
Join your Legendary Heroes in a battle for strength in CLICK LEGENDS. A Clicker - Incremental - Management game. Battle your way through a variety of enemies by leveling up your heroes, empowering them, and finding them equipment! Click your way to victory!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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One of the better Idle games that I've played. Mainly because it doesn't require hundreds of hours gameplay to complete most of the achievements. I enjoyed the game in overall, but I'm not going for that last achievements bc that one requires me spending 2-3 times more gameplay than what I have atm and I don't consider that worthwhile. Good Idle Clicker though, so if you enjoy those games, definitely give this one a try :)
Just came back to this game after a couple years. The art style & foil/sparkle/specials is great. Good design of mechanics & progression.
Fine clicker but I seen similar one somewhere on Steam that was free. This don't cost much maybe but still a little strange thing.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 37 reviews with recorded playtime.
at a glance looks like the kind of game that could have a bunch of interesting choices to min/max but actually most of the interesting looking parts turn out to be checklists and linear unlocks and the prestige skills are like "1% chance to gain a 1% bonus" type of thing which presumably scales up eventually, but is prevalent across the game with little +1% effects that are not very interesting when you are trying to 100x your damage. Aside from the narrow choices and linear progression, the game also has an annoying RNG-fetish. Play as a random hero affinity, with heroes that have random linear auto-unlock 'skills' which are mostly just +%dps , gain random 'equipment' bonus which is mostly just +%dps, find random 'collectibles' which accumulate to small +1%s, click random idols for a pile of gold, unlock random prestige options, etc. Aside from all this RNG everything else is pretty much completely linear with no significant choices other than maybe long term weight of chosen prestige skill priority, but the combat only has like 2 stats so I'm just going to take a wild guess that the theorycrafting in prestige skills is pretty standard idle game "buy next optimal thing" type of nonsense and turns the illusion of choice into yet another linear progression. idle games have an untapped ultra potential to distill extreme complexity down into its raw form away from any storylines and loading screens and cutscenes and dialogues and frictions... but if the idle game is simple then you basically have nothing, because everything else was stripped away almost by definition of the genre - without any optimization min/max theorycrafting there simply is no game. It's an interactive progress bar - a loading screen where you need to click 'next' thousands of times. also this is a small side note but why do so many games start you at lvl one and you look like some kind of ultra character fighting supernatural megamonsters in the first second of gameplay does nobody know h... nevermind
Très bon jeu, simple et facile à comprendre, reste à comprendre qu'il faut garder le plus de soul stone si l'on veut progresser. L'aimant dans le soul cache peut vous aidez à obtenir plus de soul stone, je vous le recommande fortement. On débloque l'auto-leveler au niveau 500, ce qui est assez utile lors des rebirth. Le seul b-molle avec l'auto-leveler, c'est qu'il augmente les levels des héros à partir de celui qui coûte le moins cher, incluant les augmentations de rang, ce qui fait que la plus part du temps il augmente le rang des héros du début qui coûte cher à la longue et qui ne donne pas plus de dps. Si l'auto-leveler était basé sur les dps optimale, le jeu en serrait grandement améliorer. Par contre, l'auto-leveler n'utilise pas plus de Blood stone que le nombre nécessaire à un rebirth, ce qui est pratique. Je vous conseil de ne pas utiliser l'auto-leveler que pour commencer un nouveau monde soit qu'après un rebirth, car sinon vous allez voir que vous allez stacker vers les 600 niveaux, du au manque de Blood stone, expliquer plus haut. Sinon vous pouvez toujours fermé le jeu et le réouvrir plus tard et le Idle mode vous fourni des bloodstones à votre retour. J'ai remarqué qu'à partir du niveau 750, les monstres drop également des bloodstones de temps en temps. Le jeu est bien développer, par contre quand ça fait un bout que tu joue (dans le coin de 800A Soul Stone), les 500 premiers niveau prennent une éternité à faire. Comme ce fait, chaque ascension est de plus en plus longue, et à quoi bon, ce sera à vous d'en juger. Un option qui skip les niveaux du début pourrait largement diminuer la perte de temps. Côté succès, j'y travail, mais pas avant 3,5B soul stone certain. Il est recommander d'avoir aussi un auto-clicker sinon quoi l'un des achivements vous prendra bien trop de temps. Le seul truc que je ne comprend pas, c'est que j'arrive jamais à dépasser les niveaux 800 et pourtant je suis rendu à 3,5B Soulstone. On dirait qu'il y a un bug, par moment j'arrive à attendre niveaux 850 depuis que j'ai 2B Soulstone, puis les games suivantes j'arrive même pas à 800... Je suis barré sous les 800 tout le temps. Une photo montre une partie à 3,5B Soulstone qui se rend dans les 1050 niveaux. C'est vraiment bizarre tout ça. Qu'est-ce que je ne comprend pas non plus c'est que plus j'ai de SoulStones, plus j'en gagne à chaque ascension et pourtant je ne me rend pas à un niveau supérieur d'une fois à l'autre. Je guess que j'ai un bug. J'ai donc quitter le jeu et attendu plusieurs heures pour le réouvrir et à l'aide des gold find rune et de 4B soulstone, j'ai finalement réussi à avoir le dernier succès. Je crois que le bug était dû à un achat dans le soul cache, mais il est intermitant. Bon succès and have fun.
game needs some quality of life (reset of soul cache) and balance (scaling of costs) updates and it would be ok. some mechanics also seems to RNG heavy and not well thought. The game isn't an idle game. You must be active to make actual progress because the scaling of hero lvls and monster gold / hp are so high. E.g. you can idle for days or just play 5 mins lol. Plus if you don't raise in stages you lose mana from the equipment = less everything. Runes. Plus more collections. The Auto level mechanic is kinda useless - disabling rank up for specific heroes would change it. But the game development seems abandoned - so who cares^^ My recommendation is to play another game at same time and rebirth as soon as the next wall can't be climbed in the next 5 mins. PS: Getting the steam achievements are no problem.
重生沒有成就感 SOUL CACHE設計不良 角色沒有特色 也沒有組合這回事 可以說是還沒完成的遊戲 因為沒有繁中留言所以留個 看他還有更新就不退費了 當買了個受潮的餅乾 評分2/10
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