
Are you ready to take on dark winding dungeons crawling with magic and monsters? Prepare yourself for a remastered classic dungeon crawler, full of exploration, combat, and endless opportunities.
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A call for brave adventurers awaits at the doors of Crostini Academy. Prepare yourself for a remastered classic dungeon crawler, full of exploration, combat, and endless opportunities. Take advantage of the classes and quests available to build the ultimate, hardy cohort of students!
Build your perfect roster and handpick out your ideal party of 6 students to storm the labyrinths. Mix and match from 10 races and 18 classes, each with their own unique skill sets. Crawl through over 100 labyrinth maps facing over 250 potential enemies. Don’t forget to collect artefacts, explore inter-dimensional travel and conquer adversity. You determine the standard you thrive at, take note of recipes for weapons, potions, and any upgrades necessary.
Within this year, groups of excited students will walk through the doors of Crostini Academy to learn the tools of the trade and leave as the next Class of Heroes!
Do you have what It takes?


Enemies hunt your every forward and backward step within the dungeons. From clusters of small enemies, to terrifying beasts, there is only one way to defeat them all.


The twisting, maze-like paths that form the labyrinth are never quite the same, with different terrains and environments for your students to learn to conquer, experience builds true heroes.


The best battlers are those prepared. With plenty of choice for weaponry, armour, and ability-granting accessories, you’re never alone with protection at your side.


This time there's different schools to visit and each school has its own host of interesting characters, and even more interesting courses which your students can take!


With 10 different classes, 18 different courses, 3 different alignments, the possibilities for creating the perfect cast of students is seemingly endless.


