
Clandestine is a 2-player or singleplayer stealth/hacking game set in 1996. Asymmetrical co-op allows one player to take the role of the spy while a friend provides overwatch and assistance as the hacker, and unravel a post-Cold War espionage conspiracy.
Modeled estimate, not a reported figure. How we estimate →
Media

About






Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Glitchy asf but so much fun with someone else playing as Martin, but KEEP IN STEALTH. Kat cannot aim worth a damn and rapid firing is even harder, not to mention you'll need to be careful about the fact that a flannel and jeans will not stop a bullet. Other than these though great game :)
A spy and a hacker walk into a bar right? Expect the hacker stays behind in the car to hack the bars camera's so the spy can sneak down into the basement, get top secret documents, and spoil a terrorist plot. If you have a friend and like to plot out routes, and set up how you approach a mission, this game is fantastic~
need Chinese
Tldr: - An underrated game that deserves a bit more attention and praise than it has gotten - Mostly fun, slightly jank - Low price - For a casual, stealth-focused experience, but not very immersive - Completely unique and satisfyingly synergized co-op mechanics - Tense, satisfying stealth scenarios that test your ability to work like a ghost, and cooperate with your teammate - A slow ramp-up in difficulty and complexity each mission to let you sharpen your skills and familiarity with game mechanics, while still providing a decent challenge - A retro, '90s setting, including mostly accurate technology and world politics during that era, with a focus on the growing cyber-warfare and espionage of the post-Cold War era - It's like a mix of Splinter Cell and Hitman, but with a whole new co-op element attached that greatly enhances the game - The game is built around the co-op aspect. Both players serve integral roles in the completion of the game - It takes about 6 hours to beat the game, but you can play it a second time with a friend, swapping roles, and have another distinctly new and different 6 additional hours of fun with your pal For a 6 gigabyte game, it's pretty damn good. There are bugs and jank to be expected from any game released by a small studio from that bygone era over a decade ago, but the gameplay is great fun for its time. The asymmetric co-op means you can play this game two whole times with a friend, swapping roles after the first playthrough, and still have a completely new and different experience the 2nd time. The choices you make in the game (i.e how many people you kill, and how many mistakes you make that leave forensic evidence behind) have a small but noticeable effect on the mostly-linear storyline. If you are looking purely for an immersive experience, this game won't satisfy. The character models, dialogue, lip-sync, and animations are all kinda meh. But the game overall is just fun if you don't care for immersion or a mind-blowing story. In my opinion, the story and voice acting are alright, and not over-dramatized to the point of sensationalism like most modern games nowadays do. It seems somewhat founded on realism and professionalism, in regards to how characters act. The player character you play as is a technician - not a fully-trained covert operative, so she doesn't handle guns very well. She is kind of slow-moving, and very much NOT a bullet sponge. This forces the player to consider taking the stealth approach on each mission. And that's a good thing, because pulling off missions undetected is satisfying. On most missions, you are able to ghost through entire buildings without leaving so much as a shadow on the ground for people to find, and it's satisfying when the game tells you you've left zero footprint after the mission is complete. And of course, Player 2, the hacker, is integral in assisting you in accomplishing this. You literally cannot beat the game without the hacker. (There is a Solo singleplayer mode where you can take control of the hacker at any time, but I find playing with a friend is more fun and makes for a much more dynamic experience) It's pretty great. :) Kinda daydreaming about the devs coming back to this little hidden gem and giving it a modern facelift.
This game is too ambitious for it's own good. Very unique and wish the devs would at least patch it or update it because the bugs can really get in the way of an otherwise wonderful co-op experience. Unfortunately it seems the team that made this no longer exists, or at least have rebranded and work on Blockchain games now. Game plays very well as a single player campaign as well, so don't feel deterred if you can't find someone to play with, but co-op is definitely a different and more preferred experience.
Edit 1: - Yes, can confirm the extra jank, had a mission waypoint not work once and had to force a checkpoint reload to fix it. - I still could not get over how terrible looking the people's faces were, that sarah woman is gonna haunt me for a while. - Not to mention how the lip sync was abysmally bad, however a good voice acting could make it bearable but... - It didn't, the main voice actress for the red haired character was basically dead inside, she was effectively just reading her lines with audible exhaustion, even the very impactful emotional line at the climax was delivered with the very same monotone voice used for the whole game, I even thought it was a Text-To-Speech for a moment. - At the last mission, before getting in the compound, we knew exactly where to go but I had to restart a few times because of glitchy geometry only to find out there was an actual invisible wall, like come on it's literally just grass and a tree branch, basic foilage and you're telling me I CANNOT just brush it aside and follow the fence??? We had to juke even more guards to go around a huge boulder because of that. - We definitely need to be able to mark more than 3 enemies at a time, lots of little game design decisions felt wrong, but not sure if it's just an indie game that was unpolished or if they didn't have budget to fix / playtest these issues or if was a deliberate design decision to keep the hacker occupied micro-managing more. + I still recommend the game, but only for those that [b][i]really[/i][/b] like this specific type of gameplay. Look past all the jank and really get into it expecting wonky hitboxes and buggy prompts. Original review: + Slow but interesting, a little clunky but just right for this kind of gameplay of agent + hacker stealth. + I get what people meant by jank, but since I came fully expecting a barely playable decade old game I was surprised how immersed I felt. I am kind of sad how SteamDB shows that the all time peak for this game was barely 150 players, this must have been a commercial flop for them, I wish more games of this gameplay type would have come out. I haven't finished the campaign yet, 4 hours in.
No. Just no.
LOVE THIS GAME SOOOO MUCH, I had to make a his and hers PFP images, best game with peak gameplay -Would hack again
Для кооп тупо топ. За пару вечеров проходится, да еще и сюжет удивляет в хорошем смысле.
An enjoyable asymetric coop game. It's short-ish (~15h) and good gameplay, but it's a bit glitchy. There's not much else like this on the market, and this is the only game that plays on the agent/operator duo with an actual, non-comedic, decent plot I'm aware of. Well deserving of a playthough.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| The Wanderer: Frankenstein’s Creature | $84K | 362 | 83% | $15.99 |
| Goblin Dungeons | $84K | 280 | 85% | $12.59 |
| RAD | $84.1K | 967 | 74% | $4.99 |
| Baby Blues Nightmares - Toddler Horror Game | $83.9K | 187 | 91% | $12.99 |
| Extreme Climbing | $83.9K | 305 | 93% | $7.99 |
| Scourge: Outbreak | $84.1K | 591 | 64% | $5.99 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| Clair Obscur: Expedition 33 | $263.7M | 178K | 95% | $47.99 |
| The Forest | $254.8M | 678.5K | 96% | $19.99 |
| Ready or Not | $238.1M | 338.9K | 78% | $49.99 |