
Lead the members of Expedition 33 on their quest to destroy the Paintress so that she can never paint death again. Explore a world of wonders inspired by Belle Époque France and battle unique enemies in this turn-based RPG with real-time mechanics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Once a year, the Paintress wakes and paints upon her monolith. Paints her cursed number. And everyone past that age turns to smoke and fades away. Year by year, that number ticks down and more of us are erased. Tomorrow she’ll wake and paint “33.” And tomorrow we depart on our final mission - Destroy the Paintress, so she can never paint death again.
We are Expedition 33.
Clair Obscur: Expedition 33 is a ground-breaking turn-based RPG with unique real-time mechanics, making battles more immersive and addictive than ever. Explore a fantasy world inspired by Belle Époque France in which you battle devastating enemies.
In this evolution of JRPGs, real-time actions enhance the heart of turn-based combat. Craft unique builds for your Expeditioners that fit your playstyle via gear, stats, skills, and character synergies. Open an active dimension in combat - dodge, parry, and counter in real time, chain combos by mastering attack rhythms, and target enemy weak points using a free aim system.

With only one year left to live, join Gustave, Maelle, and their fellow Expeditioners as they embark upon a desperate quest to break the Paintress’ cycle of death. Follow the trail of previous expeditions and discover their fate. Get to know the members of Expedition 33 as they learn to work together against impossible odds.

Explore an enchanting realm populated by surreal adversaries. Wander through breathtaking landscapes, from the Island of Visages to the Forgotten Battlefield, discovering secrets and hidden quests along the way. Find allies of fortune in creatures of legend. Recruit special companions to access new travel methods and discover secret areas in the World Map.
Experience the debut game from Sandfall Interactive, fully realized in Unreal Engine 5 with stunning graphics and a heartbreaking soundtrack.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99−20% | 279Kreviews | 95% | #80 | $202.3M |
| $45.19 | 104.1Kratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3482 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
To those who come after
Excellent jeu, histoire avec nombreux rebondissements et game play novateur !!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $201.7M | 316.8K | 98% | $19.99 | |
| $204.8M | 292.4K | 93% | $29.99 | |
| $205.8M | 234.9K | 98% | $35.00 | |
| $196.8M | 174.7K | 84% | $69.99 | |
| $210.3M | 107.5K | 51% | $69.99 | |
| $216.2M | 137.4K | 88% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $2.6M | 5.3K | 90% | $19.99 | |
| $44.2K | 119 | 88% | $12.99 | |
| $94 | 1 | 100% | $4.99 | |
| $2.1K | 10 | 80% | $9.99 | |
| $73 | 3 | 33% | $0.99 |
Every market we collect.
Latest in each market: best FR #42, worst UA #99 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 80.14/day in the week to Sep 15 → 89.14/day in the week after.
Of the 4 markets with a position on both sides, 4 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 93.71/day in the week to Sep 14 → 87.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +8 more
| $49.99 |
| 45.5Kratings |
| 94% |
| — |
| not modelled |
| $49.99 | 875ratings | 92% | #178 | not modelled |
| $49.99 | — | 98% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Peak!
A well polished RPG that has its own spin on difficulty; you can parry and dodge, but you cant defence. Each character comes with its own unique mechanics and with interesting modifying combinations. This is well polished
Clair Obscur: Expedition 33 is the kind of game that reminds me why I love RPGs. It isn't satisfied with simply telling a good story or offering engaging combat. Every part of the experience feels connected to the ideas the game is trying to explore, making it feel cohesive from beginning to end. The world is unforgettable. Its surreal landscapes are beautiful without ever feeling disconnected from the narrative, and exploration is consistently rewarding because every new location adds another layer to the setting. It has a distinct artistic identity that never feels like it's borrowing from whatever happens to be popular. The combat deserves just as much praise. It strikes a satisfying balance between strategy and player skill, asking you to stay engaged instead of relying on menus alone. Every encounter feels meaningful because you're constantly making decisions rather than repeating the same routine. What stayed with me most, though, was the writing. It treats its characters with sincerity, allowing them to feel like people shaped by hope, loss, and the choices they've made. The story trusts the player to reflect on its themes instead of explaining every emotion, and that restraint gives its most powerful moments room to breathe. Clair Obscur: Expedition 33 is a game with complete confidence in its own vision. It never feels like it's trying to imitate another RPG or appeal to everyone. It knows exactly what it wants to be, and that conviction shines through in every aspect of the experience. Those are the games I remember the longest, and it's an easy recommendation.
