
You start the game, you wake up, and eventually you will close the game. One day, you may even start the game again. That's the game.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish*, Greek* +18 more
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What an interesting experience! Think of this more as a surrealistic experiment in gaming, more so than a linear game in the traditional sense of the word.
Just started the game, but after reading a JP thumbs down comment (UNG/あんぐ) on the controls, I agree to that review🤣. The game does gives a mysterious feeling, but, if a player don't even know whether to use a mouse or keyboard to play/start the game, people will think the game has no interaction. After trying to use my mouse to click on anything in the room and no response. I read the JP thumbs down review, it says to use the keyboard (Enter key). Then a man appeared in the room. I finally am able to start playing the game☕~! The mouse can interact after the man appeared, but it doesn't have the Back/Cancel button. So, only keyboard. Please Creator, to avoid people giving a thumbs down review, please write in the Game Description or Discussion Thread, What controls are players supposed to use😅. Good: You can adjust the Window size.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
RPG Maker strikes again! Close Me is barely a game, it's more of an interactive art exhibition that's been dumped on Steam, presumably because the local art galleries took out a restraining order on the "artists" who had no other choice but to pay Valve $100 to dump this on Steam. See, the concept with this particular RPG Maker garbage is that it at first appears like a very simple, if somewhat depressing game where you wake up, look at some stuff, then go to bed and eventually close the game. But if you close and relaunch the game, things change, and the more you poke around and relaunch the game, the more of the underlying horror theme gets exposed. Yeah, this isn't making art better, it's just making gaming worse. And if you think the concept seems great so why don't I give it a thumbs up, just think for a minute how amazingly successful this could have been if the developer approached the game sincerely and didn't take cheap nasty RPG Maker shortcuts as a substitute for doing the job of game development properly. Game development is a serious endeavour and should never be approached in a lazy, half baked way as the "developer" has done here. This is a disservice to gamers. Like most RPG Maker shovelware, the game features extremely low quality 2D retro pixel art, looks awful, and has even worse gameplay. RPG Maker is an absolutely terrible construction kit, and never results in games of any reasonable quality or value to gamers. It's worth noting the developer seems to have tried to make their own art assets for this, and we can tell because this looks significantly [i]worse[/i] than the stock RPG Maker assets the so-called "developers" who use it try to pass off as their own work. So, hooray for not plagiarising stock assets, I guess. On the technical side of things, it's an RPG Maker game so it's garbage and immediately fails all the basic tests for what meets reasonable expectations for any modern PC game. As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer. The point can be made that the intention of RPG Maker is to make demos and small games to pass around friends, and shouldn't be used for "professional" game development. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of the hamfisted design decision to use RPG Maker as a substitute for learning how to make video games, or learning how to hire actual game developers. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. The game never really caught on with the millions of gamers on Steam, with a very low peak player count close to launch, and then just a handful of players launching this game every couple of days. This is undoubtedly caused by factors such as those raised in this review. It's always helpful with buying decisions to consider how popular and successful the product is, and unfortunately while this did accumulate a few participation trophy reviews, overall, people just aren't using it. So, should you buy this game? Close Me is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product.
I got three hours out of a game that all up (with DLC) costed 3 dollars The value is insane Please play this, its ♥♥♥♥♥♥♥ terrifying
ホラー苦手なのに買っちゃったから一応エンディングいったけど怖かった 深夜に一人でやったからより怖かったかも 雰囲気好きだけど怖いけど好き
boring and annoying. blah blah deeper meaning blah blah, i don't care about that. it's just not interesting or engaging. nothing happens and then nothing happens and then you have to open it on different times of day and get a smallest hint of something possibly happening sometime but then nothing keeps happening. ugh.
Very similar to the experience of having to pick up the dog poo from the garden. Just far more ♥♥♥♥.
Please forgive me for how many notifications you'll get from me opening and closing this game repeatedly. Update: This game is very creepy in it's own way and I'm lovin it
这是个要通过不停进去退出和不断调试时间(PS:是现实世界的时间)通关的游戏。我们可以通过这两个手段来通过这个游戏。不过,我在打开那几个颜色的大门之后卡住了,无论我怎样切换时间,游戏都没有任何进展,如果有人能帮我一下的话就好了。
Пфф, даже и не знаю, что сказать. Игра весьма неординарная. Я не фанат такого жанра, но играл во что-то подобное. Не тяну резину, вообщем: Плюсы: 1) Как уже сказал выше, игра отличается своей креативностью и нестандартным подходом. Как говорится, "ммм, что-то новенькое". Хотя и 2017 год. 2) Есть метки Насилие и Нагота. Эмм, ничего такого не увидел. Во всяком случае, в прямом проявлении. Только косвенно и намеками, и то, крайне мало. А вот хоррор да. Мне зашли некоторые скримеры/пугалки/страшилки (если так можно сказать). 3) Неплохой саундтрек, хоть и очень скудный (однообразный). Эмбиент (звук на заднем фоне) неплохой, хотя местами раздражает. 4) Самый главный плюс. Система "выключи игру". Мне понравилось. 5) Шуточный плюс. Манекены. Враги всех протагонистов в подобных играх. А вот в жизни довольно полезные. Хех. Ну а теперь, минусы: 1) Долгое исследование. Мда. 2) Непонятно, что делать. Таких моментов куча. 3) Темные места. 4) Непонятность истории, сюжет слабенький и непонятный. Раздражает. 5) Играл без DLC. Честно, и не хочу покупать. 6) Нужно переводить реальное время в системе (у меня Windows), чтобы открыть дверь в игре. Я не против такой механики, но не всегда часы и Интернет под рукой, чтобы выставить потом реальное время. Да и много раз туда-сюда крутить... 7) Непонятность концовки. См. пункт 4 минусов (выше). Вообщем, игра мне и понравилась, и не понравилась одновременно. Многое пришлось проходить по англоязычным гайдам (спасибо вам). Ибо местами непонятно, что да как. Оценка: 4 из 10, проект достоин некоторых моментов, но и средней ее не назовешь. Ставлю "Рекомендую", потому что, скажем так, не разочаровала до такого, чтобы у меня полыхал пердак адским пламенем. Но и не зацепила за душу. Для меня проходная игра.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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