Collect recipes and get crafting! The items you find in the labyrinths can help you weather different storms.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Another great Wizardry-inspired DRPG with a lot of value for the money. Bigger and better than COH 1 in every way. If you enjoyed that, you'll more than likely get a kick out of this one. +Tons of everything: items, classes, dungeon locations, quests +Dungeons are now static locations rather than randomly picked from a pool +BP rerolls don't matter as much +Standardized MP pool makes mages more useful earlier in the game +For whatever reason, I felt like inventory management wasn't as problematic in this game +Works fantastically on Steam Deck with no alterations required; cloud saves are here too despite no store page listing -Random stats at level up still sucks -Mistranslations in some items and skills -Alchemy interface is still cumbersome -I'm not a fan of the complete lack of BGM in dungeons; also why is the party menu music so sinister sounding? -SUPER CRASHY - thank god you can save anywhere and any time because this will kill the game for you if you don't
最序盤乗り切って浮遊装備を手に入れてしまえば割と稼げる形なのでそこまで難しくはない。敵もチートじみた強さの最上位精霊が片付けてくれる。なので何回かの移植を経て遊びやすくはなってるのかなとは思う ただ素材錬金が面倒くさい、こっちにも闘技場的なコンテンツがあればボスでのリセマラや素材をちまちま合成する羽目にならないのになぁって 基本的に宝箱は落ちないので廃品合成で強化していくが裏ダンユニークとなるとボス泥か、あるいは低確率で落とす宝箱から。みたいな感じで微妙に噛み合ってないのがちょっと?裏ダンにワーニングゾーンがないので稼ぎづらいし 1と2やるとこっちにこれがあればいいのになぁって思うようなことが多かった印象だった
I can't seem to put this game down, I am absolutely thoroughly enjoying it. This is a remaster of an older drpg, with all the clunkiness and debatably unfair situations one might find such a game putting themselves in. The combination of cutesy anime portraits and an added save-anywhere function for this remaster smooths all of that over for me, personally however. I'm a pretty simple person in that regard admittedly. You'll make a party of students, each with a unique portait assigned to their specific gender/race/job combination (and the ability to switch said portrait to any of their other available ones in their status screen should you wish), spend an hour or two getting a single scrap of equipment on each of them, and wander through dungeons until you either reach an encounter that randomly generates a huge overleveled horde of those monster you have kind of a rough time taking on just one of, or until you step on a tile that kills half of your party because it removed the traversal spell you put on specifically for that tile because yes they can combine those. Your next step is to either revive them at your base which has a chance of failing so bad it permakills them, or reloading your save you've been making every other step like a pansy. So yeah the latter's what I do. I do think engaging with the game on that level would be a valuable experience of course, if you're up for that, just know that you do always have a safety net there. It really scratches that "wander through a dungeon for awhile" itch though. Thoroughly recommend it, if only because it makes me feel like I'm experiencing some old school rpgs from like, behind some glass or something. Nice and transitionary from something like etrian odyssey. Oh, and a tip, don't go to the witch's woods first. You're gonna be overleveled for the other dungeon the first one gives you access to and the tonguebas are gonna GET you.
本次购买为了童年在PSP上的游戏补票,但其实在NS上好像也补过了,总之再补一下。毫无疑问,2代是我最喜欢的迷宫回合制RPG!后续PSP上有刻之学院等,虽然各有各的优点,但不知为何感觉2玩起来更带劲、人设也最可爱...... 小时候一点也看不懂日语,而且PSP版没有配音,所以完全是因为好看的人设、迷宫以及转职在玩。[spoiler]就这样,小Pat的人生被地牢和迷宫彻底毁了.jpg[/spoiler] 为了炼金术和转职画了好多片假名(。 以下是个人游戏评价: [b]优点: [/b] 1.喜欢走迷宫/填格子的玩家有福了 不走遍整个迷宫格子就感觉身上有蚂蚁爬,就算到处是陷阱、传送、单向通行,也要好好让地图右上角标星口牙。 2.丰富的炼金系统和职业搭配。 3.非常可爱的人设!!!!!! 4.2G重制版增加了地图自动导航,非常好用。 原版法师没开传送魔法前,每次走迷宫要绕好久,现在只要不涉及传送,电脑一键规划,爽耶! 5.有语音,有英文界面了。 不会日语的小伙伴们玩耍时可以享受三国语言轮流切换:语音是日语,字幕是英语,脑子里再转换成中文。好在相对来说文本很简单,语言压力比较小。这下我终于能知道剧情发生了什么了。 [b]缺点: [/b] 1.移植到PC但好像没做好优化。 本来以为可以鼠标点击选项,但实际上全靠键盘。力竭了只能拿出我的dual sense手柄玩。早知道就在ps5上买了... 2.炼金系统很丰富,但在实验室里合成装备和道具的时候无法查看炼金表。 这意味着最好是在旁边开着wiki对着来。然后手头上能找到的合成表全是日文的,所以使用英文版的话还得翻译一下。 3.相对来说格子比较少,100格的背包,三个学院各有100格储物柜。 物资管理或许是地牢游戏不得不品的一环......总之如果长时间下迷宫,需要注意一下剩余物品栏数量,否则迷宫的箱子白开了。 之前因为被片假名折磨狠了,希望这次我能顺利通关! [spoiler] 同类型的推荐迷宫旅人系列,但迷宫旅人好像没有炼金,所以还是剑、魔法与学院好玩[/spoiler] 希望能做迷宫续作...虽然我知道概率很小就是了。再不行重置一下刻之学院吧,我发誓我会每个平台都补一遍。
Full Review available here: https://treatyourgeek.co.uk/class-of-heroes-2g-remaster-edition-review/ Class of Heroes 2G is the 2009 follow-up to the cult classic original Class of Heroes game, developed for PS3 and now remastered for current systems. It’s a dungeon crawler RPG that offers deep and layered gameplay and is held in high regard by many fans of the genre. With more character classes and more content, will the sequel be what I was promised? Or will I have another bitter pill to swallow? While more of the same, Class of Heroes 2G evolves the formula set by its predecessor and introduces some much-needed quality-of-life improvements that evolve it from something that is “just fine” at best to being genuinely decent, especially for the price. There are hours of fun to be had here, and while it may not hit the highs of other games, it’s certainly an experience I can recommend giving a go. 7/10
懐かしい思い出とともに発売されたので買いました。初代はクリアした記憶あるので2からやってます。 当時はクリアするまで辞めたような記憶があるので新鮮な気持ちでできましたが、ゲームに慣れてくるといたるところにバランスがうまく取れてないところが多々ありました。 一部職業が息をしていない、というか専用職業の一部が下位職業とほぼ変わらないというところもあり 大味さがかなりあります。 まぁ絵が好みでWiz系を始めてやるという感じであればありじゃないでしょうか。 エルフ育てて魔法使い経由の精霊使いに持っていけばあと二人魔法使い 適当に前衛戦士職3人いるだけでいともたやすくクリアできるのでお勧めでです。
