
Click Mage is a unique 2D resource gatherer and building game. Mine and process resources, upgrade your clicking power and construct buildings on an idyllic island with beautiful pixel art graphics.
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About
Click Mage is a unique 2D resource gatherer and building game. Harvest, collect and process resources, upgrade your clicking power and construct buildings to escape from the island.
As an apprentice to the famous Click Mage, you have been teleported to a remote island by a magical accident. Upgrade your Click Powers with the help of a mysterious obelisk, trade with the merchant, use the island's resources and build a portal to get back home.
Explore a beautiful pixel art island
Harvest resources by clicking and use them to build production buildings to further process them
Handle manageable amounts of resources
No more meaningless millions and billions of an arbitrary resource
Harvest your 5 wood and carry them yourself
Upgrade your click power, carrying capacity, auto click speed and much more
Buy blueprints from the trader, construct new buildings and unlock new resources
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Portuguese - Brazil, French, Italian, Japanese, Spanish - Spain
Engagement
Hours played at review time, across 54 reviews with recorded playtime.
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fun little crafting game. Doesn't overstay it's welcome.
For the price its not a bad game. can be beat in 4-5 hours if your focused and rushing. pretty straight forward linear gameplay but entertaining non the less!
I just finished the game and I quite enjoyed it. I do, however, have some pain points I'd like addressed: 1. The chest storage seems too small, letting us upgrade it would be nice 2. Making it possible for crafting stations to draw items from chests that are close to them (or letting us connect a chest if it is within a certain range) 3. The endgame is a slog, getting 5 catalyst for each step without automation was unfun - maybe make it so that less catalyst is needed but you would need more stamped items that are unique to this specific material
While I think it is a good game for its price, I wish it had some automation in it. Lots of times I would groan at the thought of again going back to the beginning to produce more ash, more charcoal, and etc. So you will probably have a good time if you don't mind the lack of automation here.
clicking wood innit
뒤로갈수록 재미가 없어지긴함 변화가 없고 단순해서
An adorable, chill game with great sound effects and amazing soundtrack that reminded me of the PSX-era Crash Bandicoot games - a huge positive remark! The game will run between 5-8 hours, depends on your playstyle, and while it lacks in details, the pixelated artworks are great and items are fun to move around. Do not expect a diverse gameplay or mechanic outside gathering/storing/upgrading, but what you have is peak-chill Spoilery feedback for the devs: [spoiler][Nitpick] Being so easily accessible at first glance, the Portal lead me to believe on my LP to be a fast travel option for gathering spots.. I got quite confused until I realized it was the endgame building! [Balance] Glass and Ash feels a little bit intricated for an early/mid-game material.. the Ash requirements make up for a lot of wood gathering and making Glass is also quite odd with numbering being 2x Sand and 3x Ash per block. I guess the easiest solution would be to reduce the ash requirement to 2x for the Glass recipe. [QoL / Balance] It's quite odd ending up on 100 chest storage, 45 building storage and 40 hand size. I'd suggest for an extra upgrade for building storage and two more for hand size to make the experience quite a lot smother [QoL] We need a trash can! the feeling of having 103 water and not knowing what to do with the extra that won't fit a chest is quite annoying for someone who wants to keep the base tidy and organized![/spoiler]
Played for 6 hours-ish to grind through the whole game. Very relaxing and good for people who like to play a game while watching shows or movies. Nothing crazy or exciting, simple game where you just grind for materials to meet a final goal.
So, i have ADHD (and Autism, but I'm like 99% sure that's irrelevant) and rarely can pay attention to a non-action game long enough to have fun... but this game, istg, it's like they took all the parts of an Idle game that are actually appealing, and added things to where you aren't encouraged to leave your device on overnight to make progress! this game was actually fun! granted, i found some stuff to be boring, like the final grind for Catalysts, but that's probably the point, since after that, the game is basically over. this game is a solid 9.5 out of 10, the missing .5 is just still stuck on the island XD
Jogo muito bom, cliquerzinho mas automatiza, bonitinho leve, ansioso por mais jogos desse desenvolvedor
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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