
Lead the members of Expedition 33 on their quest to destroy the Paintress so that she can never paint death again. Explore a world of wonders inspired by Belle Époque France and battle unique enemies in this turn-based RPG with real-time mechanics.
Modeled estimate, not a reported figure. How we estimate →
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About
Once a year, the Paintress wakes and paints upon her monolith. Paints her cursed number. And everyone past that age turns to smoke and fades away. Year by year, that number ticks down and more of us are erased. Tomorrow she’ll wake and paint “33.” And tomorrow we depart on our final mission - Destroy the Paintress, so she can never paint death again.
We are Expedition 33.
Clair Obscur: Expedition 33 is a ground-breaking turn-based RPG with unique real-time mechanics, making battles more immersive and addictive than ever. Explore a fantasy world inspired by Belle Époque France in which you battle devastating enemies.
In this evolution of JRPGs, real-time actions enhance the heart of turn-based combat. Craft unique builds for your Expeditioners that fit your playstyle via gear, stats, skills, and character synergies. Open an active dimension in combat - dodge, parry, and counter in real time, chain combos by mastering attack rhythms, and target enemy weak points using a free aim system.

With only one year left to live, join Gustave, Maelle, and their fellow Expeditioners as they embark upon a desperate quest to break the Paintress’ cycle of death. Follow the trail of previous expeditions and discover their fate. Get to know the members of Expedition 33 as they learn to work together against impossible odds.

Explore an enchanting realm populated by surreal adversaries. Wander through breathtaking landscapes, from the Island of Visages to the Forgotten Battlefield, discovering secrets and hidden quests along the way. Find allies of fortune in creatures of legend. Recruit special companions to access new travel methods and discover secret areas in the World Map.
Experience the debut game from Sandfall Interactive, fully realized in Unreal Engine 5 with stunning graphics and a heartbreaking soundtrack.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 892 reviews with recorded playtime.
Reviews
Themes across 890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A true Masterpiece. Actually the best solo game i have ever played... Graphics, the music, the scenario, the gameplay, everything is just... like a dream. More than a video game, it is a piece of art, a true experience. I am often disappointed by "hyped" games, but for this one the "hype" doesn't even give it true justice. I can only thank all those who participated into creating Clair Obscur for the experience they provided.
喜欢奇幻的冒险故事
Jeu magnifique et touchant
meh
Malgré un PC qui commence à ramer (comme son utilisateur) des graphismes et des paysages extraordinaires. Je suis presque tenté de changer mon PC rien que pour pouvoir profiter pleinement des graphismes. Je joue sur souris et clavier et ca fonctionne bien. Le style de jeu demande à être apprivoisé mais est très intéressant Très belle surprise
Meilleur jeu de ma vie i love
gutes Spiel
什么?回合制居然能闪避弹反?!我觉得就很有创新 还有我觉得这是一款艺术性非常高的游戏
simplesmente triplo A
Ok somehow this one got game of the year, but what you will do most in this game, is QTEs and more QTEs, mechanically again and again and again. The combat in general does not seem deeper than that. A lot of upgrades, that in the end still mean QTEs... So far the Story seems promising and the graphic design is nice, not essentially mine, but still nice to watch. The characters seem a bit one dimensional. As other also mentioned, the music is great and carries the game a lot. All in all it would probably be a nice game, if the QTEs could be skipped and combat would not take so long, for so little tactical complexity.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +8 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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