やっちまいました。 ※レビューというより愚痴です 今回の冒険者は装備枠だけ用意されていて、余剰アイテムは保持できません。 装備していないアイテムは道具袋にて共有保持されます。 前バージョンでは道具袋が満杯になると余剰アイテムが個人持ちにあふれてきて、整理が必要だと気づけたのですが、、、 今バージョンでは道具袋が満杯だと気づけませんでした。 不幸なことに、砂漠の宝箱(銀だったのに)が軒並み「空っぽ」でおかしいなと思ったのですが、、、 勘違いして「また嫌がらせしやがって」と逆恨みしてしまいました。 実際には保持できないために「ロスト」してしまっていたのです。 あ~ぁ、銀箱のアイテム結構捨てちゃったなぁ(泣) セーブデータを細かく分けとけばよかった、1本に上書きしてたのも失敗でした。
这键位,这画质,音质……我真的无力吐槽……也就看在人设图好看一点就买了,想想还是先退款吧,这价格不合适
Like many of the dungeon crawler series ported from the handhelds, Class of Heroes 2G gets to benefit from reusing many of the assets the original game created, allowing it to focus more on the systems and content, and we get a far better game for it. I was deeply critical of the original, it being one of the few games I gave a non recommendation review to, so it's quite pleasing to be able to give this a thumbs up, even if it still won't blow veteran dungeon crawlers away. The series is obviously aimed toward younger players, and that's fine, because it serves as a decent gateway game into Wizardry style dungeon crawlers, whereby you get a taste of the complex systems such as the character creation, gearing, and crafting, with most of the difficulty/complexity stripped away. The game is still a button masher whereby you can cruise through 90% of the game just hitting attack. But that's fine, because not every dungeon crawler needs to be Elminage Gothic. For those that have played or are considering the first outing, there are a number of changes they've made that makes this version vastly more playable: 1 - You no longer have to identify every loot drop. There's still an unnecessarily large loot table and the crafting system is all but pointless, but not having to spend literal hours across the course of a playthrough clicking identify on every drop before you can sell it in the shop is a huge boon. 2 - They refrained from implementing the mass evasion they spread all over the latter game monsters and bosses that meant you could only hit them with one team attack. Now you get to just attack at your leisure, even if using that overpowered group attack is still the best option for downing most encounters. 3 - The maps have a little more inspiration in their design. They're still nothing you'll remember, but gone are the mirrored blocks, replaced with more interesting webs of square rooms and corridors, with some areas even backtracking on themselves with multiple entries and exits to weave between. 4 - The boss compilation has become more monstrous than a large roster of highschool girls acting as a magic seal. There's still regular battles with other students, but this feels more natural and engaging than it did previously. The worst thing I can criticise is there being a few translation bloopers, such as Heal and Healius (the single target and group heals) reversing in their higher ranked versions, Metaheal becoming the group heal and Metahealius becoming the single target one. It's also impossible to understand what half the icons in the stat pages mean, since you get no solid descriptions and can only use your own common sense on what those icons are referring to. But none of this is game-breaking stuff or hard to figure out, if it even matters at all. Is the game a masterpiece? No. Will it likely to be memorable beyond it being one of the first games you ever played as a kid? Not a chance. But it serves its purpose of mindless entertainment to lose a couple of days of your life in. The cast of characters are cute, there's a few dark story elements that get their fairytale turns out good in the end, and there's some 'member berries in there for those who played the original -- though you certainly don't have to (nor should you) in order to play this. At the end of the day, if you want to try out a wizardry style game, you can't go wrong with this, so long as you don't mind anime schoolkids being anime schoolkids, aren't going to be offended on either side of the political spectrum by the butch fairy teacher being as stereotypical of what that description in real life would be referencing, and can get over the 1000+ items and 50 odd spells you'll never have to do anything with. The game made me genuinely laugh in places and had minimal frustration, which is far more than some manage to accomplish.
I wished I had listened to the other reviewers. At least I got the game on sale... The game looked decent. Personally I don't mind the artstyle and the combat can actually be fun. But the game has issues, mostly fundamental design flaws, that keep me from actually enjoying it. I'll just list a few of them: - Too much RNG. Especially when leveling up characters. At first I didn't pay too much attention to it which was a mistake. There seriously was a point at which my Bahamoon Warrior (the tankiest character you can build in the beginning) had less HP than my Elf Sorcerer. Constantly paying attention to your exp and reloading when you get a low roll is not fun. - From what I've seen the only means of fast travel on the world map is buying a ticket for 10.000 gold. Which is a lot of money in the beginning. If you enjoy travelling through the first dungeon (and possibly others) a million times to get back to the academy then this game is for you. - The alchemy system. It's as if the developers brainstormed how they can make crafting as tedious and uncomfortable for the player ad possible and then implemented everything they came up with. I don't have the patience to go into details, just know that crafting in this game sucks, big time. There's more but these are mostly the things that made me drop the game.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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