
Substantially padded; minimal content. I've fully cleared two levels so far and I'm pretty sure the only really new stuff I'm going to see in the future is different sprites and different music tracks. This game has nice music and art, the controls work, and the idea is basically sound, but there's just not much to it. You've got four basically identical levels with mildly distinct but not particularly interesting enemies that aren't really the point anyway. On each level, you mine out a huge number of collectibles and get some more from ten block puzzles (which are decent, but make up a minority of the playing time), then you fight essentially the same boss. You'll have gotten all the upgrades you possibly can long before you finish the level, with everything else locked to future planets. The upgrades are: protection from a water hazard (x3), upgrades to your health (x4), time (x4) and float (x3) meters, upgrades to backpack size (x4), reduction in falling damage (x1), a reduced chance to be bothered by the boss before you're allowed to kill it (x3), upgrades to mining speed (x3), and new, not terribly interesting guns (x5), and minor navigation aids (x5). The mining upgrades and nav aids are a bit frontloaded; everything else appears to be fairly evenly distributed through the levels. After spending some time in level two, you'll get a weapon that can break through cracked walls, so you can find a little bonus item in each level as well. These have some text that might be interesting if this was Starcom, rather than SAMA, and otherwise do nothing. The villain makes rude comments occasionally; the loading screen text is mildly amusing but Warriorb's "we wait here to look professional" is superior. All in all, I overpaid getting this on the launch sale. If it drops to $5ish at some point, probably worth it. edit: Oh, I should add: this game requires the use of a mouse, which is a significant negative feature that can't be filtered for on Steam.
Totally addictive, beautifully made digging & puzzle game! If you like digging games, you will love SAMA! I can see myself playing this for hours, completely losing track of time. Stunning worlds, challenging puzzles, and the cute little alien makes me not want to stop - not to mention trying to clear all the blocks and collect everything from each planet! Enjoying it a lot! 5/5
This game is all new thinking, with stunning graphics. A lot work has been put into this, and that one can see directly. The game play is quite cool piloting this little dude around, digging/mining, and discover new things. The puzzles are also a nice feature to the game, having to think a bit as well. It is also a good break from the standard shoot and kill as much as possible. Here you explore, think, and discover things. Super nice game!!!
Fun at first, this game started feeling a little repetitive and frustrating by the 3rd planet. Even on normal difficulty I seemed to be constantly bombarded by enemies when all I wanted was to finally find the way to the next section / puzzle. I mostly enjoyed the puzzles but I finally got stuck on one only to find there are no proper walkthroughs yet. There are some gameplay videos out there but you'd have to just hope they happen to do the puzzle you need help on. I know a lot of people like to solve the puzzles with no hints at all but for those of you who use them just be aware. If they add a "zen" mode that removes those annoying enemies so I can just dig and solve puzzles then I'll probably come back to finish the game, but for now, I'm done. Good but not great. EDIT: Zen Mode added with fewer enemies.
Thoroughly enjoying the game - the best mining based game that I have played for a very long time (and I started playing them in the 1980s) - Well executed - interesting game chat channel - and clearly well supported. Visually, the game is very attractive - there are a lot of controls to grasp, when playing via a keyboard on a PC, but the instructions and guides are very clear. When you die (and you probably will) just don't forget to get your next helpful little alien to go pick up all the pieces you dropped :)
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