
CLEARED HOT is a nostalgic helicopter shooter with satisfying physics and light tactical elements. Shoot, dodge, move your squad around the battlefield, and pick up almost anything with your rope and magnet.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Aug 19 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

CLEARED HOT is a nostalgic helicopter shooter with satisfying physics and light tactical elements. Shoot, dodge, move your squad around the battlefield, and pick up almost anything with your rope and magnet.
With fully physics-based action, you can get creative and use the environment to your advantage. Send enemies ragdolling through the air with your rockets, or use your rope to throw rocks at the enemy.
Transport your squad to take enemy territory, or position them to defend your own base. Deploy them wisely to complete your objectives, and try not to drop too many along the way.
Haul a**…and just about anything else. Redirect heat seeking missiles. Carry a tank to help you assault an enemy base. Pick up enemies and send them flying to their death. You can pick up anything that's not tied down, so get creative.

Physics based movement. Pick up vehicles, enemies, or redirect heat seeking missiles. Discover emergent gameplay.
Full single player campaign
8 playable helicopters
Customizable loadouts
3 biomes: Desert, Jungle, Arctic
Day and night missions
Wide range of physics based enemy vehicles: tanks, jeeps, technicals, anti-air turrets, boats, and fighter jets
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 272 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
First loving the game, second yes you can pretty much finish the game in one sitting, but there is replay value here, and that's the reason I'm keeping it. you are allowed to scale up difficulty, and pick different helicopters, all of which have their own weaknesses and strengths, and even that isn't as straightforward as one would imagine. for example the Cobra is rather slow and hard to maneuver, was having a hard time in a run with it (fly I mean) but then I picked the Hind, and holly crap I was doing a lot better all of the sudden even though it supposed to be on the slow side. so I'm working my way to collect all the helicopters and try them each in a play through. at first sigh, it does seem like the missions force you to go for fast moving and nimbler helicopters but it is kinda fun to break that paradigm. some thoughts: some missions will require different weapon set up, really wish for numbers or better descriptions, because those stat bars really not cutting it for me. it did make me wish for a sandbox mode of sorts like Desert Strike (SNES), or Grand theft Auto 2, a grand map where there is a lot of stuff going on, same gameplay and graphics though...an interesting idea I wish the developers explored, still great work here. to me at least, the more fun missions I had were the ones were I was not alone, and taking part in larger firefights, really wish there was more of that feeling, like taking part in an escalating conflict that gets progressively larger in scope, and stakes grow higher. PS it is my understanding that the game developers are still working on more content and features, looking forward to them, this is a great fun game, and has potential to be more.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Ukrainian*languages with full audio support
Hours played at review time, across 273 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Evaluation pour la version anticipée fin Août 2026 avec le chapitre 1 complet. Ce jeu est un petit bonbon pour ceux qui ont été biberonnés aux Strike dans les années 90 sur Megadrive (Desert Srike, Jungle Strike, Urban Strike) mais est suffisamment moderne et fun pour plaire aux nouveaux joueurs. C'est un jeu d'action arcade en vue à l'isométrique réalisé avec amour et passion. Au delà des combats de base, le treuil joue un rôle central pour récupérer les bonus, sauver les personnes mais également combattre en récupérant les missiles qui nous sont destinés et en les retournant à l'envoyeur, en capturant les adversaires ou en jetant divers objets sur le champ de bataille. Les irritants des Strike classiques comme la gestion du carburant ou les munitions limitées pour la mitrailleuse ne sont pas (encore ?) implémentées, ce qui permet de se concentrer sur l'action pure. Le style graphique est propre et les performances sont honorables sur ma config Linux. Le ton du jeu est bourré d'humour et d'auto-dérision mais les dialogues restent optionnels pour ceux qui préfèrent l'action au blabla. J'apprécie que les développeurs aient implémenté la possibilité de masquer le sang, cela permet de profiter de ce titre à davantage de personnes qui pourraient sinon être gênées par ce point. J'attends la suite avec impatience, en attendant je continue les runs pour débloquer les différents véhicules et armes pour varier le style de jeu.
This is not a complicated game, but that doesn't mean I don't have fun zoning out while I play it. The physics work really well and there's a real variety of helicopters and weapons. I'm glad I picked this up early access because I'm excited to see where it goes from here.
good all a round
Awesome little game which is so easy to pick up and play. The controls are silky smooth and it runs brilliantly on the Steam Deck. The missions are fun and varied. You get a really good test range with loads of things you can try out, plus an arcade mode. Satisfying array of weapons and helicopters. The in-game physics are great fun too. A touch steep on the price-to-content ratio at the moment, as there isn't more than several hours worth of playtime here, currently. But it is early access and the roadmap looks great - the dev's look to be adding loads more content. I'm hoping they'll add a tool to design and play our own missions too, as I feel this game would lend itself well to this.
Absolutely fantastic! I'm really looking forward to the next chapters getting released.
good game. classic stile that i remember. hope it will not be forgoten by devs
Great game! It reminds me of nuclear strike from back in the day. It is a great few hours of gameplay with some fun humor.
it needs more missions
EXTREMELY addictive little game full of character! CAN'T WAIT for the next chapter to be released!
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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