
It is what it says on the tin, it's Classic Snake. However there are some in game options, you can change: -play field size -snake speed -food spawn -walls or none
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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It's like the old classic mobile snake, but on PC and with more colour. As a classic snake game it plays very simple. Move the snake around to eat the dots and avoid touching walls or yourself. There you have it, it wont get easier than that. But you can make it harder, the game allows you to alter some aspects of the game like your movement speed, field size and foodspawns. It's snake. It's classic. It's Classic Snake. What else is there to say?
Classic Snake is an unabashed, lazy ripoff of Snake (Copyright Nokia, 1997). Many lazy "amateur" developers don't pay attention to their obligations under copyright law, and often steal the ideas of actual, real game developers without credit, such as the "developer" here has done. At this stage no legal action has been taken by Nokia against the "developer" here, but it's never off the table, as previous copyright law cases have shown (specifically Tetris Company LLC vs Xio Interactive in New Jersey). Sure, Nokia created Snake as a mechanically similar derivative of Gremlin's much earlier 1970's Blockade game, but it's significantly different in enough ways (not being multiplayer for example)... where this is absolutely not. The copyright infringement is in the name on this one. This also infringes on Nokia's trademark, so the developer clearly went out of their way to break copyright law for profit (which is illegal in some parts of the world and can carry penalties of up to $250,000 and up to 5 years in prison). So yes, it's not only morally wrong to steal other people's intellectual property, it's a crime. Putting aside the unethical intellectual bankruptcy of stealing someone else's game concept for profit, this is also breaking that unwritten law of stealing other people's game ideas... you should at least try to do better than the game you're ripping off. Classic Snake is considerably worse than Snake, and as a PC game, this is complete garbage. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The implementation here is of such poor quality, the developer couldn't work out how to make the game display in fullscreen, it only runs in a window. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics (although it's hard to describe the visuals in this garbage as any kind of art, no attempt was made). It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. Comically, the game was written in Winforms/ .NET (I'm not making this up). Talk about not using the right tools for the job. Might as well try to bake a cake with a screwdriver, these things were never intended to be used as game engines. This is indicative of remarkable levels of incompetence. The extremely poor choice of game engine here is a major contributing factor to the defects with the game. The very poor quality of this game puts it squarely on-par with ancient 1990's Flash/Java games, and given it's 2025 (and this was released not so far back in 2022), gamers and the industry expect and deserve better than this kind of low effort shovelware. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was [b]only 2 players[/b]. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 130,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. So, should you buy this game? Is this one of the best of the 130,000+ games on Steam? Classic Snake is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. In a brazen act of toxicity, the developer also tried to monetize this copyright infringement through Steam's community marketplace "NFT" shop... trying to scam gamers into buying "NFT" skins for real money... trying to make as much money as he can from stealing someone else's intellectual property. This is also competing with over 14,000 free games available on Steam, many of them far better than this paid product. It's also likely this game will be removed as soon as Nokia initiates legal action. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
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Concurrent players on Steam, sampled daily since tracking started.
Going back to basics is always good. Snake is very simple, but because of that, you just cannot go wrong. For what it is, this works very well
评分:3/5 评测:贪吃蛇的编辑游戏器,可以自定义场地大小、果实数量、蛇的速度并进行游玩,经典小游戏,可玩性还不错,值得一玩
没中文 没成就 经典贪吃蛇 正如名字所示,这就是原版贪吃蛇游戏。 游戏内提供多项自定义设置,你可以自由调整: 游戏区域尺寸 蛇的移动速度 食物刷新模式 是否开启围墙障碍
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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