I think this has to be the best game ever made. There are very few things to dislike about the game. -- The positive Story: 9.5/10: The story is phenomenal, the foreshadowing is on point enough that you can guess what is to come, but it develops in a way interesting enough that you will not get it quite right. Graphics: 9/10: The graphics and environments are some of the most beautiful I have ever seen. Some very minor stuttering occured every now and then, but for the rest the game ran smoothly. Music: 10/10 - The music is what brings most of the emotions to the storytelling for me and is what will bring you from screaming with joy and feeling amazing after a boss fight to crying just minutes after. Gameplay: 9/10 - The gameplay is an innovative take on a jrpg, especially on a higher difficulty it feels like a combination of a jrpg and dark souls. Stability: 10/10 - I encountered not a single bug or crash during my 55 hour playthrough. The only thing that could be perceived a a bug is the camera spawning in an odd angle. -- The negative Something that made the combat in this game as phenomenal as it is is the combination of the very clear animations and sound design, allowing the player to consistently parry almost everything. In act3 this all goes out the window. The sound design for the parry is slightly off on several monsters, which means a skill you have been training consistently makes you miss your parries now. Additionally they seem to play with the animation sliders, slowing up and speeding down at very weird unintuitive moments, making the parries even harder. This resulted in a rather frustrating act 3 that I only kept going through because I wanted to see if my guesses about the story were correct. What made this even more jarring is that the execution on animations and sound throughout the rest of the game is phenomenally well done. One other thing I kind of disliked is that there seems to be a lot of 'post-game' content that you get exposed to throughout the story, but only really explore at the very end of the game as optional content. I can see that this is fun for RPG completionists, but honestly those areas felt a little misplaced to me. Overall this is the best game ever made and you should play it.
A masterpiece. An outstanding game with an amazing plot and ending. Absolutely highly recommended.
I almost never do game reviews, but after completing Expedition 33, I had to. The story is just so good. The world and charactars are extremely unique and well-built. By odin's beard, the music: THE ♥♥♥♥♥♥♥ MUSIC! That was probably the best about this game, I am normally not a fan of music but the tracks in this game are so good. One of the few games that got me emotionally involved after playing the intro., even more after playing until a little after they reached the beach. Can't believe I almost cried when Gustave sat down and ..., had a turning point (if you played the game you know exactly what I mean) I am usually not into turn based games but this was really good, expecially for people who like to see more animations, a good story, music, dodge and parry mechanics. More towards the end of the game got me shocked because of the reality that crashes into your 'fantasy world'. It seems that things are not as simple as the might seem and in the end you've got a hard choice to make: crush 'peoples' feelings and future or reject reality... Towards the end game there are also really hard bosses, I would suggest searching which bosses exist if you want to do them all. I'd wager Simon in this game is harder than Malenia (imo). Awesome game, I would give it a 9.5/10 overall.
Forgot to leave a review BUT: This game is an absolute aesthetic masterpiece. The world is gorgeous, the art direction is stunning, and the atmosphere is something special. Every environment feels carefully crafted, and the enemy and boss designs are just perfect — some of the most memorable I’ve seen in a while. The lore is rich and genuinely captivating, and the story is beautiful. The characters have real presence, and the roster feels strong. Pair that with an excellent soundtrack and you get something that feels artistic in a way a lot of games only pretend to be. The combat is the one thing that held me back a bit. I’m not a big fan of turn-based systems in general, so it took some adjusting. That said, the parrying feels incredibly satisfying when you nail it, and it helps make the fights more engaging than they otherwise might have been. Overall? It’s worth picking up, especially if you can get it on sale. If you care about world, art, story, and atmosphere more than pure combat systems, this one delivers hard.
one of a kind
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.