
A neon-noir story in a rain-drenched cyberpunk metropolis. It’s your first night on the job working for the Cloudpunk delivery service. Two rules: Don’t miss a delivery and don’t ask what’s in the package.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.22/day in the week to Aug 4 → 7/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 13.8Kreviews | 88% | — | $6.1M |
| $24.99 | 2.2Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 969 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What a chill time. Just driving around a beautiful vertical city, surrounded by pitch perfect cyberpunk audio - perpetual rain punctuated by bursts of sirens, club music, and dystopian advertising - picking up collectibles while pausing now and then to ask a character "so what's your deal." There are only a handful of choices to make, which is relaxing after playing more intense RPG/Choices Matter type games, and while the drive handling had me ricochet off the highway a couple times, I spent way more of my time just gently cruising around looking for places I hadn't been. If anything it's too chill for supposedly taking place over a single night in an economically precarious city, but it's just a great vibe! Plus there's a very good dog.
Great aesthetic that is further enhanced by great sounds. The story is well balanced and funny, and along the way it has an open-world feel as you can talk to additional NPCs, collect resources, and my favorite part, dining at the food vendors.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1M | 12.2K | 74% | $14.99 | |
| $6.1M | 27.5K | 88% | $8.99 | |
| $6.1M | 13.7K | 81% | $14.99 | |
| $6.1M | 5.7K | 77% | $29.99 | |
| $6.1M | 14.5K | 90% | $19.99 | |
| $6.1M | 12.8K | 85% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4M | 4.5K | 82% | $24.99 | |
| $8.4M | 34K | 91% | $9.99 | |
| $3.3M | 3.8K | 33% | $34.99 | |
| $2.5M | 42.3K | 76% | $2.99 | |
| $588.2K | 766 | 65% | $39.99 | |
| $309.1K | 639 | 47% | $24.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Hungarian +1 more
| $24.99 |
| 386ratings |
| 82% |
| — |
| not modelled |
| $19.99 | 146ratings | 70% | — | not modelled |
| $3.74−85% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 971 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10/10
Despite the cool vibes and visuals, the actual gameplay was unfortunately boring, and the story and characters pretty uninteresting.
игра в целом не плохая, но с таким сюжетом можно было и сделать её немного тяжелее
its pretty chill and aesthetic
To get something clear at the beginning: Cloudpunk is a walking simulation. You just do not walk from point A to point B, you are continously flying your taxi from point A to point B. You are working for a fishy delivery/cab service, so of course the gameplay is not its strong aspect. However you will experience small side stories with interesting characters and a intriguing main story with some... well... not unexpected but well written twists. Cloudpunk invites you in its cozy dystopian future. A game to play after a hard day to relax.
Pure. Chill. Vibes.
Good story, characters and worldbuilding. Most of the voice acting is pretty solid too. Rather light on gameplay, though. You basically drive around, make deliveries and talk to people. But story and characters make up for that. There's one thing I didn't like about the game, however: its lack of manual saves. I will never like that in any game. Yes, I do understand what the devs are trying to achieve with this design choice. And I disagree that it's desirable from a player perspective. Rating: ★★★★☆
5/10 一般,游戏流程不长。 小毛病挺多的,对游戏体验影响很大。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.