
Lead the members of Expedition 33 on their quest to destroy the Paintress so that she can never paint death again. Explore a world of wonders inspired by Belle Époque France and battle unique enemies in this turn-based RPG with real-time mechanics.
Modeled estimate, not a reported figure. How we estimate →
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About
Once a year, the Paintress wakes and paints upon her monolith. Paints her cursed number. And everyone past that age turns to smoke and fades away. Year by year, that number ticks down and more of us are erased. Tomorrow she’ll wake and paint “33.” And tomorrow we depart on our final mission - Destroy the Paintress, so she can never paint death again.
We are Expedition 33.
Clair Obscur: Expedition 33 is a ground-breaking turn-based RPG with unique real-time mechanics, making battles more immersive and addictive than ever. Explore a fantasy world inspired by Belle Époque France in which you battle devastating enemies.
In this evolution of JRPGs, real-time actions enhance the heart of turn-based combat. Craft unique builds for your Expeditioners that fit your playstyle via gear, stats, skills, and character synergies. Open an active dimension in combat - dodge, parry, and counter in real time, chain combos by mastering attack rhythms, and target enemy weak points using a free aim system.

With only one year left to live, join Gustave, Maelle, and their fellow Expeditioners as they embark upon a desperate quest to break the Paintress’ cycle of death. Follow the trail of previous expeditions and discover their fate. Get to know the members of Expedition 33 as they learn to work together against impossible odds.

Explore an enchanting realm populated by surreal adversaries. Wander through breathtaking landscapes, from the Island of Visages to the Forgotten Battlefield, discovering secrets and hidden quests along the way. Find allies of fortune in creatures of legend. Recruit special companions to access new travel methods and discover secret areas in the World Map.
Experience the debut game from Sandfall Interactive, fully realized in Unreal Engine 5 with stunning graphics and a heartbreaking soundtrack.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 892 reviews with recorded playtime.
Reviews
Themes across 890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Maelle one-shot build kills motivation but the game itself is fantastic.
精彩,卓越,绝妙,非凡
goty
재밋슴다 푸슉푸슉
this game absolutely slaps and i cant reccommend it enough honestly. i really like the persona series and it takes that style of combat and really amplifies it with not only character-unique mechanics but just the general gameplay system is super clean. the plot is very fleshed out with real characters and nothing feels forced. it never really dips in quality and is amazing all the way through. enemies look and sound awesome, moves are satisfying and difficult. really really really good even if you dont want to 100% it. i will most definitely be doing another play through.
This is an interesting game with a story that's parsed out well and a combat system that keeps you involved. The story is well delivered without a lot of disruption from random encounters and the upgrade system. It is a bit...dark...not in tone but in visuals. Everything is in black and gold. My college colors, so not much complaint, but it can be strange when looking where to go next. It's not entirely linear...but linear enough you can do a loop for loot without missing the main quest progression. The battle mechanics are fun but can be a challenge. I like it's more active than many RPGs and the random encounters are limited. It can be a slog and a half with other titles with constant less threatening encounters. The active involvement of dodging, parrying, and jumping in encounters with the limited battles is also a challenge in itself. How do you learn dodge timing when at most you've seen the same enemy once or twice? Especially when some timings and encounters can be punishing...like one random encounter near the beginning of the game where we had 40 successful dodges...and a number of not successful dodges. 40 in one basic encounter is a bit much. This was one where I faced the same enemy in under half a dozen encounters so a "basic" enemy. The combat encounters and dark visuals are the only things I can really criticize with the game. There's a lot of quality of life perks from a number of different titles and genres...dark souls is obvious and good. The only real thing I can say needs improvement is that when you need to do things in combat...randomly slo-mo'ing enemy attacks as developers make it "less punishing" is more of a hinderance than a benefit. Rhythm is important. It's why when you are team lifting things you go 3...2...1 not 3...2...uuuuuh, 1.
son zamanlarda oynadığım en iyi oyunlardan biri oldu, pekte hikayeli oyun oynayan biri değildim, ancak hem hikaye olsun hem diğer konular gerçekten harikaydı.
除了剧情有雷点,其他都可以
Sekiro parry itch scratched
前期懵懵懂懂不会玩,被怪打到自闭。当时打到要退款,结果日期过了退不了只能继续玩。上手以及调到简单模式后,就舒服起来了
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +8 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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